Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kaywhyn

#1
Quote from: Guigui on February 07, 2026, 03:14:50 PMAs of now, the link in the OP return a 404 file not found. Link is (EDIT: link removed)

@Guigui

Fixed. The attach ID is now 24448, so the number at the end just needs to be changed to 24448. Also, the zip file is at the bottom of the OP, so you could had used that to download the pack as well in the meantime :P In any case, the link at the top in the OP is functional again and can be used to download the pack too ;)
#2
@Strato

Continuing on the tradition like I did with Lemmings Open Air, I did a level solving commentary video series for LHOF as well :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJu7n2pISqNLPULSkFxuIpkf

Also, as way more than enough time has passed, I'm attaching my full replay collection for the pack as well :)

Now that I've seen my solutions to this pack again after so long, I have forgotten that there seems to still be a lot of backroutes despite the extensive private pre-testing I did :P Seems like there's plenty to fix here!   
#3
NeoLemmix Levels / Re: LemFan's various packs
February 06, 2026, 07:14:35 PM
Thanks @jkapp for updating the BadLems pack so the levels have different IDs. I've updated the zip file with all the level packs in the OP :)

Quote from: Guigui on January 31, 2026, 12:45:18 AMI'm currently playing the BadLems pack and encounter a weird behavior of NL : most of the time when I clear a level and move to the next, NL goes in Replay Mode and I get the replay for the previous level I just cleared.

I never encountered this behavior in any other pack I played. Is there a logical explanation to this ?

@Guigui

Yea, as Proxima mentioned it's due to the levels having the same ID, which therefore confuses and throws off the game because it finds a match and therefore runs the same replay as the previous level. Apparently this was reported by Icho from way back in 2021 and hence you aren't the first to notice it :P

Quote from: IchoTolot on April 25, 2021, 01:39:57 PMIf you create a new level always click on new level in the editor and be sure you get a new ID!

If all levels have more or less the same idea the replay system can get really messy.

So, BadLems apparently wasn't updated to fix this, which depending on the pack size can be quite tedious to do.

As for the other packs, for Lemmingshades and Lemmings Rundown I didn't encounter the replay issue. The rest of the packs I'm not sure, as I haven't played any of the others, though it seems like the ones before the two I mentioned are fine as well in regards to the replay problem. 
#4
Yet another pack for which I forgot to link to my playlist of video solutions :-[ Well, here they are :P

NL Introduction Pack (Very Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJsGraSuTu6K3f9a4qOvVp9D

NL Introduction Pack (Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuDLQGgEIe8_LjxPeNF8xg2

I've also posted my solutions to both formats of the pack a while back, but I've reattached them here :) Not sure what happened with Object 6 here, as for whatever reason my replay from before didn't work here anymore. In any case, the new replay for the level is included in the zip file ;)   
#5
Not sure why I didn't, but seems I forgot to link to my playlist of video solutions for the Old Formats NL version of Lemmings Stampede when I posted my replays! :-[ Well, here it is ;)

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtK-BF8h7doLwbeMFl47cm_
#6
Levels for v10 or older / Re: [NeoLemmix] GeoffLems
January 15, 2026, 11:49:17 PM
All rightie, I've now uploaded video solutions to Geoff Lems, both for Very Old Formats NL and Old Formats NL :)

GeoffLems v1.0 (Very Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvNkFRdansda1ZC4eSJIWFA

Geoff Lems v1.1 (Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvyA6n2A4BAfUvwpDMsTwpa

You can find my replays for both of these versions in the posts above, but I've reattached them here as well :)
#7
Quote from: hrb264 on January 15, 2026, 07:44:14 PMI managed to do it in the end but whether or not I can get it turned around or not doesn't seem to have any rhyme or reason to it, even with the frame stepping. 😅

Still I managed to do it in the end (this one was Namida's 'From Trogdor with love' level) and I managed to solve it using two bombers, so saved one more lemming than the level asked for. Unfortunately I forgot to save the replay though :D

Ah, yea, the issue you're seeing is that for some very odd reason in SuperLemmini and its forks doing it one direction is impossible whereas in the other it is but still very precise. I can't remember off the top of my head now which way it is, but I believe if you do it when building to the left then you can't block so that the builder turns but if you build to the right then you can. It appears that the problem arises in SuperLemmini due to how Lemmings in one direction turn on a blocker sooner than they do when walking into a blocker in the other direction. Indeed, the Trogdor level you mentioned I remember having problems with getting it to work, and I believe you can see a discussion of that level in a few posts in the SuperLemmini Lemmings Plus I topic.

edit: Looking at the topic I mentioned, I stated that Lemmings going to the left fall off the builder staircase sooner than they do if they walk to the right.
#8
@Guigui

Congrats on getting all of Icho's levels solved! :thumbsup:

Quote from: Guigui on January 09, 2026, 09:33:30 PMAbout rule 3, I must say I tend to not like  pickups much generally. They either give too much hint on what to do depending on the pickups you get, or they give too much distraction when you put unnecessary pickups here and there.

