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Messages - kaywhyn

#1
Ah, thanks for the info. Indeed, inspiration for solutions/level ideas can come in many ways and forms!

Anyway, it's quite surprising to me that this Wicked 16 SYCLW improvement hasn't been found until very recently! That your 1 bomber and 1 builder result (page 9 of this thread) stood for the level for a really long time is amazing (September 2009, so almost 17 years)! But yea, Amiga result is the same as I have confirmed in my previous post. I'll be posting the actual video footage of my Amiga ONML LP of the Wicked 16 SYCLW result to my YouTube channel in about a week or so! :P   
#2
Quote from: LemSteven on May 04, 2026, 04:29:12 AMWicked 16 is possible without the bomber.  Still 5/6, though, as one of the lemmings ends up splatting, and there's no extra skills to prevent it.  This brings the level down to just 1 Builder.

Wicked 16 No Bomber
The first lemming mines from a precise location so that he breaks through above one of the chains.  Lemmings 2 and 3 float.  #4 also walks out of the miner's tunnel and ends up splatting, the one allowable loss.  #5 builds to delay him, and #6 turns off the miner's tunnel and climbs to the left.  The miner should finish just before #5 reaches him.

Nice! :thumbsup: Interestingly enough, I tried this on the Amiga ONML version last night when I was recording my LP and can confirm this solution of yours, and of course I have given you a shout-out for this! :)
#3
Quote from: Armani on May 04, 2026, 09:18:45 PMI've had a lot going on in real life lately and I've also got some big news.

My girlfriend is expecting, so we're kind of rushing to plan a wedding... probably before the end of the year (she's about two months in now)
Definitely not something I had in my roadmap for this stage of life but hey, it is what it is. :evil:  It looks like I've unlocked a new life quest too soon. :crylaugh:

"You've unlocked an achievement." :laugh:

Seriously though, this is awesome news for you and Yuna. Congratulations! :thumbsup: So in about 7 months you both will be parents to a newborn child. Still quite some ways, but especially as she gets closer to being due the doctor visits will be more frequent. I myself became an uncle almost two months ago when my baby sister gave birth to a baby boy. My nephew's absolutely adorable :)     

QuoteSo... I'll probably be less active this year and maybe next year too. That said, the original release date by the end of 2026 doesn't look realistic anymore. This project is still happening 100%. I'm planning to finish it for myself and for everyone who's been waiting. Things are pretty hectic for me right now, but once everything settles down, I'll be back at it, hopefully with better time management stats. ;)
As most of you know already, I'm really passionate about making and playing custom lemmings levels, so there's no way I'm abandoning this level pack! 8-)

I'll let you know if anything new about this level pack comes up 8-)

I wish I could say the same about having made some further progress on my Lemmings Memories pack, but I sadly haven't yet this year :( In any case, same situation as you, that it isn't cancelled in any way and that I'll keep working on it for as long as I can until it's finally done and released whenever it's ready ;) I of course will keep this community posted!
#4
NeoLemmix Levels / Re: NotaLems Level pack
May 02, 2026, 10:34:58 PM
Tough 11 resolved. My solution looks less backroutish but it probably still is just slightly ???
#5
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:24:15 AM
Part 4 of the GigaLems music
#6
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:23:37 AM
Part 3 of the GigaLems music
#7
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:22:08 AM
Part 2 of the GigaLems music
#8
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:20:18 AM
Ok good news, I was able to extract the music from the music pack GigaLem used for the Very Old Formats NL version of GigaLems. I'm attaching them in case you want to use these as was intended. Since they're too big to put in one post, I'll attach them in four separate posts.

Here's part 1
#9
NeoLemmix Levels / Re: Integral Lemmings
April 30, 2026, 09:14:56 PM
Hi @Guigui,

I'm happy to see that you're continuing to play packs that I've suggested for you and congrats on clearing the pack! :thumbsup: Here's my talisman solution for Epsilon 8 for comparison :)

The Alpha rank levels are very easy if you don't bother with the talismans, as they're all intended to be open-ended. And yea, some of the talismans there are tough! :P 
#10
Ah. In fairness, the Lemmings Plus series is huge: 6 main packs, 2 Omega packs, Alpha, Holiday, and 3D. It took me about 3 years to play all the packs, including 3D. This includes Doomsday Lemmings, but that's not considered a Lemmings Plus pack. Still, it is a level pack by namida ;)

Thank you for the honesty with needing to look up some solutions for LPO2. This is understandable, as it is one of the hardest packs in the series. Alpha is supposedly harder, though this is debatable. In my experiences, I found LPO2 to be harder than Alpha, though in fairness it's likely because I backrouted some of the levels in the latter :P

Anyway, glad to hear your problem of the "skill blueprint guide" not showing for the Lemmings is solved! :thumbsup:   
#11
Hello @Helen,

You're almost done with LPO2???? Wow, that's a big accomplishment, considering it's one of the hardest level packs and that only 3 people, along with myself, have been able to solve all of the pack. And namida of course, but does he really count, since he's the pack author? :P

Sounds like you're referring to the skill shadows in NL? There is an option to enable/disable them in the options menu in the game. When you're on the main menu, press F3 or click on the F3/settings menu card, go to the Interface tab, and in the middle under Interface Options, there is an option called "Hide Skill Shadows." If you don't see them when mousing over a Lemming, it means the box is checked. If it is, uncheck it, and you should be able to see them again in-game :)

edit: Proxima posted while I was typing, but yea, same thing, check to make sure the box for hiding skill shadows isn't checked in the settings/options menu and if it is uncheck the box. Only thing I would add to his post is that it's NL for sure, AFAIK LPO2 has only ever been made for NL :P 
#12
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 07:56:04 PM
Tough 11 resolved. Also still seems to be a backroute but less so than before
#13
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 08:08:19 AM
Hello @Nota_Steve,

I have resolved all the new levels and including the ones where my replays didn't work anymore. Once more, my entire replay collection is attached.

