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Messages - Strato Incendus

#1
As someone who grew up mainly playing the MacOS version of Lemmings, thank you for all of your effort!  :thumbsup:  Yes, the graphics did indeed seem better on Mac. But I could never quite put my finger on what made the difference.

MacOS 13 (Ventura) is already the latest OS my current 2018 iMac supports, though, so I don't know how long I will be able to run this (assuming the hardware demands for even a remade Lemmings game aren't so high that an iMac from 2018 with fully upgraded 64 GB of RAM wouldn't be able to run it).
#2
It is possible to create levels for Lemmings 2: The Tribes itself, but then you have to swap the original level files out for your custom ones to play them. Also, you will be stuck with the L2 engine and all its execution-difficulty problems when it comes to using the Fan tool etc. And skills like the Fencer and the Stacker will behave as usual in Lemmings 2, not as in NeoLemmix.
#3
Pourer skills would probably require new extra physics, much like the Jumper took long to implement because of tumbler physics.

SuperLemmix has the Grenader instead of the Bazooker. It was originally introduced briefly in NeoLemmix proper as a test skill, and then it was ultimately decided not to add it to the stable release of NeoLemmix. As of right now, I still have a commemoration line for that era under my profile picture. ;)
#4
So, just a brief question almost two years later: How final are the SuperLemmix physics at this stage?
Because them not being finalised yet at the time was why I stopped working on my official conversion of Lemmings World Tour for SuperLemmix around the Professional rank.

(I understand that, in the meantime, SuperLemmix levels have received their own file format, so converting the pack now seems like a lot more additional effort on top of adapting all the solutions to having Freezers instead of Stoners, and considering all the changed physics).
#5
Some of the skills from Lemmings 2: The Tribes are usually deemed redundant by the NeoLemmix community. The Stomper, for example, is just a Digger with a different animation; the Scooper is a Miner with a slightly steeper angle, and so on.

Meanwhile, NeoLemmix has skills that cover design space that The Tribes did not address. The Fencer and Laserer in NeoLemmix, for example, are much more useful due to their steeper diagonal angle. The Laser Blaster in The Tribes is really only good for blasting the crowd out from below at the end; and the L2 Fencer moves up at such a low inclination that it's much closer to the Basher than the inverted Miner it is in NeoLemmix.

That's not even speaking of skills like the Cloner, Stoner / Freezer, and even the Disarmer, which don't have any approximation in Lemmings 2: The Tribes.
#6
I just completed Neon White (well, not 100% yet, just the main story once - still have to get the collectibles for the alternative ending).
A while ago, I asked whether somepeople here played Mirror's Edge, as it does have an occasional puzzle aspect to it, even though the focus is on movement speed.

Neon White is that same idea on steroids. The game pretty much only slows down when you have to hold on to your skill cards to reach the collectibles - aside from that, you're just blasting through the levels as quickly as possible. Much like Mirror's Edge, the levels actively want you to backroute them to find the most efficient solution - usually, there will be a much faster route than the "intended" solution.

Of course, if you don't like execution difficulty, neither Mirror's Edge nor Neon White are the right games for you. ;) For me, they're more of a nice change of pace after spending countless hours in a certain turn-based RPG, which by design has a much slower pace, and only allows for much slower progress. Neon White, in contrast, even has a mode where you have to beat all the levels in the entire main story in one piece - because most of them only take a couple of seconds, and 1-2 minutes at max.

Ah yeah, the premise is "a sinner becomes a demon hunter in heaven to earn his right to stay there". The dialogue is just as whacky as that idea, but as it slows down the speed of the gameplay, I mostly just fast-forward it. I still got the gist of the story despite of that.
#7
Lemmings Main / Re: WinLems Custom Levels
August 11, 2026, 08:20:10 AM
WinLems was also the first Lemmings level editor I was using, after my brother had discovered it. I didn't know of any ways to convert the levels to NeoLemmix (Old Formats at the time), so I also had to rebuild them by hand if I wanted to port them to NeoLemmix. Luckily, I hadn't made entire level packs in WinLems yet, just a few individual levels, so the work was done fairly quickly.
#8
Never would have expected that yet another Lemmings clone could look so interesting. Great job! :thumbsup:

@mobius: I quickly discovered you first neet to click the fizzle and then the icon that pops up above its head. I guess this might be more challenging on levels that require quick skill assignments in succession.

I like your new take on the Builder, though! :) Reminiscent of the Ladderer in SuperLemmix, but of course the other way round.
#9
I mean, I would be capable of doing it myself :D - it's just that I've already started recording several runs around other themes, and am still in the process of editing the very first one I did. These runs are usually not done as a continuous series of Let's Play videos, but as edited summaries with commentary, given how long BG3 is. And editing all that footage and matching your comments with it is where the real effort comes in.

The people that churn out these videos on a regular basis are those with 100k subscribers and more, so I assume they are doing gaming videos full-time.
#10
As the main game that keeps me occupied is still Baldur's Gate III after 1.5 years of owning it, I do notice playthroughs of this game around various thematic and/or mechanical restrictions ("Can you beat Baldur's Gate III as a... / only using...?") still get plenty of views on YouTube.
Lemmings videos tend... not to. Especially for custom packs. Which is a shame, considering how much effort people put into them.