And IchoTolot's Lem In The Box belongs to the latter category ! Why would anyone enclose 3 pickups in 3 boxes, including a precious digger, only to make the level solvable w/o them ??
Well, while writing the question, I got my own answer : to make the level harder, and also smarter : "look I can put a precious thing there, but if you try to go and fetch it you'll lose".

Decoy pick-ups in levels to increase the difficulty and to act as distractions are quite fair game, just like using decorative terrain to distract players or make them think it must be part of the solution when it isn't :P Similarly with providing extra skills to act as red herrings, though this is harder to do since one must take care to make sure they also can't be used to backroute the level. The most common one you probably have seen is providing bombers on save all levels, though there are such levels out there that still require them to be used. Hence, in pickup levels, it very much becomes a puzzle and you'll need to ask yourself, what pickups do I need to solve the level, are these pickups necessary to solve the level, etc.
 
QuoteThen I tried Rule 1 Underroot by Armani. Brilliant design again, I love how in Armani's levels you get to see a lot of things just by letting the lemmings go their own way for a time. Here I have an almost solution : just missing one Lemming. I had to resort to a "build your own smooth wall for a climber" thing, and a blocker bypass, but it is not enough yet to clear.
I'm joining my replay, can anyone tell if I'm on the correct track ?

Yup, you're nearly there! :thumbsup: You just need to change one thing and then you'll have it. As a matter of fact, I think you can already see the solution, especially when you consider what absolutely must be your losses in the level ;) 
#9
Ack, apologies @Guigui for attaching some outdated replays in the collection :forehead: That's what I get for keeping all replays, including the old ones. I've fixed it now, so the new attachment in reply #53 a few posts above should be correct ;)

Regarding One 2, as mentioned it took me so much trial and error before I found something that worked, by which before I succeeded caused me a fair amount of frustration. So, quite honestly I'm not sure if I can bother myself with fiddling around with the level some more to see if it's possible to save more than the talisman requirement. I checked my replay again and I wouldn't be able to tweak it to work since

Spoiler
laying the builder bricks a bit further back so that Lemmings won't fall off will just result in them getting killed by the shredder trap. Honestly that made me pretty mad that something that would had worked ends up failing because of the trap :evil: However, as it turns out I really overcomplicated my solution compared to the intended way! :forehead: Anything else I tried with tweaking even the builder positions ever so slightly I wouldn't be able to succeed with just the 15 builders because I run out or it's at the wrong height so that you can get through the thin ceiling in both directions with the provided amount :evil:

Even if it was possible to, I honestly wouldn't bother changing up the level any further to prevent it. The level's already really hard as is and could be quite fiddly on top of it if one doesn't find the exact intended way like I failed to :laugh:
#10
Hello @Guigui,

I have resolved the latest updates, the Jan2026 one you posted almost a week ago. I have attached my entire replay collection with the new replays. Here, you just need to check Neo 2, One 2, One 3, and One 6. All these new ones look good now, so great job for finally getting Neo 2, One 2, and One 3 backroute-proof! :thumbsup: For One 2, I'm not sure whether or not to praise that one, but that's only because there was so much trial and error I resorted to before I finally found something that works, especially the talisman. I can confirm I can no longer pull off any crazy nuke shenanigans on it which I've done for a few past versions you sent me for further testing :P So, with the thought that my solution has to be intended now, I checked your intended talisman solution and as I suspected, I really overcomplicated it! :forehead: Of course, as you can clearly see I completely missed

Spoiler
the visual clue of the green terrain piece ledged in between the marble brick pieces for where to start the building! :lem-mindblown: I was definitely wondering about that and I simply failed to figure out its meaning :forehead: 

As for One 6, unfortunately, you'll going to hate me for that because I still managed to spare a digger :P I still haven't caught on to the riddle, and I'm definitely wondering if it's just from my lack of Back to the Future knowledge. As mentioned, I haven't seen any of the films fully ;)

So, unless you feel like not fixing up One 6 anymore, I honestly am not sure if further fixes would just lead to a complete mess now :P

Quote from: Guigui on January 04, 2026, 01:18:57 AMNow, after all this time spent with the Save One concept that came to me (and my 10yo kid!) when toying with the editor, I'll try to give a set of 3 rules describing what would be, in my opinion, a very solid Save One level :

Rule 1) The player should only be able to save 1 lemming.

