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Messages - kaywhyn

#1
Resolved the updated levels Sweet 3 and Sour 2. Not sure if Sour 2 is now intended, though it probably is or an acceptable one, just with one of the bashers I used at a different spot from the intended way I'm guessing.
#2
@The Tomato Watcher

Got resolves for you for V5 :) Here, I needed to resolve Sweet 2, Sweet 3, Sweet 5, Sour 2, and Sour 5. However, the major ones for you to check appear to be the two Sour replays I needed to update. These both look more or less intended now :) Sour 2's solution is really obvious now and hence the difficulty isn't as high as before, though with far less wiggle room and less room for error to be able to pull it off. However, if it helps to enforce the intended solution you had in mind, then if it works it works ;)

edit: Added another replay for Sour 2 because, of course I made it harder than it needed to be! :laugh: 

All the Sweet ones for the most part just needed a minor tweak to my V4 replay.
#3
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 02:26:28 PM
Quote from: hrb264 on December 22, 2025, 02:24:06 PMoh cool, how did you manage to do it without climbers?

If you look at the screenshot, I had a Lemming step up and dug down the structures at the far side first before building with the bottom entrances. That's what I meant by using them to gain a bit of extra height ;)
#4
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 02:14:01 PM
Ok, I took a look and tried it myself and it didn't give me as much problems as I thought it would. Here's a screenshot of my solution and how I used 10 of the builders.
#5
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 01:49:07 PM
Ah, sounds like the builder checks are far less forgiving on the Win95 port than on others. I'll leave it to WillLem and anyone else who has played the Win95 version to help you out here then.
#6
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 01:41:34 PM
Ah, it is indeed the Win95 version. I grew up with and played the Dos version, and so I wouldn't know as much about the physics differences on the Win95 version. On some ports, you only get 10 builders, like on Dos, whereas on others you get 12 builders. I believe I've always used the builders only for the bottom entrances. Also, I use the extra height on the structures in order to connect to the floating platform in the middle more easily. That should help a lot here. In other words, you just need to dig with the top entrance to rescue them and then you can simply ignore it for the rest of the level afterwards.
#7
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 01:24:22 PM
Quote from: hrb264 on December 22, 2025, 01:19:48 PMUnfortunately I can't see an option in the post to add an attachment, do I need to upload it and share it as a link?

That's one way to do it. At the bottom after you click "reply," it says "click or drag files here to attach them." You should be able to put screenshots after saving the images/print screen. At the top of the image in the attachments section, there's an arrow next to the red x you can click on to insert and attach it to the post.
#8
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 09:07:31 AM
Any screenshots/pics of your game while you're in a level you can attach?
#9
Help & Guides / Re: Stuck on Taxing 26 (Win95 Version)
December 22, 2025, 12:27:00 AM
Hi @hrb264, welcome to the Forums! :thumbsup: Indeed, why Taxing 26 isn't in the Mayhem rank is anyone's guess. What port are you playing the game on? Dos? Genesis/Megadrive? Win95? etc.
#10
Similar to what I did for Geoff Lems, it was also a long time coming and I did a video series on this wonderful pack as well! :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtJ_zYZH1U1bu1riySTDL5U

It's also been a really long time since I last saw the levels in this pack. It was also amazing seeing the Cheapo equivalents of the L1 tilesets after so long! :thumbsup: I installed Cheapo on my machine earlier this year, though I haven't played it too much at the time. I may come back to it at some point and maybe go through the pack on Cheapo and see the differences in the gameplay mechanics between Cheapo and NL.

Thanks again to Essman for the pack, as well as namida for porting the pack over to NL! :thumbsup: To Essman, hope you're doing well :)   
#11
It was a long time coming, but I finally did a video series on this wonderful pack! :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvt-zgu95rqBCcmQezDmVGR

It's been a really long time since I last saw the levels of the pack, so it was a great trip down memory lane :) Nice job to Geoffster for these levels/pack and thank you again to namida for converting it to modern NL! :thumbsup: 
#12
@Guigui

Ah, returning the favor, huh? :santa: Thanks for playing my levels and the nice compliments! :thumbsup: All of your solutions are intended. Great job! :thumbsup:

For R1, there's two intended ways since

Spoiler
the basher and miner are interchangeable in the solution. Indeed, I myself didn't know about ohnoers being able to exit in NL as well. I first learned this in one of Icho's Lemmings United level, though having grown up with the Dos version of Lemmings myself, it's almost the same there, just that there I've observed that if the bomber or nuke countdown expires while a Lemming is jumping into the exit, the Lemming just jumps in again while you also hear the "ohno" sound. This doesn't happen in NL, since the timer is removed completely when a Lemming reaches and jumps into the exit. I haven't tested it myself yet, but I do believe that ohnoers will jump into the exit on Dos, same as NL. They're pretty much 1-to-1 on plenty of things/mechanics.

For R2, the level title "Help Me, Help Dune" is just a play on the phrase "help me, help you" ;) Also kind of serves as a hint to the level solution where the 2 Lemmings must help one another in order for them both to make it to an exit ;) "Dune" and "you" sort of rhyme too, and the reason for dune in the title is it references the graphic set I used to make the level, which is Icho's Dune set, which in turn is based on the Dune 2000 game. I don't know anything about the game myself, though ;)

For R3, alternatively,

Spoiler
you can have the climber dig the right bar instead of the one on the left when releasing the far left entrance. That works as well. I did think about blocking off digging the left bar, but I decided to leave it in as a nice alternative :) Yes, it does cut it very close to being splat height, but it should always be safe when mining to release the entrance trapped in by the thin steel. 

Thanks for taking interest in my upcoming level pack in the far future :thumbsup: Don't worry if it ends up stumping you in plenty of places. Despite how I haven't made many levels for it yet, from the very little feedback I have gotten it's apparently already shaping up to be a really difficult pack :P Again, as I've stated in the OP of the in-development pack topic, I don't expect Lemmings Memories to be the next NepsterLems or Lemmings Reunion in terms of difficulty, though maybe it's already up there in the difficulty with them? :santa: We shall see, won't we? :)

Both my R1 and R3 will be in my Lemmings Memories pack, though for the latter I've modified the level so that it's a no pick-ups version. I only plan to use them as a last resort for backroute fixing but other than that I'm trying to stick as much as possible to just "classic" features for the pack, including classic 8 skills only. I'm leaving R1 as a 5th and final rank level for now. Even though the solution for the most part is obvious, it can still prove to be a very nasty level for those who aren't aware of the tricks needed. On the other hand, the no-pickups level is harder for me to place. It's definitely a 3rd rank minimum, 4th rank max. I think I currently have it in the 3rd rank. I can always move it around later on if needed.

Again thank you for playing my levels and well done for finding the intended solutions to them! :thumbsup:     
#13
I've now sent Mobiethian my MNW V4.5 Demo replays to his levels. Nice job again to the co-authors on the levels! I'm quite impressed with what I saw and look forward to playtesting the complete pack whenever it gets done in the future! :thumbsup:
#14
All rightie, I've went ahead and recorded my video solutions to the contest levels :thumbsup:

Part 1 (Rule 1) - https://youtu.be/n90Zy6_PLbY

Part 2 (Rule 2) - https://youtu.be/T1ZJaNEcydU

Part 3 (Rule 3) - https://youtu.be/CXQLGWg0TvE

Part 4 (my levels) - https://youtu.be/sDO5Q_yWcMY

I've re-attached my replay collection and have also attached the intended solutions to my levels :) 
#15
All rightie, I've went ahead and withdrawn Crane's R1 and R3 per his request.