I can definitely recommend it. It's a fun game, and even after many rounds, I still don't know what's the best strategy. You need to adapt to how the other players are playing.
I tried the simplified version (game ends when the pile is depleted, -1 for each remaining card) three weeks ago. They dynamics are definitely different near the end of the game, which is not necessarily a bad thing. What felt unsatisfying to me was that if you have something decent on your hand, you might not get another turn to play it (it's rather unpredictable when the game ends), so you either rip it apart to respond to some other player's sneak, or not play it at all. Counting 0 instead of -1 per card makes makes the latter option slightly less painful, but still not satisfying. But I'm curious how the scoring change affects the dynamics, maybe it simply becomes more predictable when the game ends.
Either way, this simplified version might be a good starting point for new players to get the hang of the game, and the final flaunting round can be introduced after one or two games. (Emphasizing "round": I'm not convinced by simply scoring the flaunts, as e.g. a flush and a straight flush get the same points then. The flaunting round is more strategic than it sounds and often brings interesting surprises as you have no clue what other players have left.)
I tried the simplified version (game ends when the pile is depleted, -1 for each remaining card) three weeks ago. They dynamics are definitely different near the end of the game, which is not necessarily a bad thing. What felt unsatisfying to me was that if you have something decent on your hand, you might not get another turn to play it (it's rather unpredictable when the game ends), so you either rip it apart to respond to some other player's sneak, or not play it at all. Counting 0 instead of -1 per card makes makes the latter option slightly less painful, but still not satisfying. But I'm curious how the scoring change affects the dynamics, maybe it simply becomes more predictable when the game ends.
Either way, this simplified version might be a good starting point for new players to get the hang of the game, and the final flaunting round can be introduced after one or two games. (Emphasizing "round": I'm not convinced by simply scoring the flaunts, as e.g. a flush and a straight flush get the same points then. The flaunting round is more strategic than it sounds and often brings interesting surprises as you have no clue what other players have left.)