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Topics - Minim

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31
Closed / [SUG][PLAYER] Normal lemmings appear behind neutrals
« on: November 13, 2019, 07:27:37 AM »
Found this bug while playing a contest level. See attachment below.

In this two-image file, the one at the bottom is how it looks when I hover the cursor over the lemming. That's OK. The one at the top is what it looks like without the cursor. I don't know if this is always the case, but my suggestion is that normal lemmings should always appear in front of neutrals without the player having to hover the cursor over one.

32
Challenges / Challenges board: How it works
« on: October 21, 2019, 08:07:08 AM »
*Thread updated with new information displayed by asterisk.

Welcome to the Challenges board. To avoid confusion, here is an introduction as well as some reminders as to how they work, and how you can take part.

Each challenge thread is traditionally based on the whole set of levels from one game and finding out what are the best records - or if that doesn't apply, which levels can be solved - under one specific criterion. One example is the Maximum Lemmings Saved Records thread, where the record for the most lemmings saved on each level is kept on the opening post. Of course, there are some challenges that only relate to one individual level. For this, we have the Oh No! More Challenges thread.

The results for each challenge are used by a certain engine. Each engine has different physics which can affect the solution for the same level. The engine must be displayed before the thread's title, written in square brackets. If a topic doesn't have an engine / version tag, you should assume it relates to the DOS version.

The format needs to be used like this:

Code: [Select]
[NeoLemmix] My NeoLemmix Challenge
The link to these engines can be found here. For DOS challenges, DOSBox and LemmixPlayer are acceptable engines. NeoLemmix is not allowed. To clarify, the version of LemmixPlayer allowed is the older versions with seperate EXEs for each pack (downloads archived on the NeoLemmix website); there is a newer all-in-one version that has not yet been verified as accurate-to-DOS (and was known, at least at one point, to have some intentional inaccuracies by the developer).

Incomplete Challenges
Any challenges that are incomplete will be displayed in paraphrases (circular brackets) at the end of the thread if needed. The incomplete tag should only be applied to the main set of levels of each Lemmings game only. Games such as Oh No! More Lemmings and Xmas Lemmings are regarded as expansion packs rather than a main set; whereas Lemmings 2 and 3 are regarded as main groups of levels because they play completely different to each other.

Replays
For solutions to more complicated challenges, a replay is recommended. *To ensure that they are the best quality, it is encouraged that all replays (including screenshots) should be captured from a PC and not from external sources, such as a video recorder or camera. Blurred content would make it unnecessarily harder for readers to understand one's uploaded content.

LemmixPlayer's replay files use the .lrb file extension. The controls are:
L = Load replay
U = Save replay
R = Restart level

NeoLemmix is able to save your level automatically (Unless you've turned this off) when the level is passed. The "Load Replay" icon appears on the far bottom right corner of the full-size skill panel. If you can't find it, Go to the Main Menu, press F3 and click on the "Interface" tab. Uncheck the "Compact Skill Panel" checkbox and the icon should be there the next time you play a level. Modern versions of NeoLemmix use the .nxrp file extension.

For games involving the DOSBox (2, 3, and 3D), you can use a video recorder - There's a useful document here on how to use it - but if you don't know how then using screenshots is fine, as long as you include text as well as precise cursor locations and lemming placements. A .png file is preferred for uploading screenshots.

For Lemmings Revolution, unfortunately I haven't found any information on how to save replays there. You'll probably have to record a video or make some screenshots with descriptions.

Uploading the replay is easy. Clicking the "Attachments and other options" button followed by "browse" should open up a window for you to find the replay you want to upload.

So there you go. Hope everything is clear. Have fun playing the Challenges board! 8-)

33
Lix Main / Oblivion sound effect too noisy and high pitched.
« on: September 16, 2019, 03:26:42 PM »
All the other sound effects are fine, but the oblivion effect is as annoying as ever, as it has been over the years (I think given that this has been mentioned so late after its release, we must all be wondering why this hasn't been talked about earlier). :lix-dead: Have a listen and you'll see.

