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Messages - kaywhyn

#1
All rightie, I've finally recorded and posted video solutions to the levels of this pack :)

Link: https://www.youtube.com/playlist?list=PLbp2m4KlFpJtZOQP0pe56P99MaVH8fcY9

I'm also attaching my replay collection again. The extra solutions to a level are the talisman solutions. Huh, what are the chances I end up getting none of them on my first playthrough of the pack years ago :P The biggest problem with Old Formats NL, of course, is that the talismans are hidden in the F6 menu instead of being displayed on the level preview screen like they are in New Formats NL
#2
Level Design / Re: Immediate turn-offs
December 28, 2025, 11:47:32 PM
Quote from: geoo on December 28, 2025, 10:06:23 PMkaywhyn, I watched your LP for Stroke at Retirement Age, and you basically had all the skill placements down after 20 minutes. Really interesting to see that the hard part was realizing that this works if only you change the timing. And similarly interesting to know that you had a hard time with Merge Sort. For Lix I actually made a small level pack exploring these flow control ideas if you're curious. It ships with the latest Lix release.

Yea, I definitely plan to take a look at your Lix pack sometime :) I'll let you know when I am. I've already played two levels from it, which were nominations for LOTY2024 earlier this year (I'm guessing Simon nominated them?). They are Roots of Life and Just Mine.

Link: https://www.youtube.com/watch?v=tzivNQsFb2M

Also completely unrelated, but I also uploaded solutions to your geooPkG custom Dos/Lemmix pack from about 1-2 months ago:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJt-4qlhSQKD16P7K5AoMqmt

QuoteBack in the early days I had similar trouble with tseug's Oh No, Not Again (is that in RotL as well?); it took me 4 years to solve that as my intuition for how the lemmings moved was completely off and I never thought feasible what ended up being the solution.

I checked and nah, Oh No, Not Again isn't in the RotL v4.0 New Formats NL pack. It is, however, the final level of the Armageddon rank of the Lemmini version of RotL that mobius put together all those years ago, as well as in some earlier NL versions of the pack. That is fascinating to read that it took you 4 years to get the level solved. I didn't think it was that difficult, though I do find it amusing as the final level of the Lemmini version of RotL, when it's nowhere near the hardest level of the main part of the pack.

Speaking of tseug, I also finally solved all of their 1tseug Dos/Lemmix pack recently. Woo-wee, quite a difficult pack, but I finally managed it all after starting it quite sometime ago but didn't get very far with it back then! :thumbsup:
#3
NeoLemmix Levels / Re: Holiday Lemmings 2024
December 26, 2025, 10:06:12 AM
All rightie, something that I meant to do earlier in the year but haven't gone around to doing so until now, but I've now done a level solving commentary video series on this pack :thumbsup:

Link: https://www.youtube.com/playlist?list=PLbp2m4KlFpJsU_8wPm-YNPQPAxKfS0xKC

For those who haven't seen this kind of video series of mine, it's basically a series where I run my replays on the levels and explain my thought processes that I had while I was solving the levels. So pretty much a commentary video series from my perspective as a player solving the levels ;)

Enjoy and merry Christmas! :thumbsup: 
#4
Level Design / Re: Immediate turn-offs
December 25, 2025, 11:42:26 PM
Just realized I never got around to making a proper post to this topic of what my turn-offs are. Well, I'm pretty much like Armani here in that I don't really have any, as I pretty much play all levels :P There are, however, some designs and level elements I'm not a fan of. In particular, levels where you have to repeatedly spam the same skill, especially in a very short amount of time. Similarly, levels where the solution is obvious but is so fiddly and difficult to execute or require so much trial and error before finding the right solution tend to not be enjoyable for me ;)


@geoo

Stroke at Retirement Age is also the final level for the New Formats NL version of Revenge of the Lemmings 4.0. I got stumped there for 4 months before I finally figured it out, so its position as the final level of the community pack is well-justified! :P

More information here: https://www.lemmingsforums.net/index.php?topic=5963.0

And oh wow, I too never caught on with the hint in the level title :forehead: It makes perfect sense, though! Like probably many others, I simply thought it was just a random level title that you picked and therefore it had absolutely no connection to the level whatsoever :P Then again, I myself am really bad with coming up with level titles to my own stuff, so I'm not any better there :-[

@JawaJuice

Nepster is very well-known for really hard levels, among others that are often associated with such, such as Icho, Armani, and Crane. That's not really surprising, considering Nepster was one of the NL maintainers alongside namida back in the days. Not only that, his level solving skills are legendary, even if he came really close on some packs, such as Lemmings Plus Omega 2! I don't know about my stuff, since I constantly keep thinking my levels aren't that hard, but hey, I'll let you be the judge of that when you eventually get to my other stuff in the LDC Compilation Pack :P As a heads up, you'll find my stuff starting at LDC #22 ;) That reminds me, there's a few levels of mine in there that I would like to submit an updated version for, mostly to fix and tidy up the aesthetics and visuals. I honestly can't look at some of my earliest levels now without cringing at least once :( Like seriously, I can't believe I made some atrocious looking levels back then! In my defense, those were my earliest ones, and in general I'm not artist, and still am not :P 