Rule 2) The lemmings count should be at least 2, and the saved lemming should not be able to reach the exit by himself. In other words, there should be interaction of any kind between the saved lemming and the other(s).

Rule 3) Even if there were more lemmings coming out from the entrance (lets say 20% more lemmings for instance), the player should still not be able to save more than one lemming.


Rule 1) is obvious. Rule 2) is what differentiate the Save One pack from Dexter's Lock and Key pack. And Rule 3) is the cherry on the cake but very hard to fulfill actually.
In the Save One pack, all levels (hopefully) satisfy Rule 1) and Rule 2), but not all levels satisfy Rule 3) :
Levels that fulfill Rule 3) in the most satisfying way imo : EON 4, NEO 2, NEO 3, ONE 2, ONE 3, ONE 5.
Levels that fulfill Rule 3) but in a not interesting way : EON 2, NEO 5, ONE 1.
Levels that do not fullfil Rule 3) : EON 3, NEO 4 (sorry IchoTolot, I did not state the rule to you!), ONE 4.

I must say the concept/theme you were going for with this level pack is great! :thumbsup: Sure, some level types are definitely far more prone to backroutes than others, but as with most things, they can be avoided with clever and careful level designing. That being said, I, along with some others who played your pack, totally didn't expect and was surprised to hear that practically the entire One rank was backrouted :lem-mindblown:

I also mentioned one other time that backroutes will pretty much always happen no matter how long one has been making levels. I've been making levels for about 5 years now and I still haven't gotten that much better at backroute fixing since I first started back in 2021, though I think I've gotten somewhat better, especially with my more recent stuff. In fairness, it's likely due to my intended solutions being somewhat complicated :P Also, only seeing the intended way definitely leaves us designers blind to potential backroutes! I'm definitely hoping my upcoming Lemmings Memories level pack that's currently a work in progress won't be ripped apart so badly, but knowing myself I can probably expect a lot of backroutes in the first pass of pre-testing whenever that phase opens :evil:

Best of luck with GeoffLems! It's an excellent pack and one that's on the easier side than most other level packs! :thumbsup:     
#11
Hello @WillLem,

I have solved all of the levels :) My replays are attached.

Also link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJupBOI10iCSb3I1ufEHRAX0

Enjoy! :P

General Feedback

MiniLems is another remix pack by WillLem, where the concept this time is taking select L1 levels and making them "miniatures" by drastically reducing the level size. In this way, some levels now end up as one-screeners and for those that don't the level is still way smaller in size, with the condition that WillLem was working with being the levels are no taller than 124 pixels tall and no more than 800 pixels wide, according to the OP description. MiniLems also has twice the amount of levels per rank than DéjàLems does and hence double the amount of levels overall. In addition, MiniLems is classified as a much easier pack than DéjàLems, and I completely agree with the difficulty classification of Very Easy - Medium. Just like DéjàLems, I still enjoyed MiniLems very much despite it being on the easier side than most other level packs I've played! :thumbsup: Well done WillLem, this is a nice level pack concept as well ;)

Since the levels in this pack are just select L1 levels remade as miniatures, I'll simply list my favorites and which levels I found challenging.

Favorites: Tricky 2, Tricky 6, Tricky 13, Tricky 16, Taxing 4, Taxing 7, Taxing 9, Taxing 11, Taxing 14, Mayhem 3, Mayhem 7, Mayhem 10, Mayhem 12, Mayhem 13, and Mayhem 15.

Hardest levels of the pack IMO: Tricky 2 (not very hard but one I can see that can be challenging for less experienced players), Tricky 13, Tricky 16, Taxing 11, Mayhem 3, Mayhem 5, and Mayhem 7.