I don't know how to create OGG files but whoever can I'd suggest making the pitch at least an octave lower and cut the volume in half too.

I don't usually upload sounds but this is what it sounds like at the moment.

34
Closed / [BUG][EDITOR] No Grid Toggle button visible in Drop-down menu.
« on: August 22, 2019, 07:13:22 PM »
Just noticed this minor bug whilst looking up all the hotkeys. The F9 button still works though, but still, I couldn't find it on any of the drop-down menus.

Continuing with the subject, may I also suggest that there's a way to display whether the Grid toggle is turned on or off? I'm thinking somewhere at the corner of the screen similar to the co-ordinates of terrain pieces and objects.

35
Hi. I just found another bug which is hard to describe. So I thought my picture would help me to describe the situation.

Under certain level sizes, a certain zoom and a certain resolution, I don't always see the vertical scroll bar, therefore I cannot edit the area at the bottom of the level, unless if I change zoom. My level's height is 192 pixels, and my screen resolution is 1366 x 768. I zoomed the level to x3 and discovered the error.

The area marked by the orange ring is the missing scroll bar, and the purple ring roughly marks the area I can't edit, which is approx. 16 pixels.


36
Closed / [BUG][EDITOR] "Up the Fly Tower" level crashes upon loading
« on: August 19, 2019, 05:30:47 AM »
So namida just posted a bug involving pickup skills that triggers an error message. I'm getting a similar sort of thing here which according to the level doesn't have any pickup skills at all, but instead had several updrafts, and pre-assigned gliders.

Basically, the error message pops up when loading this level in the editor, but is still playable in the player. It can be found the "War" rank of the "Lemmings United".

37
Closed / [SUG][PLAYER] Jump guide for Shimmiers?
« on: August 17, 2019, 09:32:33 AM »
There are guides for the majority of building and digging skills etc., but how about a guide for the jump height of a Shimmier? So far I can't tell how high in pixels a reacher can jump, and to waste a skill when it can't jump onto a certain ceiling is harsh.

Other than that, really enjoying the new Shimmier skill. :thumbsup: It's amazing, unless you're trying to make it disarm a trap. Like the climber, a shimmier can't disarm traps either.

38
Got the new NeoLemmix to launch for the first time. :thumbsup: and unsurprisingly, I found another bug.

In the Configure Hotkeys menu, there is no option to select the Shimmier skill with the keyboard, unlike all the other skills. Shouldn't be too hard to fix though, but I thought I'd mention this.

39
Closed / [BUG][EDITOR] Taskbar interference when testing tall levels
« on: June 12, 2019, 04:00:13 AM »
Hi again. Sorry to report another bug (that I probably should've posted a long time ago) but when testing tall levels on fullscreen my taskbar gets in the way of the skillset, and I have no idea which skill I'm selecting next. ??? Here's what I'm getting at the moment in the attachment below.

40
Although not many people would probably want to use the smaller zoom settings anyway, :-\ hopefully this bug would provoke a decision whether the lower zooms should be kept or not.

On the interface, when changing from full screen to windowed mode, turning the Compact Skill Panel button off and simultaneously changing the zoom to 1x or 2x, OR if you've started up Neolemmix with these settings, the enhanced skill panel completely disappears, presumably because the window is too small to contain them. The problem also occurs with the Compact Skill Panel on 1x zoom. Fortunately the smaller Skill Panel does appear on the 2x zoom windowed interface.

Here are some of the interfaces I've been given below. May I also mention that on windowed mode, the window's size doesn't change when changing zooms, unless you exit the game and start it up again.

41
Contests / "Distance from entrance" discussion post
« on: May 08, 2019, 07:19:20 PM »
To explain my most recent contest post in detail, the "distance from entrance" is measured in pixels. It records a certain pixel on the landscape that the required number of lemmings is able to walk onto. Let's call that point Z. The coordinates of the entrance's trigger area can be given the letter W. Finally the "distance" is given the letter D. The formula is:

D = Z - W

Given that this is the first time I brought this up I might only record the X coordinate to simplify things. Here're the details from the current competition level: The X coordinate of the entrance's trigger area is 21. (W) Let's say that the player can only get 80 lemmings to walk as far as pixel 251 (Z) - the last pixel before the large wall. Putting the formula to effect, the number will be recorded as 230. (D)

I hope my explanation is clear enough. 8-) This criterion probably won't be necessary on those short levels, but on the long ones like the one we have today I thought this criteria would be better than "saving 1 or 2 lemmings". If it's agreeable enough then we can discuss about adding to the formula by putting in the Y-coordinates and recording distance away from exit, but just remember, it only applies to solving contests, and also to players who fail to solve it.

42
Closed / [Bug][Editor] No save message pop-up when creating a new level
« on: January 19, 2019, 07:37:13 AM »
Hi. Looks like I found the first bug of 2019.

I was creating a new level. I was intending to press the scroll-up button. I misclicked and pressed the close button and boom! The editor's gone with my progress gone, with no warning message either.

So what I'm saying is: The pop-up message needs to appear every time I press the close button on the editor, including when I'm making a new level. ATM it only comes up after the level is saved into a file. I hope this makes sense. Thanks.

43
Contests / The Level Solving Contest #1: Results
« on: December 27, 2018, 02:37:48 PM »
1. ccexplore: 80 Lems, 76 SS, 5:09.53 TT
2. Nepster: 80 Lems, 75 SS, 2:13.12 TT
3. Ichotolot: 80 Lems, 75 SS, 2:37.29 TT
4. geoo: 80 Lems, 74 SS, 3:26.76 TT
5. Minim: 80 Lems, 71 SS, 3:39.41 TT
6. Simon (w/ Forestidia): 80 Lems, 69 SS, 3:53.65 TT
7. Flopsy: 80 Lems, 60 SS, 3:24.18 TT
8. SQRon188: 80 Lems, 48 SS, 3:17.59 TT
9. MandelSoft: 80 Lems, 46 SS, 4:55.47 TT
10. Nessy: 79 Lems, 75 SS, 3:55.82 TT
#. ccexplore (Post Deadline): 80 Lems, 77 SS, 3:10.47 TT

First of all, I'd like to say a big thank you to everyone who took part in this contest. :) I've been going extensive lengths as to how I can make this game popular again. It's certainly not an easy thing to do. And with your support and participation, you're only helping to make this great game better.

So, the results are out! While the vast majority managed to save everyone, the tiebreakers meant the level turned out to be a remarkable success! Especially when you take into consideration the different number of skills involved.

Oh, and also, congratulations to ccexplore for winning the contest! He can select the next level for a competition, or if he doesn't feel like it, nominate someone else to.

I've sent each of the submitters a comment about their replay. If you haven't received one, or if a mistake was made please let me know. I thought that I'd give my thoughts at the end of the contest rather than during it, because every time a message pops up during the contest I'd rather be shown a replay, not just the message. Speaking of which, as ccexplore posted a replay six times (and once more after the deadline), maybe we should add a new criterion and limit the number of submissions?

If you've missed out on the deadline then don't worry. You can still upload your replays any time you want. :) Those that didn't get the top prize just won't be eligible for it; and also, the (Post Deadline) caption will appear next to your name on the leaderboard for any late submissions.

Now, I've renamed the replays (Some of them have a number to the right side of their name based on the number of attempts) and compressed them in a zip file. The file I've attached below includes all ten replays that counted towards the result, along with one of ccexplore's updated replays that was sent to me after the deadline (i.e. No. 7, the more recent one is further down the thread).  Enjoy the wonderful gallery!

44
Contests / The Level Solving Contest #1
« on: December 17, 2018, 07:30:18 PM »
Hello everyone, and welcome to the first LSC: Level Solving Contest.

As the majority of voters have picked NeoLemmix over Lix as their choice of engine I have gone ahead and created a custom built NeoLemmix level for you to play with.

I've carefully researched everyone's opinions and arguments on which criteria should be prioritised first in terms of competition and this is the order of priority I've come up with for this level.

