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Messages - kaywhyn

#1
Quote from: JawaJuice on Today at 11:17:34 AMWhat language is NLEditor written in out of curiosity?

C#

Source code for NL editor:

https://bitbucket.org/namida42/neolemmixeditor/src/master/
#2
Levels having the same ID is a problem when it comes to verifying your replays with the NL mass replay check because it confuses it. Basically, when a replay is generated for a level, it has the exact same level ID as the level. Thus, if you have two levels with the same level ID, you will have two different replays with the same level ID, even if the level title is different. Nxrp files are text files, and hence you can verify the level IDs by opening the replays with a text editor, such as Notepad.

The underlying idea with the MRC is when you run it on your replays, it checks the levels by finding the one with the matching level ID as the replay. When it finds a match, it checks the replay to see if it solves the level and then it can spit out three different outcomes for the replay: Pass, Fail, or Undetermined. However, in this case, the mass replay check finds two levels with matching ID and hence the MRC will instead check the first replay with the corresponding level ID on the repeat level with the same level ID instead of checking the newer replay with the different level title despite having the same level ID as the replay for the original level.

The result => It can get very messy reading the text file that's generated after the MRC is done running when there's multiple levels with matching IDs.

That's why to prevent confusion with the MRC, it is advisable to always generate a different ID by using the random ID button in the editor, even for repeat levels. In this way, the MRC will run more smoothly when checking your replay collection for a level pack.
#3
NeoLemmix Levels / Re: Heart66 easy pack
June 08, 2026, 06:58:16 PM
Much better now! Nice to see that you've taken some of my pointers! :thumbsup:

No worries at all. There are many here who used to be in the same situation as you when they first started out with level pack making and needed some tips on how to present their pack better. Having a great presentation of your level pack is really to help you to get others to play your level pack :) Bear in mind though that sometimes it takes a while for the first set of replays to come in, if at all. People don't always play new level packs straight away. That's normal. It doesn't necessarily mean that no one's interested in the pack. This community is always happy with people releasing their level pack(s) for others to play. It can be for a variety of reasons, including there are times when the Forums doesn't have as high activity as others depending on the time of year, people are busy with their personal lives, etc. 
#4
NeoLemmix Levels / Re: Heart66 easy pack
June 08, 2026, 06:22:19 PM
Hello @heart66 and welcome to the Forums! :thumbsup: Nice to see a level pack from you, and I'll get to playing it at some point. However, right off the bat, there are some things I've noticed that have caught my eye and hence I do have some suggestions for you already, even having not looked at a single level yet.

For starters, you might want to think of better ways to present your level pack to the community. In particular, to catch people's interest better, you might want to tell us more about the level pack. What can players expect? Ok, you said easy levels. Anything else you can tell us about them and about your level pack? Take a look at other level pack topics in the NeoLemmix Levels board to see how authors present their level packs and the descriptions they've given ;) 

Along with the above, you'll notice level pack authors tend to put some images of levels from their pack in the OP. This can especially help pique interest in your level pack, particularly if people see some really nice looking levels in the images you've posted.

Looking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones? ???

Don't worry, this is a friendly community, and I'm sure there will be others who will chime in with their own suggestions that I might have missed to help you with this. We're here to help you make the most of your level pack possible in how it's presented! ;) 
#5
@Simon

Intended for my "We Got Mad Lemmings 3 Skills!" level. Well done! :thumbsup: I submitted 3 replays for the level, with the other two slight variants of the first.

Spoiler
The details that can differ are which pillar on the far left gets dugged and the hole in the builder staircase in the middle depending on how that and the miner are placed, but those are acceptable ;)

I don't have a Twitch, but I've watched the entire attempt of my level while you were live streaming. I just happened to still be up and lying awake in bed at the time :P Think I tried creating an account at some point in the past but I gave up in frustration because it wouldn't work for me no matter what.
#6
Also, to be sure, you currently have the playing phase open for 2 months (closing on July 23). This conflicts a bit with what you posted in the LOTY2025 topic:

Quote... keep the playing phase up for around a month.

I want to make sure there's no mistake here and whether the July 23 deadline is what you intended. Sorry, I'm being pedantic!
#7
Then you might be interested in my recent LPs, as I've done a complete LP of L1, ONML, and Holiday Lemmings 1994, all for the Amiga. I made sure to point out the differences between the Amiga and Dos versions of the levels if I remembered to :laugh:

As for Genesis Present and Sunsoft ranks, as far as I'm aware, no, no one has yet done a Reverse Edition of those ranks/levels. So, feel free to make your own take of such a pack concept for them! :) I also recently did a live stream of the entire port, including showcasing the 2-Player levels! :laugh: 
#8
@Guigui

You didn't link to the topic for the Class Edition Reverse Lemmings pack properly, but that one is by WillLem and is for the most part identical to Colorful Arty's NL pack, except he uses the Amiga version of the levels instead of the Dos ones like Colorful Arty does. Meaning, a lot of the levels that lack the water across the bottom on Dos will be present in WillLem's pack because it's there on the Amiga version. However, Colorful Arty's New Formats NL version is pretty much a remastering of his Old Formats and SuperLemmini version of the packs and hence can be thought of as an entirely new pack even though all the levels are the same in them. It's also a completely separate pack from WillLem's version even though they both contain the same levels.

TLDR: Playing through both of them are worth the time! ;)
#9
@Guigui

Congratulations on clearing the pack! :thumbsup: Indeed, as mentioned the Bonus levels were originally in both the Retro and Avant-Garde ranks and are simply the 3 hardest levels from those ranks. I was one of the pre-testers for this pack, as were Niesch and joshescue. From what I remember, I was able to clear both ranks save for one level in the Avant-Garde rank (Avant-Garde 10 from what it sounds like based on your feedback) before Armani released the pack. Same thing with the Bonus levels, but that was more I didn't get a chance to play them much as I was busy with my Lemmings World Tour LP at the time IIRC.

The hardest Bonus rank levels for me were Bonus 1 and 2, with the latter I really made a miss of the solution :laugh:

Regarding Bonus 6, nice to know one of my contest levels that you played and solved earlier this year helped you with this one! :laugh: :thumbsup:

As for another pack to play, I highly suggest and recommend WillLem's Lemminas and its sequel Lemminas 2. Both are on the easy/medium side for the most part, with the latter intended to be easier and also the smaller pack of the two.     
#10
Lemmini / Re: [RetroLemmini] Lemmings Stampede
May 19, 2026, 09:02:04 AM
@hrb264

I've managed to find and fix the issue. The error is complaining about there being an extra character after the final "e" in the Lemmings Stampede pack name in the levelpack.ini file. At the top where it says name =, there's a space after the final "e," which throws the error in the image you posted. I've removed that space and resaved the levelpack.ini and now everything is fine again. There's also a space after the final "e" in the # line at the top, but I'm sure that doesn't matter, as any line indicated by the # symbol is a comment, similar to how computer programming languages work. In any case, I went ahead and removed that space in the # line as well. Just goes to show you how very picky RetroLemmini is, where even a single mistyped letter and/or a single extra character is enough for it throw a fit and complain! :P

I've reattached the fixed levelpack in the OP. Alternatively, you can just download the levelpack.ini file I've attached here and simply put it in the resources/levels/Lemmings Stampede folder and overwrite it when prompted.
#11
@Guigui

I checked by downloading the latest pack version of 1.3 and indeed it has the hatch over water. I did some investigating and have found that redownloading the ray_snow graphic set from the NL website works and fixes the problem. I've attached the style to this post. Just extract to the styles folder of your NL directory. Try this and see if it fixes the problem for you.

Ryemanni updated their ray_snow style in 2024 when they released RayLems Refurbished. If using the style from their pack download, then the hatch on Bonus 6 will be over water. The one that's from the NL website is an older version of the style that "fixes" the issue you're seeing on Bonus 6. Upon closer inspection, in their style update the hatch is smaller, while the one from the NL website the hatch is bigger, and furthermore the trigger coordinates of the entrance are different. They apparently never got around to submitting their style updates to namida for NL inclusion.