Well done again and thank you for MiniLems, WillLem! :thumbsup:   
#12
Hello @WillLem,

I've solved all of the pack :thumbsup:  My replays are attached :)

Also link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJtqnA8pLGYi6yyD_ehLrQJX

Enjoy! :P

General Feedback

DéjàLems is a level pack where the concept is taking some official L1 levels with pre-made basher, miner, and digger tunnels, and pre-placed bomber crater holes, builder bricks, or pre-placed blockers to represent the idea of solving the level as a possible solution the player might had found to the original levels. The challenge then is to solve them again, possibly with a completely different skillset. I really like this concept a lot :thumbsup: I had promised WillLem that I would get to this pack a few years back, only to not until now. Sorry about that! :-[

As these levels are just taken from L1, I'll just say which ones were my favorites and which ones gave me some problems. In the entire pack, Taxing 1 and Taxing 3 were the hardest for me. I can also see Mayhem 4 being challenging, so I would agree with @Guigui there with Taxing 3 and Mayhem 4.

My favorites of the pack: Tricky 2, Tricky 3, Tricky 4, Tricky 5, Tricky 7, Taxing 5, Taxing 7, Mayhem 1, Mayhem 3, Mayhem 4, Mayhem 6, and Mayhem 7

I also made another exception with this pack and went for all the talismans, as I anticipated this being a very quick LP, which indeed it was, save for Taxing 3 which took me the longest time before I figured it out. Here, my favorite ones were Fun 5 and Taxing 2.

Nice job with this pack and I think I'm going to try MiniLems next. Normally, I leave a big time window between packs by the same author, but again I'm going to make an exception here and do MiniLems immediately after, as again DéjàLems was really quick ;)
#13
Quote from: JawaJuice on January 06, 2026, 12:53:51 PMHey, I was just trying to be helpful. I didn't have time to go through every single level of every pack; I just went through the packs I've completed to date, and noted the skills for all of the levels in a single rank, making the (admittedly flawed) assumption that other ranks would follow the same pattern. I don't have the time to conduct exhaustive research on every post I make :P I also can't guarantee I won't make the odd typo with peoples' user names or pack/level names in future either - everyone makes mistakes occasionally; I'm sure this forum is full of them, if you go through and scrutinize every post made since it began. With respect, this is a forum, not a class room. I guess I just won't chime in next time!

What can I say? I generally go for a perfectionist-like style. Just the way I roll! :P
#14
Quote from: JawaJuice on January 05, 2026, 08:31:16 AM
Quote from: kaywhyn on January 05, 2026, 04:56:48 AMI think you'll enjoy the remaining content after Volume 1, especially the new Cloud set in Volume III! :thumbsup: The difficulty isn't too high either, I think it's just right for your skill level :)

It was a bit easy for me actually, but I still enjoyed it ;) :thumbsup:

Ok, how about posting that in the Zemmings Complete topic next time! :P 

Also one last thing as I forgot to bring it up the last time, but I found some more packs on your list that aren't classic 8 skills in NL. You'll want to do your research next time before chiming in! :P

QuoteInsane Steve's World by Insane Steve
PimoLems by Pieuw

For Insane Steve's World, while most of the levels come from his 10-level Dos packs that are available on the Lemmings Level Database and hence use only the classic 8 skills, if I'm not mistaken some of the levels originally come from Lix and maybe some from Cheapo and hence are recreations for the pack.

Like DoveLems, PimoLems was originally a level pack for Lemmini and hence is indeed a classic 8 skills pack on that engine. Unlike the former, however, there are several glitch levels that needed to be adapted to work in the NL conversion. As a result, there are a few levels that have the walker skill. This one should had came to my mind, especially as this and DoveLems were the first custom level packs I played on Lemmini, after MazuLems, though this one I played on Dos.       
#15
Quote from: JawaJuice on January 04, 2026, 08:34:21 PMHeh, no worries - I was being a little bit facetious in pointing that out ;)

Heh, JawaJuice being JawaJuice :D Not a misspelling like in your post, since I technically spelled it right. Just a mis-styling! :P Thinking about it, it's possible that I simply did so without thinking, when I wasn't really full awake. At the same time, I'm fairly confident I actually did hold Shift down for the second J as well, but apparently not. Or I might had let go too early. Guess I'll never know.

QuoteYou know what though? I've just realized that I only actually have Zemmings Volume I and just a couple of levels from the other volumes :XD: Looks like I have a 'new' pack to play! :thumbsup:

I think you'll enjoy the remaining content after Volume 1, especially the new Cloud set in Volume III! :thumbsup: The difficulty isn't too high either, I think it's just right for your skill level :)

Anyway, let's bring the focus back to DéjàLems,as that's what this topic is, and discuss things not related to this pack elsewhere. I've told WillLem that I've been meaning to take a look at this pack years back but as of now still haven't gotten around to doing so :forehead: Guess I'm making this the next pack of WillLem's I'm playing! :thumbsup: