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Messages - kaywhyn

#1
Hmm, just like that, SMF 2.1.6 was released yesterday, a few days after 2.1.5 was released. It's a minor hotfix for 2.1.5 according to the changelog.

Completely unrelated to this, but Firefox released two very quick versions too in the last few days, with the latest version released just today.
#2
NeoLemmix Levels / Re: STOKEAPE JUMBLE: Level Pack
June 24, 2025, 09:39:32 PM
Hello @StokeApe, welcome to the Forums! :thumbsup: I've moved the topic to the NeoLemmix Levels board, because according to the files in the attached zip file these are levels made for NeoLemmix, not Lix. So, it's now in the correct place :)
#3
In Development / Re: Random level sharing topic!
June 21, 2025, 08:57:30 PM
Hello tan x and Dexter,

I've played and solved your guys' new level. Replay attached. It's essentially the intended solution but I did better by saving a builder ;) Nice level nevertheless! :thumbsup:
#4
All rightie, I've recorded videos covering all of the LOTY2024 levels :)

Part 1: https://youtu.be/tzivNQsFb2M?si=IX_rdoEF4biY1bt6 (geoos' Lix levels)

Part 2: https://youtu.be/cZ86nY8zg0I?si=CMW-DA1Btql2xB3i (92Dexter11s' levels)

Part 3: https://youtu.be/t7idxq1L2i8?si=51xP9fYAiFlDNkmY (Armanis' levels)

Part 4: https://youtu.be/ldHYEKcTk2U?si=-195m3-f6AXhYd96 (Davids' levels)

Part 5: https://youtu.be/sX3Jxs9w2zk?si=FadujUFug2Wpxlc3 (Dodochacalos' levels)

Part 6: https://youtu.be/UM9y9nbzeTs?si=SRWw0WHPB9o_TK8B (GigaLems' levels)

Part 7: https://youtu.be/N7tWzIqzuY8?si=-TgGUhxR0H0o9KgV (my levels)

Part 8: https://youtu.be/jyf9ALcZprs?si=lH8Ec80Y7dKE7kcK (Mobiethians' levels)

Part 9: https://youtu.be/kNiQ8IJTNgo?si=Km7RQenGJa6ALHRQ (Pieuws' levels)

Part 10: https://youtu.be/MIbTFLYyXus?si=dNr-GnIkNwzXxqP1 (everyone else's levels, the final Mixed rank)
#5
I have solved both of geoos' Lix levels, as well as resolved all levels that needed resolving, since I've played all of the NL submissions before. My replays minus the ones for my levels, plus for geoos' levels, are attached. Very nice levels by geoo, with Just Mine taking me about 5 minutes max, while Roots of Life took me longer to figure out, about 35 minutes. I had the right idea with the latter,

Spoiler
with mining the crowd below out with a miner on the left side, as well as platforming up the gap right around the middle connecting the walkway and the stone terrain, but this took me a while to figure out how to achieve, as I kept putting the blocker in the wrong part of the map, as it's not possible for everyone to be out before you put the blocker where the stone terrain is before some Lixes slip by the blocker and hence some will splat before the platformer is done. The blocker right where the entrance is was quite difficult to see, and seems that Icho and Jonas had trouble with that part too during Simon's live stream of geoos' levels, so I'm not alone there! :laugh:

For the NL entries, I needed to resolve David's The Building Site, Dodochacalo's Honey, I Shrunk the Lems, Turrican's Space Program level, and several of Pieuws' levels, 1, 2, 5, and 6, though for Pieuw 2 I already had the a fine solution, but the changes to fix Icho's backroute broke my replay and hence I just needed to tweak my replay to get a working one again.

Same thing with resolving David's Angkor Temple, though I already had pretty much the intended solution, my replay just needed a minor replay tweak due to the basher/slider fix.

My guess is my new solutions are acceptable except for possibly Dodochacalo's level, though that one took me a really long time to figure out. Other than some bombers and builders I used differently, it doesn't really look like a backroute, save for the part at the end where I abused the steel.