1. Total Lemmings saved
2. Skills saved
3. Time taken

So here are the rules: The players will play individually for this contest. You must simply solve the level, and then upload a replay of your submission with your name contained in the filename to my Personal Messages box (not on this thread) by 14:00 UTC on December 27, 2018, in other words, you have just over a week. This I hope should allow enough time for anyone who may be taking time off for Christmas but still wish to take part. You can submit more than one replay if you think you've made an improvement, but only one of your replays will be selected as the final result. An example leaderboard will be displayed and ordered like this:

1. Jamie: 50 Lems, 45 SS, 1:04.22 TT 
2. Rick: 50 Lems, 45 SS, 1:06.59 TT
3. Carl: 50 Lems, 43 SS, 1:02.73 TT
4. Grace: 48 Lems, 46 SS, 1:03.86 TT

Key
Lems: Lemmings Saved
SS: Skills left over
TT: Time taken

The winner is the player who saves the most lemmings. The tiebreakers will be Skills left over, followed by the fastest time to rescue the 61st lemming. The Skills left over will be added up at the end of the replay, not by the time you save the requirement.

The winner will get to choose the next level for a competition, as well as select their own criteria and choice for prizes. Obviously I can't be the winner because I'm the host, but thanks to Simon's advice I'll enter the contest anyway just for fun. :P If he/she decides to upload their own level then they are exempt from winning the next contest, but can still enter if they want to.

Now here's a basic description of the level posted in the attachment below: It has four entrances. Each entrance is placed in separate corners and has a group of lemmings with different athletic abilities, with the exception of those in the top-right corner. With 80 Lemmings and 100 skills provided, you must rescue all four entrances for your result to count. I wish you the best of luck and have fun! Oh, and Merry Christmas.

Here is the list of players that have sent their replay:
* Nessy
* geoo
* SQRon188
* Nepster
* Flopsy
* Mandelsoft
* ccexplore
* Ichotolot
* Simon (w/Forestidia)

45
Contests / Proposal: Level Solving Competition
« on: December 10, 2018, 07:19:03 PM »
Hello everyone.

So basically what I'm proposing here is not a level design contest, but a level playing competition. So far for playing levels the competition always seems to be taking place in multiplayer, but what about single-player? Here are some rules as to how this contest is planned to work:

* The engines that can be used are NeoLemmix and Lix, although they can't be used together because of different mechanics. Both also have different recorded data however; for example NeoLemmix's time taken to Lix's Skill count.
* One level will be shown at the bottom of the opening post for users to download and play.
* The aim is simple: Just solve the level.
* The competitive part is to try and solve it within the fastest time in the case of NeoLemmix, or the fewest skills in the case of Lix. The total Lemmings saved factor could be prioritised depending on competitive viability. Would a maximum requirement reduce the number of viable solutions to the level?
* Both engines have an "auto-save level solutions" kind of button, so make sure you turn it on so you don't lose your replay!
* The process to submit results is similar to Family Feud. Upload your best replay to the host's personal messages box, not on the thread. Just to remind the guests that you need to be logged in to send PMs.
* The competition's playing phase will be open for let's say a week. After a week expires the user's Lemmings saved/fastest time/fewest skills etic. will be displayed on a leaderboard.
* The winner of the tournament gets to choose the next level for a competition. Any additional prizes such as the ones from the Level Design contest can also be suggested to be included here.

The poll above this post is a list of two engines. Cast a vote as for which one you think would be more viable to use for this competition. NeoLemmix is more popular but Lix allows more skills to be used in-game. If we want to use Lix then you'll need to download the latest version. The boards for other Lemmings Projects haven't been updated since November, so we'll leave SuperLemmini etc. out in the meantime.

So, I hope this new idea turns out to be a popular one. :) Here are some example levels off the top of my head which I think are not too hard but have enough variety in skillset to deserve competition. However as always, I'm open to any suggestions or questions.

NeoLemmix: Original Lemmings
* Fun 29: Worra lorra lemmings
* Tricky 10: There's a lot of them about
* Tricky 11: Lemmings in the attic

Lix: LemForum Pack
* Lovely 4: Diamond Dash
* Lovely 20: The Borderland
* Quirky 1: The Adventure Playground

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