Quote from: MASTER-88 on November 10, 2026, 07:36:36 AMWhere i can find this walking lemming hotkey?
Depends on the keyboard layout you picked for NL. If you're using Traditional for example, then the walker select key is ctrl (both left ctrl and right ctrl work). By holding down the ctrl key, you'll be able to bypass the selection priority and be able to select only Lemmings that are walking.
To see what the hotkeys are, press F3/click on Settings/Options on the NL main menu, go to the General tab, and click on Configure Hotkeys. The one you're looking for is "Select Walking Lemming." There it will tell you the hotkey to its left. Note that you can customize the hotkey to any other one you like, so if you don't like the default ctrl key for the Traditional layout, you can set it to something else.
There are also two other layouts you can pick from, Functional or Minimal, so this means the layout you initially picked isn't permanent.
For this trick you can't get to work, a good level to practice this on is Saving Two Lems With One Bomb from the Advanced Training rank of the NeoLemmix Introduction Pack. The pre-text even explains how to do the trick

As for tricks I don't like, agree with the basher/blocker one, and I'll also add the stacker/basher one to make a step in it as another one I dislike. It's far easier to use a miner for this purpose!
Several things make this a very hard talisman: it requires some advanced maneuvers, such as turning a laser with a blocker, but I think the most critical one is interrupting the laser at the right point in order to make a turnaround point, and to do the latter you need to shoot it at the right spot, at a point where there's a slight rise in the terrain at the pipe join. Before I found this solution, I kept running out of lasers, though I suppose the visual terrain clutter in the pipes being a clue as to the blocker placements should had lead me to the laser/blocker trick much sooner. Even after the tip Icho gave of being short on shimmiers, I still struggled a lot with the level, eventually getting to the point of also being short with shimmiers, until I remember the laser turnaround mentioned earlier.
It's still pretty fun to try and figure out how to get around the builder supply shortage!
Guess I'll have to check tan x's solution here
Thank goodness for being able to assign a hotkey that one can press in order to see what permanent skills the Lemmings have 
Timing isn't too tight at all with making the splatform before using up all the swimmers, made easier by how you don't need everyone to use both exits.
I honestly was so relieved to finally solved the level after working it out for about 1.5 hours. I figured out how to get up the level on the right side pretty quickly, but it took a very long time to find a solution that works. Great level, but wow, didn't think skills but especially getting up the level with both entrances be so problematic! 