Looks like version 2.1.7 dropped last month, so we'll need to upgrade the Forums to it sometime 
https://www.simplemachines.org/community/index.php?topic=593921.0

https://www.simplemachines.org/community/index.php?topic=593921.0
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
I really don't see how people like that port's music, though admittedly the Amiga was pretty hot stuff back then if you were one of the people fortunate enough to own such a machine back then, for which this is one of the original ports of the game. I didn't, and I still haven't played the Amiga port of Lemmings.
I will be posting my CD image dump to the Internet Archive sometime later today, now that I'm done live streaming both L1 and ONML and know that it's fully functional. It's unfortunate that I can't play the game by running it through my physical CD anymore, as it always throws installation errors and other issues that the game has when running it through Dosbox, but luckily making an image dump does work, so I was very happy to have played the CD version of the game again after so long and having not been successful in the last several years.
I had an actual PSP to play it on at the time. For the latter, I played that on an emulator either in the late 2010s or sometime in the early 2020s. Both the PSP and Genesis have quite decent sounding music tracks IMO and hence I like those in addition to the Dos and redbook CD Dos audio.
Quote from: Tiduas on April 20, 2026, 06:01:14 PMI looked into your comment but can't see it on the channel unfortunately. I would guess that it's because of the playlist link that Youtube didn't like it which is a shame. Would love to read it here instead then!
My timing is probably a bit off here, but yes, wow, 20 years ago!
Because this pack was originally made for Dos, it does mean that levels 10, 15, and 16 play out exactly as they are intended to be played, before the first two were changed so that it conforms to NL standards in namida's and mobius' conversion of the pack to New Formats NL. Needless to say, I was just blown away by Level 15 when I accidentally stumbled upon the gimmick in the level all those years ago. However, because the title is a reference to an Indiana Jones scene, I believe the level will be much easier for those who have seen the film for which the title alludes to. I haven't, and I still haven't seen any of the Indiana Jones films.
In any case, this live stream was a really nice trip down memory lane for me as I kind of got to relive my childhood experience a bit from when I first played this level pack all those years ago! 
Quote from: Guigui on December 10, 2025, 11:34:52 PMSo if I understand correctly, the closest we can do on NL to have a level similar to what It's A magical World looked like is to shift steel plate one pixel closer to hatch area, so that the builder himself will turn around and play the role of the climber who glitched.
This way the level is pretty straightforward and both crowd are totally independant.



Overall, nice challenging level!
That's certainly not the hardest part but rather how to achieve the compression and then be able to release everyone to go towards the traps at the end, except for the worker who did the bridges.
I'm guessing the titular arches are used in the intended way as indicated by the level title.


I love all the clams you put on the sandy dune!
Very nice background which goes really well with the L2 graphic set.

