@Guigui
Congrats on getting all of Icho's levels solved!
Decoy pick-ups in levels to increase the difficulty and to act as distractions are quite fair game, just like using decorative terrain to distract players or make them think it must be part of the solution when it isn't
Similarly with providing extra skills to act as red herrings, though this is harder to do since one must take care to make sure they also can't be used to backroute the level. The most common one you probably have seen is providing bombers on save all levels, though there are such levels out there that still require them to be used. Hence, in pickup levels, it very much becomes a puzzle and you'll need to ask yourself, what pickups do I need to solve the level, are these pickups necessary to solve the level, etc.
Yup, you're nearly there!
You just need to change one thing and then you'll have it. As a matter of fact, I think you can already see the solution, especially when you consider what absolutely must be your losses in the level
Congrats on getting all of Icho's levels solved!
Quote from: Guigui on January 09, 2026, 09:33:30 PMAbout rule 3, I must say I tend to not like pickups much generally. They either give too much hint on what to do depending on the pickups you get, or they give too much distraction when you put unnecessary pickups here and there.
And IchoTolot's Lem In The Box belongs to the latter category ! Why would anyone enclose 3 pickups in 3 boxes, including a precious digger, only to make the level solvable w/o them ??
Well, while writing the question, I got my own answer : to make the level harder, and also smarter : "look I can put a precious thing there, but if you try to go and fetch it you'll lose".
Decoy pick-ups in levels to increase the difficulty and to act as distractions are quite fair game, just like using decorative terrain to distract players or make them think it must be part of the solution when it isn't
Similarly with providing extra skills to act as red herrings, though this is harder to do since one must take care to make sure they also can't be used to backroute the level. The most common one you probably have seen is providing bombers on save all levels, though there are such levels out there that still require them to be used. Hence, in pickup levels, it very much becomes a puzzle and you'll need to ask yourself, what pickups do I need to solve the level, are these pickups necessary to solve the level, etc.QuoteThen I tried Rule 1 Underroot by Armani. Brilliant design again, I love how in Armani's levels you get to see a lot of things just by letting the lemmings go their own way for a time. Here I have an almost solution : just missing one Lemming. I had to resort to a "build your own smooth wall for a climber" thing, and a blocker bypass, but it is not enough yet to clear.
I'm joining my replay, can anyone tell if I'm on the correct track ?
Yup, you're nearly there!
That's what I get for keeping all replays, including the old ones. I've fixed it now, so the new attachment in reply #53 a few posts above should be correct
However, as it turns out I really overcomplicated my solution compared to the intended way!
I was definitely wondering about that and I simply failed to figure out its meaning
My replays are attached.
Not a misspelling like in your post, since I technically spelled it right. Just a mis-styling!
Looks like I have a 'new' pack to play!
Like seriously, I can't believe I made some atrocious looking levels back then! In my defense, those were my earliest ones, and in general I'm not artist, and still am not