So I've been wondering - maybe as a suggestion to anyone trying to grow their YouTube channel:

Can you beat Baldur's Gate III as a Lemming?  :lemming:  :laugh:

A "puzzling" challenge of a different kind, with little to no execution difficulty, as the game is of course turn-based :thumbsup:. And, of course, rewinding is possible (though viewers may accuse you of "save scumming").


Just for clarification to anyone who doesn't know, the game roughly uses the rules of Dungeons & Dragons 5th edition.
The player character would have to be a halfling or gnome with green hair (obviously), dye their clothing blue, and could then only use whatever skills a lemming can perform. You could also only use tools / weapons that lemmings have access to.

This would of course include the classic 8 skills as well as (luckily) any skill or object present in later Lemmings games, such as Lemmings 2: The Tribes, Lemmings 3, Lemmings 3D, NeoLemmix / SuperLemmix, Lix... and also Lemmings Paintball (like lifts and moving platforms), though I doubt you'll find a paintball gun in BG3, unless you're using a mod.  :P


That means:
- walking (=Walker)
- jumping (=Jumper)
- dashing (=Runner)
- climbing ladders (=Climber / Slider)
- shoving is a grey area, as the only way to shove someone in a Lemmings-like game would be the baseball bat in Lix; shoving in BG3 however is closer to shoving in Worms World Party  :8:()[:
- Feather Fall (=Floater)
- Haste (=Fast Forward)
- you are allowed to use and abuse turn-based mode like you would use the "paws" button in NeoLemmix
- builder fests are a staple of Baldur's Gate III at this point, as plenty of challenge runs resort to bridges and towers made of boxes you can find everywhere in the game. So that is the Builder, Stacker, and Platformer covered
- single-target and close-range fire spells (=Flame Thrower from Lemmings 2); so Fire Bolt, Chromatic Orb: Fire, Burning Hands, Scorching Ray are allowed; Fireball and Wall of Fire take it too far :P
- single-target ice spells (=Freezer from SuperLemmix) - pretty much just Ray of Frost and Chromatic Orb: Ice

- acceptable weapons are
  • unarmed attacks / fists (=Basher)
  • clubs (=Club Basher)
  • war picks (=Miner)
  • thrown spears and javelins, no melee use for these (=Spearer)
  • one-handed swords and rapiers (=Fencer)
  • bows are allowed (=Archer), crossbows are not
  • and, of course, bombs :evil: (you are allowed to throw them as SuperLemmix has the Grenader, and L2 had the Mortar and Bazooker)

- you may also use the skill of the one character who can act as a "Bomber" (no spoilers here  :D ); though in most cases, that will be tantamount to pressing the "nuke" button in Lemmings...

- Hold Person (=Blocker)
- Enthrall, Hypnotic Pattern, and performing music to attract audiences (=Attractor)
- Flesh to Stone (=Stoner)
- Invoke Duplicity (=Cloner)
- Eldritch Blast (=Laserer)
- Plant Growth (=Planter)
- Fly (=Icarus Wings / SuperLem)
- Step of the Wind, the Monk skill, gives you several jumps per turn (=Hopper)
- Brutal Leap (=Jumper / Stomper)
- Misty Step and Dimension Door are banned, as lemmings can't teleport on their own; you can use waypoints and portals you find in the world, though
- digging is permitted (though your lemming will need a shovel for it, the Scooper from L2 uses one, too)
- disarming traps is also permitted, thanks to the NeoLemmix skill  :santa:



Hirelings are allowed if they are gnomes or halflings, and could be made to look like other types of lemmings. So, for example, the female Bard hireling Brinna Brightsong could be recruited and turned into a Lemmina. Same for male gnome wizard Sir Fuzzalump, who could be any of the Lemming tribes, or one of the other types from Lemmings Revolution, or a blue-haired athlete with green clothing, or even a redshirt from Lemmings Paintball.

I encourage people to recruit the companions, as there's way too many solo runs on YouTube already. But to fit the theme, one would have to add the Magic Mirror for Origin Characters mod (easily available in the in-game mod manager), and modify the companions' hair colour to look Lemming-like.  8-)


Anyone up for the challenge?  :shrug:

(If you think this is worthy of its own topic, feel free to move it to a separate thread.  ;) )
#11
Just randomly stumbled across this - thanks a lot, kaywhyn!  :thumbsup: Looks like I have something new to watch on the Lemmings front after a long time.

I kind of stopped checking in here after I couldn't watch Gronkling's replays (or rather, when I watched them, many of them would fail to actually solve the level on version 12.14 - and I didn't want to go back to version 12.13 at that point, as the 12.14 physics were already set in stone. It was a Release Candidate, after all, no longer just an experimental version).
#12
I know, I already did that once, but that of course inserts them instead of the original tracks everywhere, not just on specific packs. ;)
#13
I just realised the music rotation doesn't work, as the level files have individual tracks specified. Meaning, even if I swap out the music rotation for my Lemmings World Tour tracks, it's still the original DMA tracks that will play.
#14
Thanks for the explanation! :)
#15
What about level packs? I created the naked lemmings sprites (of course, they have all their private parts pixelated by definition :D). Plus, there are some suggestive terrain shapes. I remember you mentioning in one of your let's-play videos how one of your acquaintances were looking for p*nis shapes in level terrain. So I kind of went ahead and did that on purpose in a few select levels. :evil: Do my packs need an NSFW warning now?