Quote from: WillLem on April 17, 2026, 03:09:13 AM@kaywhyn Would you be happy to replace these levels in the OP attachment? Thanks.
Quote from: WillLem on April 16, 2026, 11:58:22 PMSuggested approach, and discussion thereof
(1) Make a list of 30 x 4 levels which will form the "working playlist" (Draft 1) - they can be any levels at this point, and have no priority over anything not on the list. We do NOT decide at this point which levels should and shouldn't make the cut.
(2) Play through every level in the total pool (i.e. all levels on the list, and all levels off the list). During this step, we make notes, update any levels that need updating, and identify which levels should and shouldn't make the cut.
(3) Having completed step 2, we should now have a more firm idea of which levels will actually make it into the pack. We go through the process of swapping, moving, and replacing all levels in Draft 1 until we have Draft 2, which will be much closer to what the pack will actually end up looking like.
(4) Play through Draft 2 as if it's the completed pack, making note of how well the levels flow from one to another, etc. to get Draft 3, which would likely be a release candidate by that point.
All that's happened is, Proxima doesn't think step (1) is necessary and so we're starting from step (2). And that's fine, level selection was delegated to him for a reason and I'm happy to support the approach he wants to take - he has my full confidence.
The only difference it will actually make is to step (3). I imagine that it might it take a bit longer or be slightly more difficult if we don't already have a working list at that point. Then again, it might not. I could be wrong. It's natural for me to want to refer to a method has repeatedly worked for my own projects when suggesting how to go about this particular project - but, of course, I'm always happy to try new ways of doing things!
Anyway - by now, I'm explaining this only because I dislike misunderstandings. I haven't suggested rushing anything; on the contrary, my suggestion was that we add an extra step, which would actually slow the process down initially, but (maybe) make a later part of the process quicker and easier.
Think of it like this: when you take your washing out of the dryer, do you first sort everything into piles by clothing type (shirts, t-shirts, pants, socks, etc) or do you sort through the whole pile one item at a time? Is that first step necessary? I'd argue it is. It makes it much easier to see what you're dealing with, makes the total task feel less daunting, and increases the chances that the task will get completed by > 0%
Quote(1) Make a list of 30 x 4 levels which will form the "working playlist" (Draft 1) - they can be any levels at this point, and have no priority over anything not on the list. We do NOT decide at this point which levels should and shouldn't make the cut.
(2) Play through every level in the total pool (i.e. all levels on the list, and all levels off the list). During this step, we make notes, update any levels that need updating, and identify which levels should and shouldn't make the cut.
There, done.
QuoteAnyway - by now, I'm explaining this only because I dislike misunderstandings.
In fairness, I tend to be a slow learner and in understanding things in some areas, though definitely not as much of the former as when I was a youngster, but it's still there in me from time to time. QuoteI haven't suggested rushing anything...
QuoteAgain, bottom line: I'm no longer making the case for my suggested approach at this point. We've already decided to do it Proxima's way and that's absolutely fine by me. Happy to leave it there and move on





I honestly think this is a great level!
Also as was mentioned there's no explanation of the locked RR and what it means (the player cannot adjust the RR at any time during the level).

Ok level otherwise.
Yea, too excessive on the repeated miner assignments for my liking.
Though this is only necessary if one wants to save everyone, which is still easy to do here.
Great level here that manages to be tough!
I blame being sleepy and sleep-deprived during my LP! 



So far, Tough 4 is the hardest IMO, as that one took me a while. Seems like I'm in good company there. A few breathers here and there, but yea, I think it's going to take time to get through the rest of the pack.Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMI apologise for that Kaywhyn hahaha, I hope I didn't offend by calling you the wrong name.
Joking of course, though again you didn't know that about me. As it's your post, you can edit and correct my name. Or I can, though I generally give the user the opportunity to edit typos of my username rather than do it myself. Seems to have worked well so far 
QuoteThank you for all your help, I'm somewhat new to uploading these things.![]()
Quote from: Piedro0 on April 16, 2026, 08:55:13 PMQuote from: kaywhyn on April 16, 2026, 07:08:48 PMQuote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall. Is there a wy to get the missing style?
The style the level uses is nin10_ta_lava, which should be in the styles manager
Alternatively, you can download all the styles from here:
https://www.neolemmix.com/?page=neolemmix
Simply extract to your NL directory
It still won't load properly. i guess i'm skipping this one.
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall. Is there a wy to get the missing style?

I've put that in the OP and you can choose whether or not to remove the second zip file
Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,
You are an icon, thank you very much!

Hence I tell people to refer to me as kaywhyn online
Quote from: WillLem on April 15, 2026, 02:27:23 AMThere has definitely been a misunderstanding about what I mean by 'first draft'. Essentially, what yourself and Proxima want to do is skip what I'm calling the 'first draft' and go straight to sorting through the levels.
QuoteAnd that's totally fine, as I said previously I support whatever approach Proxima wants to take. If it doesn't help you guys to have a 'working playlist' (which is probably a better descriptor for what I'm referring to than 'first draft'), that's not a problem. Do what works best for you.
Anyways, take all the time you need with sorting through the levels. You're right, it's important not to rush that particular part of the project.
Again, likely won't be needed once the packs are posted and hence considered "finalized" but I'm fine with doing post-maintenance of the v5.0 NL RotL packs.