Indeed, NepsterLems was pretty much the last really old, really hard level pack I managed to complete, after some others which are much harder, including Lemmings United, Lemmings Uncharted, and Lemmings Plus Omega 2. It truly blows me away at how very hard NepsterLems manages to be despite sticking to just the classic 8 skills! In fairness, I often switched back and forth between Lemmings United and NepsterLems back when I first started playing NL, back when I wasn't as experienced as I am now, when roadblocks came up very often for me. For example, the first major roadblock for me was Planet 13, followed by Sun 7, culminating in Black Hole 1, which went unsolved for nearly 3 years! I finally had success with the level shortly after I had just beaten LPO2 and RotL, with the latter only a few weeks after I finally figured out Stroke at Retirement Age. Because of all the experience I gained from all the custom level packs I've played and solved in between the nearly 3 years Black Hole 1 was unsolved, I proceeded to smash through the rest of the Black Hole rank in very short order :P At the same time, several levels in the earlier ranks IMO are much harder than most of the levels in the Black Hole rank, and I had way more roadblocks in the Planet, Sun, and Neutron Star ranks. Again, keep in mind NepsterLems was one of the earliest NL custom level packs I played, back when I wasn't as experienced as I am now.

Lemmings Stampede was another pack I rotated between Lemmings United and NepsterLems back then as well. Indeed, Wicked 5 had me stumped for a really long time, only to not surprisingly come up with a really overcomplicated solution :laugh:     
#5
Resolved the updated levels Sweet 3 and Sour 2. Not sure if Sour 2 is now intended, though it probably is or an acceptable one, just with one of the bashers I used at a different spot from the intended way I'm guessing.
#6
@The Tomato Watcher

Got resolves for you for V5 :) Here, I needed to resolve Sweet 2, Sweet 3, Sweet 5, Sour 2, and Sour 5. However, the major ones for you to check appear to be the two Sour replays I needed to update. These both look more or less intended now :) Sour 2's solution is really obvious now and hence the difficulty isn't as high as before, though with far less wiggle room and less room for error to be able to pull it off. However, if it helps to enforce the intended solution you had in mind, then if it works it works ;)

edit: Added another replay for Sour 2 because, of course I made it harder than it needed to be! :laugh: 

All the Sweet ones for the most part just needed a minor tweak to my V4 replay.
#7
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 02:26:28 PM
Quote from: hrb264 on December 22, 2025, 02:24:06 PMoh cool, how did you manage to do it without climbers?

If you look at the screenshot, I had a Lemming step up and dug down the structures at the far side first before building with the bottom entrances. That's what I meant by using them to gain a bit of extra height ;)
#8
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 02:14:01 PM
Ok, I took a look and tried it myself and it didn't give me as much problems as I thought it would. Here's a screenshot of my solution and how I used 10 of the builders.
#9
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 01:49:07 PM
Ah, sounds like the builder checks are far less forgiving on the Win95 port than on others. I'll leave it to WillLem and anyone else who has played the Win95 version to help you out here then.
#10
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 01:41:34 PM
Ah, it is indeed the Win95 version. I grew up with and played the Dos version, and so I wouldn't know as much about the physics differences on the Win95 version. On some ports, you only get 10 builders, like on Dos, whereas on others you get 12 builders. I believe I've always used the builders only for the bottom entrances. Also, I use the extra height on the structures in order to connect to the floating platform in the middle more easily. That should help a lot here. In other words, you just need to dig with the top entrance to rescue them and then you can simply ignore it for the rest of the level afterwards.
#11
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 01:24:22 PM
Quote from: hrb264 on December 22, 2025, 01:19:48 PMUnfortunately I can't see an option in the post to add an attachment, do I need to upload it and share it as a link?

That's one way to do it. At the bottom after you click "reply," it says "click or drag files here to attach them." You should be able to put screenshots after saving the images/print screen. At the top of the image in the attachments section, there's an arrow next to the red x you can click on to insert and attach it to the post.
#12
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 09:07:31 AM
Any screenshots/pics of your game while you're in a level you can attach?
#13
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 12:27:00 AM
Hi @hrb264, welcome to the Forums! :thumbsup: Indeed, why Taxing 26 isn't in the Mayhem rank is anyone's guess. What port are you playing the game on? Dos? Genesis/Megadrive? Win95? etc.
#14
Similar to what I did for Geoff Lems, it was also a long time coming and I did a video series on this wonderful pack as well! :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtJ_zYZH1U1bu1riySTDL5U

It's also been a really long time since I last saw the levels in this pack. It was also amazing seeing the Cheapo equivalents of the L1 tilesets after so long! :thumbsup: I installed Cheapo on my machine earlier this year, though I haven't played it too much at the time. I may come back to it at some point and maybe go through the pack on Cheapo and see the differences in the gameplay mechanics between Cheapo and NL.

Thanks again to Essman for the pack, as well as namida for porting the pack over to NL! :thumbsup: To Essman, hope you're doing well :)   
#15
It was a long time coming, but I finally did a video series on this wonderful pack! :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvt-zgu95rqBCcmQezDmVGR

It's been a really long time since I last saw the levels of the pack, so it was a great trip down memory lane :) Nice job to Geoffster for these levels/pack and thank you again to namida for converting it to modern NL! :thumbsup: