Before LPII pack was released, I managed to play this pack till Armageddon 22: "Down the cliff", which is geoo's level, and now I'm stuck.
I solved all the Bonus levels also, so I have those 9 last Armageddon levels to go now. I remember trying "Down the cliff" a lot in geooPk0 Lemmix pack also, so I might be stuck for a while...
Levels I hadn't solved before this compilation pack:
Picnic 12: "Not a Basher Tutorial" by Gronkling/möbius (Obviously, this level hasn't been released earlier)
Hootenanny 13: "It's a Long Long Way to Fall" by Proxima (I didn't see this in Michael Preview Cheapo packs, a nice miner level)
Frenzy 13: "Drop the Dead Lemming" by Proxima (I guess I backrouted this one, saved builder and some other skills if I recall correctly)
Pain 15: "Sharing a Climber" by Crane (This level was vastly updated from the version I had played ages ago, now this was a really tricky and beautiful puzzle)
Pain 25: "Catch Your Death" by Clam Spammer (The solution I originally had in ClamSpam01 pack ages ago doesn't work in Lemmini, had to invent something else :--D)
Carnage 19: "Changing of the Guards" by Proxima (Well done möbius for placing this in the Carnage rating, it was surprisingly hard to realize what's going on here, but a big minus for steelifying normal terrain
(yes I know that Bubble lacks steel... could that be designed in an other way? This is still a really good level imo!))
Armageddon 2: "Lemming Recycling Plant" by Clam Spammer (The solution I originally had in ClamSpam01 pack ages ago has been prevented here)
Armageddon 4: "Land of Linebreaks" by geoo (A great bombers-only puzzle)
Yeah, what annoyed me the most was the misplaced steel in lots of levels, it was ugly to watch when pieces of steel blew up when bombing lemmings, for example.
So I might take a look at them some time. Also, I don't like the idea about the Lemmini pack being in two separate folders just to get passwords for every level. One of the biggest advantages in Lemmini for me has always been that level selecting list system, where you can choose any level you've already passed, and solving a level always unlocks the next level, it's so elegantly handled like this. If a game crashes and you lose your progress and/or you're stuck in a level and still want to get pass it, there's always cheatcodes just like in Lemmix... you know, type "0xdeadbeef" for a password.
Just started playing the Lemmix version.
So far, this is a really great pack -- a nice difficulty curve, and several levels that are easy to pass are interesting to solve for max %.
Wow, this is always so nice to hear!
Like I said earlier, I feel the most uncertain about the first two difficulty ratings, and imo the difficulty curve is more like L1/ONML curve in some places, so it's nice to hear other people's opinions. Plus Proxima is playing the Lemmix version, where it's not at all certain that the levels work as they should, because möbius modified even originally-Lemmix-levels to suit for the Lemmini game.
I glanced very quickly the Lemmix version, I saw for example (I was also aware of this issue already when I tried to fix this level to work in Lemmix) that Armageddon 1: "Vegetation Reign" lacks the exit entirely. This level is obviously created for Lemmini, where the exit works, but in Lemmix I guess the y-coordinate of the exit object is out of bounds (and the exit might not be possible just lower down, I can't remember). There might be other similar levels.
The only level I really didn't like was Snowed In, a precision test that would be just about okay, were it not that the exit blends into the terrain and makes it impossible to see the spot you're aiming for.
Thanks for the opinions!
I heard from another person also that he didn't like this level. "Snowed In" is purely my nomination for this level pack, so my bad, sorry guys.
I chose this level because that trick isn't used in any other level in this pack of 210 levels (and is rarely used in any custom level even though it's pretty simple).
Remember people to check from the Read Me file levels and their authors, you might find some new level designers and favourites whose levels you haven't played earlier! You can tell the authors then that you appreciate their work in this topic, for example.
For example, Crane adored "A break in the pillar", which is created by minimac. : )