Also, that's not my replay in the link above, that's Swerdis' :P For comparison, I've attached a level image of the one you see in Swerdis' video you linked to. This is before Ryemanni's style update. See the difference in the hatch size and also the slightly different colors and shading? That's just cosmetic differences, so that isn't the problem. The issue is from the entrance being smaller in their style update and the entrance theme file configuration adjusted to account for it.

@Armani

See Guigui's post above regarding Bonus 6. Seems a level update is needed to fix the hatch being over water if using Ryemanni's style update from RayLems Refurbished!
#12
Quote from: namida on May 16, 2026, 01:20:32 AMIt's not necesserially a case of "less than 5 posts = always needs approval".

If the user has 5 or more posts, their posts are approved. CleanTalk doesn't even get involved.

If they have less than 5, their post is checked by CleanTalk, which may still approve it. If not, it will usually flag it for mod review. I have seen occasions where it outright blocks the posts; these show up in a log that I can access. I can't "undo" the rejection but I can whitelist the author.

Ah, thanks for the explanation! :)
#13
Ok, the user's post in the 2006-2014 Lemmings games era topic from yesterday (May 14, 2026) in the Lemmings Main board went through just fine without needing approval. It's their 5th post, and so looks like only 3 posts from new users need approval? Indeed, re-reading namida's post in reply #1 in this thread, what matters is reaching the 5th post, at which point approval won't be needed anymore for the new user. Thus, there's no problem or issue here and that all seems to be working as intended here ;) 
#14
Quote from: namida on November 05, 2025, 09:25:29 PMOn further investigation, applying option #2 seems very simple indeed - so I've gone ahead and done that for now.

At this point in time, if I've understood the options and configured everything correctly, spam checking should now apply to registrations, as well as posts from users who have not yet made 5 approved posts. Once you've hit 5 posts, your posts should just go through without being checked (as it's probably a safe assumption - and we can change the settings if this turns out wrong - that if your first 5 posts either were approved by CleanTalk, or flagged but then approved by a moderator, you're probably not a spambot).

Just reporting that this seems indeed to be in effect, as I've recently approved two of the user's posts in this topic:

https://www.lemmingsforums.net/index.php?topic=7447.0

Another of their post was approved by a mod, but in any case, their first post didn't need approval, only their 3 posts after it.

Similarly, another user posted for the first time on May 7 but from the moderation log it seems that it didn't require approval, similar to the OP in the topic not needing approval linked above:

https://www.lemmingsforums.net/index.php?topic=5349.msg108748#msg108748

In any case, let's see if the approval thing stops for the first user after they make 3 more posts and the first two get approved, while for the second user, the next post they make should need approval.
#15
Hello @Erickk64, welcome to the Forums! :thumbsup: Out of curiosity, would you happen to be the same Erickk that I sometimes see at some of The Tomato Watcher's streams? ???

Of the games that you mentioned in the 2006-2012 era in the OP, I've only played PSP Lemmings. On the release day back in 2006, I walked down to my local Game Stop and purchased the game and played it on a PSP I had at the time. It's great, the new graphics and music are wonderful. The 36 Special levels are somewhat lame for the most part, but there's still some pretty good ones in there. I think my only criticism here is that the 4 special graphics levels were remade in the PSP tilesets. In particular, both Beast1 and AWESOME are remade in the PSP Dirt/Earth set, while MENACING and Beast2 are remade in the PSP Fire/Hell set. Other than that, PSP Lemmings is a great remastered version of the game and I can absolutely recommend to play through it :)

As for Lemmings PS3, I actually set that up on an emulator last night, and I'm looking forward to playing it for the very first time even though it's quite similar to the PSP port in plenty of ways.

In terms of the official Lemmings games, as of sometime mid-2025, I've played them all except for Lemmings Paintball. I'm not sure if I'll bother myself with it, though seeing as I have a playthrough of all the official games except for this one, I may. We'll see! :P