Got that error as well for RL 3.2.1. Easy fix, you just need to download Java JDK 26 and install it
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That "Mass Suicide" level is way too difficult to be the third level of the pack, let alone a first rank one. If anything, it's more of either a second or third rank level and is probably similar in difficulty to the 1-of-everything Marble level in the second rank of Lemmings Reunion. I'm certain my level's nowhere near as hard as Pieuw's level for which the title is a reference though

Even then, I still threw in a few extra punches and gotcha's into the level you need to be careful of

Quote from: Mobiethian on July 08, 2026, 12:36:14 AMThis is so amazing, kaywhyn! Keep up your wonderful work, you're doing great!![]()
Quote from: Pieuw on July 08, 2026, 12:52:31 PMKeep up the good work kaywhyn! Seems like we got similar ways of working on our Lemmings projects: very slowly and sporadically
The nice thing about taking our packs slow is that it generally means a higher quality pack in the end 
Quote from: Nessy on July 09, 2026, 01:50:12 AMThese levels look fantastic!Keep up the good work!
I also love reading your detailed thought processes on how you adapted your inspirations into your own levels. I think it ties nicely into the pack's themes, but in this case, the memories you formed playing other levels
I've already stated it to you, but there's a few Lemmings Destination levels that have inspired some levels of my own that I'll be making for my Lemmings Memories pack!
I've updated the level completion counter in the OP.

I'm pretty much going by the pack theme of the first rank of Vague of one having little to no recollection of memories when we are first born. Hence the concept of tabula rasa, the idea that the mind is an empty slate in the beginning.
The title is a reference to a Hurricane level of Pieuw's from PimoLems called "How To Prevent A Mass Suicide." It's one of the hardest levels of the pack IMO and it had me stumped for a really long time back in the days, but it has a really beautiful solution and was a very satisfying solve once I did figure it out
Quote from: Simon on July 04, 2026, 12:09:49 PMOh No, Not Again was a level by tseug.
Oh Yes, Here Again is a variant tseug's level by Nepster.
QuoteHmm. It's a livestream, I say what comes to mind. Solving levels is hard. No worries with the grunts or the rants. Nearly everything in a level is an annoyance (in the widest sense) because it prevents me from solving the map.

QuoteOh No/Yes came from the double-level contest, and it's up to me to guess how much terrain the routes share. I realized that late. Before, I wanted to send lemmings all across the map.
I would love to be present during your LOTY streams, but during these last few weeks while trying to sign up for Twitch I now remember why I gave up trying to sign up for a Twitch account all those years ago. Somebody apparently has a Twitch account with my username kaywhyn, and I honestly am not willing to even add anything extra to it to make an account. This recently happened to me recently at the very end of last year, where after nearly 20 years I needed to change my username for my banking account because the one I used for a really long time got locked and that I'm not able to just change my password. Needless to say, I was very upset.
Also, I prefer YouTube over Twitch anyway despite many annoyances/bugs of the former in more recent times
Quotegeoo blames me for drilling too deep into local areas, and suggests that I broaden the search. His advice is hard to follow but probably better. At least, the drilling found some almost-backroutes (wrong ideas that almost worked) in early versions of his levels, and he was able to patch that to fail more clearly.
I am worried that the difficulty might be too much for me. Then again, I find geoo's levels very hard in general. Nevertheless, I'm willing to face Lemmings/Lix levels of any difficulty head on!
Yea, this was exactly what I tried before with the jumper version which of course doesn't work
Now not only does it work, but it's definitely at a much more suitable difficulty for the Objects & Functions rank now! Quote from: IchoTolot on July 02, 2026, 07:39:42 PMFor the ordering I went with complexity ordering rather than with theme ordering and that's why I chose to stick them to the end:
- The teleporter is rather easy alone and introducing portals and showing the differences betweeen them is quite a bit more complex, so I decided to leave a gap there.
- The neutral level was already quite hard and I wouldn't want it to be earlier in the rank. That leaves only a little gap to the neutralizer/deneutralizer introduction which needs the neutrals as a basis.

Quote from: namida on July 01, 2026, 09:14:57 PMI would do a search for historical forum posts by DragonsLover. I don't know if he did this track specifically, but he did a lot of Lemmings midis back in the day.
They're really nice!
Dexter was almost right about the leftover blocker.



Keep in mind that decoration is perfectly valid level design when it comes to deceiving and throwing players off guard into thinking it's integral to the solution when it actually isn't
I simply wanted to go beyond just the main areas for Oh Yes and Oh No in an effort to make them look nice. Dexter's tilesets are wonderful to look at and make levels with! 

Quote from: Guigui on June 28, 2026, 10:47:04 AMAs for destructive cancelling each others, we could also mention 2 facing bashers that will cancel each others !
In fact, I don't think the latter is even possible in Lemmix. At least last time I checked, no matter how much I tried I couldn't get both miners to stop. My guess here is that this is just due to how miners are able to cross a 1-pixel gap on Dos/Lemmix, which of course isn't possible in NL.
As a matter of fact, the only situation I know of where both skills can stop are two miners cancelling out each other. This is of course extremely fiddly and difficult to pull off, but it IS possible. In all other situations, such as basher and miner, miner and digger, etc., one of the 3 outcomes you already spelled out will happen, but never both will stop.

They're also in reply #15 several posts above.
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The current discussion in the topic is primarily on the City tileset and no other, so it might be a great time to add a few NL graphic sets that might need ranting and a discussion
Also, keep in mind that when the topic was made that that is back in the days of Old Formats NL, i.e, v10 NL players instead of v12 NL (New Formats NL).