Hello @Nota_Steve,
I have resolved all the new levels and including the ones where my replays didn't work anymore. Once more, my entire replay collection is attached.
So it appears that I need to clear something up here regarding the level IDs, and that is it's not necessary to change the ID for every level in your level pack. Instead, you simply needed to make sure that any levels that are repeated have different IDs from the original. For example, Easy 4 has a repeat later on, Medium 12. Here, you don't need to randomly generate an ID for both levels. Instead, it's enough to keep one of the IDs the same while simply generate a new random ID for the other one, i.e, either Easy 4 alone or for Medium 12 alone, but not both.
Because the IDs changed for practically every level while my replays for the most part still work, this means I needed to copy the ID of the level and replace the ID for the corresponding replay file, a task which quickly becomes annoying because most of the replays now cannot find a match because the IDs don't match when I run a mass replay check. The replays are fine, the mass replay check simply outputs a lot of "level not found" due to the mismatched IDs and hence I need to manually edit the replay files and replace the IDs with the new ones.
Anyway, some remarks regarding V2.1. For the Easy rank, the pre-texts are so much better for the most part now!
The only ones that can still be a bit improved are Easy 8 and Easy 9, but other than these two the pre-texts for the rank are a big improvement from the previous version
Admittedly, I'm quite honored that you went with my suggested wording for most of them even though I'm certainly no English expert and instead am a math/science person
At the same time, even though Lemmings isn't an English game, I still feel it's important to make sure the pre-texts are done and written correctly in expressing the ideas and thoughts properly. Especially important for those who are new to the game.
Easy 20 complains of missing pieces, but actually it's due to the background not having the right name from the nin10_ta_dragon style. The background is actually called TADragon_bgHoriz but for some reason in the level text file the background is called ta_dragon_bg_horiz. Indeed, if you look in the nin10_ta_dragon style in the styles folder and then navigate to backgrounds, you'll see a .png called TADragon_bgHoriz, where there's no underscore between ta and dragon, as well as no underscore between bg and horiz. So, the fix for this is to simply open up the level file and paste in the right name for the background, which again should be TADragon_bgHoriz.
Easy 22 is still called Methodology in the level select menu in the game. Seems that you forgot to change the level name in the editor. Here, the fix is to either load the level in the editor and type in the correct level title of Bashing time... Oh..., or simply open up the level file in a text editor (eg, Notepad) and change the name after the TITLE field at the top.
Easy 25 - It's still possible to complete without pausing
Medium 28 - A bit more of a challenge now but still not too bad and has the potential to trip players up if they aren't observant. Indeed, I at first fell for a trap but quickly realized that it's not necessary to have everyone be able to ascend up the level. That's what I get for trying to go for save all's or max saves at any given opportunity!
Tough 9 - Should be intended now and if so excellent level!
The only criticism I have is the pixel precision in one part of the solution but other than that it looks to be a solid level now!
Tough 11 seems to be a bit of a backroute, while Tough 14 seems intended/acceptable. Great levels nevertheless!
I don't understand why when I run a mass replay check that it cannot find Medium 18, but I can confirm that my replay still works for the level.
Great job with V2.1!
I have resolved all the new levels and including the ones where my replays didn't work anymore. Once more, my entire replay collection is attached.
So it appears that I need to clear something up here regarding the level IDs, and that is it's not necessary to change the ID for every level in your level pack. Instead, you simply needed to make sure that any levels that are repeated have different IDs from the original. For example, Easy 4 has a repeat later on, Medium 12. Here, you don't need to randomly generate an ID for both levels. Instead, it's enough to keep one of the IDs the same while simply generate a new random ID for the other one, i.e, either Easy 4 alone or for Medium 12 alone, but not both.
Because the IDs changed for practically every level while my replays for the most part still work, this means I needed to copy the ID of the level and replace the ID for the corresponding replay file, a task which quickly becomes annoying because most of the replays now cannot find a match because the IDs don't match when I run a mass replay check. The replays are fine, the mass replay check simply outputs a lot of "level not found" due to the mismatched IDs and hence I need to manually edit the replay files and replace the IDs with the new ones.
Anyway, some remarks regarding V2.1. For the Easy rank, the pre-texts are so much better for the most part now!
Admittedly, I'm quite honored that you went with my suggested wording for most of them even though I'm certainly no English expert and instead am a math/science person
At the same time, even though Lemmings isn't an English game, I still feel it's important to make sure the pre-texts are done and written correctly in expressing the ideas and thoughts properly. Especially important for those who are new to the game.Easy 20 complains of missing pieces, but actually it's due to the background not having the right name from the nin10_ta_dragon style. The background is actually called TADragon_bgHoriz but for some reason in the level text file the background is called ta_dragon_bg_horiz. Indeed, if you look in the nin10_ta_dragon style in the styles folder and then navigate to backgrounds, you'll see a .png called TADragon_bgHoriz, where there's no underscore between ta and dragon, as well as no underscore between bg and horiz. So, the fix for this is to simply open up the level file and paste in the right name for the background, which again should be TADragon_bgHoriz.
Easy 22 is still called Methodology in the level select menu in the game. Seems that you forgot to change the level name in the editor. Here, the fix is to either load the level in the editor and type in the correct level title of Bashing time... Oh..., or simply open up the level file in a text editor (eg, Notepad) and change the name after the TITLE field at the top.
Easy 25 - It's still possible to complete without pausing

Medium 28 - A bit more of a challenge now but still not too bad and has the potential to trip players up if they aren't observant. Indeed, I at first fell for a trap but quickly realized that it's not necessary to have everyone be able to ascend up the level. That's what I get for trying to go for save all's or max saves at any given opportunity!

Tough 9 - Should be intended now and if so excellent level!
Tough 11 seems to be a bit of a backroute, while Tough 14 seems intended/acceptable. Great levels nevertheless!
I don't understand why when I run a mass replay check that it cannot find Medium 18, but I can confirm that my replay still works for the level.
Great job with V2.1!
Now I see that it is indeed possible to save everyone thanks to the misplaced trap! I've now edited my feedback to reflect this newfound knowledge
Unless the level changed since the time JawaJuice resolved it for which it's possible to.
I really don't see how people like that port's music, though admittedly the Amiga was pretty hot stuff back then if you were one of the people fortunate enough to own such a machine back then, for which this is one of the original ports of the game. I didn't, and I still haven't played the Amiga port of Lemmings.
My timing is probably a bit off here, but yes, wow, 20 years ago!