Resolved the updated levels Sweet 3 and Sour 2. Not sure if Sour 2 is now intended, though it probably is or an acceptable one, just with one of the bashers I used at a different spot from the intended way I'm guessing.
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Here, I needed to resolve Sweet 2, Sweet 3, Sweet 5, Sour 2, and Sour 5. However, the major ones for you to check appear to be the two Sour replays I needed to update. These both look more or less intended now
Sour 2's solution is really obvious now and hence the difficulty isn't as high as before, though with far less wiggle room and less room for error to be able to pull it off. However, if it helps to enforce the intended solution you had in mind, then if it works it works 
Quote from: hrb264 on December 22, 2025, 02:24:06 PMoh cool, how did you manage to do it without climbers?
Quote from: hrb264 on December 22, 2025, 01:19:48 PMUnfortunately I can't see an option in the post to add an attachment, do I need to upload it and share it as a link?
Nice job to Geoffster for these levels/pack and thank you again to namida for converting it to modern NL!
Thanks for playing my levels and the nice compliments!
Also kind of serves as a hint to the level solution where the 2 Lemmings must help one another in order for them both to make it to an exit
"Dune" and "you" sort of rhyme too, and the reason for dune in the title is it references the graphic set I used to make the level, which is Icho's Dune set, which in turn is based on the Dune 2000 game. I don't know anything about the game myself, though 
Yes, it does cut it very close to being splat height, but it should always be safe when mining to release the entrance trapped in by the thin steel.
Again, as I've stated in the OP of the in-development pack topic, I don't expect Lemmings Memories to be the next NepsterLems or Lemmings Reunion in terms of difficulty, though maybe it's already up there in the difficulty with them?
We shall see, won't we? 