So it appears that I need to clear something up here regarding the level IDs, and that is it's not necessary to change the ID for every level in your level pack. Instead, you simply needed to make sure that any levels that are repeated have different IDs from the original. For example, Easy 4 has a repeat later on, Medium 12. Here, you don't need to randomly generate an ID for both levels. Instead, it's enough to keep one of the IDs the same while simply generate a new random ID for the other one, i.e, either Easy 4 alone or for Medium 12 alone, but not both.

Because the IDs changed for practically every level while my replays for the most part still work, this means I needed to copy the ID of the level and replace the ID for the corresponding replay file, a task which quickly becomes annoying because most of the replays now cannot find a match because the IDs don't match when I run a mass replay check. The replays are fine, the mass replay check simply outputs a lot of "level not found" due to the mismatched IDs and hence I need to manually edit the replay files and replace the IDs with the new ones.

Anyway, some remarks regarding V2.1. For the Easy rank, the pre-texts are so much better for the most part now! :thumbsup: The only ones that can still be a bit improved are Easy 8 and Easy 9, but other than these two the pre-texts for the rank are a big improvement from the previous version :)  Admittedly, I'm quite honored that you went with my suggested wording for most of them even though I'm certainly no English expert and instead am a math/science person :laugh: :-[ At the same time, even though Lemmings isn't an English game, I still feel it's important to make sure the pre-texts are done and written correctly in expressing the ideas and thoughts properly. Especially important for those who are new to the game.

Easy 20 complains of missing pieces, but actually it's due to the background not having the right name from the nin10_ta_dragon style. The background is actually called TADragon_bgHoriz but for some reason in the level text file the background is called ta_dragon_bg_horiz. Indeed, if you look in the nin10_ta_dragon style in the styles folder and then navigate to backgrounds, you'll see a .png called TADragon_bgHoriz, where there's no underscore between ta and dragon, as well as no underscore between bg and horiz. So, the fix for this is to simply open up the level file and paste in the right name for the background, which again should be TADragon_bgHoriz.

Easy 22 is still called Methodology in the level select menu in the game. Seems that you forgot to change the level name in the editor. Here, the fix is to either load the level in the editor and type in the correct level title of Bashing time... Oh..., or simply open up the level file in a text editor (eg, Notepad) and change the name after the TITLE field at the top.

Easy 25 - It's still possible to complete without pausing ;)

Medium 28 - A bit more of a challenge now but still not too bad and has the potential to trip players up if they aren't observant. Indeed, I at first fell for a trap but quickly realized that it's not necessary to have everyone be able to ascend up the level. That's what I get for trying to go for save all's or max saves at any given opportunity! :P

Tough 9 - Should be intended now and if so excellent level! :thumbsup: The only criticism I have is the pixel precision in one part of the solution but other than that it looks to be a solid level now!

Tough 11 seems to be a bit of a backroute, while Tough 14 seems intended/acceptable. Great levels nevertheless! :thumbsup:

I don't understand why when I run a mass replay check that it cannot find Medium 18, but I can confirm that my replay still works for the level.

Great job with V2.1! :thumbsup:             
#14
NeoLemmix Levels / Re: NotaLems Level pack
April 24, 2026, 11:55:15 AM
Quote from: JawaJuice on April 24, 2026, 10:59:32 AMSorry, I should have mentioned the trap was misplaced - I assumed this was done on purpose for some weird reason (not sure why I'd assume that haha). FYI, I usually scan a new level with CPM as a matter of course to scan for hidden nasties such as hidden terrain or traps (which I don't like, so use CPM as a tool in my arsenal to defy them); I noticed the misplaced trap then, so exploited it in my solution. Not sure why I didn't mention that! :crylaugh:

Yea, makes sense ;) It's a perfectly valid way of playing, even if some, such as myself, normally don't use and activate CPM during gameplay and only checks after the fact :laugh: I simply prefer to send a Lemming there to see myself what it is, when in fact I could avoid all doubt and save a lot of time by activating CPM beforehand. Needless to say, I know the features are there, I just prefer to not use some of them :P Or rarely.
#15
NeoLemmix Levels / Re: NotaLems Level pack
April 24, 2026, 10:06:24 AM
Quote from: JawaJuice on April 24, 2026, 09:29:57 AMCheck my replay ;) I was pretty sure I had the latest versions of all levels before attempting them, but I'd like to know if that wasn't the case. :)

Thanks, but didn't have to. Checked the level in the editor and ah, didn't realize the first trap is completely misplaced so that it doesn't kill the Lemmings! :forehead: Now I see that it is indeed possible to save everyone thanks to the misplaced trap! I've now edited my feedback to reflect this newfound knowledge :P