Also for Pieuw 5, I'm not sure if that's intended, though I can't see any other way to do the level with the skills given.

edit: Checked Armani's solution and I did it the exact same way as him, and Pieuw said it's an acceptable solution, so looks like that one is fine.

Going to try and get vids up to these levels in the coming days! ;) 
#6
Link to jkapp76's working L3 portable:

https://u.pcloud.link/publink/show?code=XZng3j5Zmjvy5pvxrKyxrWgE2q0VlpDg89dX

Simply double-click the "Play Lem3.bat" file and it should work. If you don't wish to play it fullscreen, you can edit the 486.conf file and change the fullscreen = true line to fullscreen = false and set the resolution you wish for windowresolution. Many thanks to jkapp76 for taking the time and commitment to getting the flicker issue in the L3 intro movie fixed, as well as to Simon and The Tomato Watcher for their help! :thumbsup:

I've also posted the link in the OP as well :) 
#7
I can confirm that jkapp's portable L3 copy in reply #7 in the post right above this one that everything works perfectly, including the intro movie with no flickering and the screen moves! :thumbsup: Many thanks for taking the time and commitment to getting the issue solved. I appreciate it a lot and all the help from you, Simon, and The Tomato Watcher :thumbsup:

I've tagged the topic title as "solved." I'll go ahead and post the link to jkapp76's portable in the "how to play L3 in Dosbox" topic :) 
#8
Thank you @Simon, @The Tomato Watcher, and jkapp76 for all investigating and looking into this. Especially jkapp76 for submitting a bug report on the Dosbox-Staging Github:

https://github.com/dosbox-staging/dosbox-staging/issues/4370

Quote from: Simon on June 09, 2025, 03:06:21 PM
Quote from: kaywhyn on June 05, 2025, 08:07:48 PMintro movie sequence: It flickers between a black screen and showing the movie.
whether there's a fix

I can reproduce this black flicker in DOSBox version 0.74-3 on Arch Linux. I remember that I have seen this flicker for many years. The flicker makes the movie practically unwatchable.

My weak guess was to fumble in dosbox-0.74-3.conf with this setting:

[dosbox]
machine=


I've tried all values for it. Earlier settings (hercules, cga, tandy, pcjr, ega) make Lemmings 3 complain about the missing VGA card. Later settings (vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe) make Lemmings 3 run, and L3 reacts according to each card, but the flicker stays in all of these settings. I've reverted to the default svga_s3 and accepted the flicker.

Failure. And no other option sounds promising to me.

Yea, I tried changing the machine type in my Dosbox configuration file before you posted and no dice there for me either with getting the flickering in the intro video fixed. I've tried vanilla Dosbox and its variants Dosbox-X and Dosbox-Staging and same thing.

QuoteI don't know about a solution. Try the Dosbox forums, or the forums of one of its forks (Dosbox-Staging, ...).

jkapp76 has submitted a bug report on the Dosbox-Staging Github, which I've linked to above. I will be keeping my eye out on this. Feel free to do so as well if you wish! ;)

Quote from: The Tomato Watcher on June 09, 2025, 07:59:03 PMThe CD-ROM image is available on archive.org along with a pre-packaged playable version. The only way to view the intro sequence as intended is to mount the disc image as its own drive within DOSBox with the IMGMOUNT command. For example:
IMGMOUNT D "C:\the full path to the CUE/ISO file" -t iso

At that point, you do not install the game to the C drive in DOSBox, but you play it directly from the disc image, making sure to run either L3CD.EXE or L3CDGUS.EXE depending on whether you prefer SoundBlaster or Gravis UltraSound audio for the intro (and whether you have GUS enabled in your config file.)

I've tried doing the imgmount command in Dosbox and it made no difference for me in regards to the intro video flicker.

QuoteUnfortunately, I can't seem to get the intro music or game sound effects working no matter what my DOSBox audio set up is, no matter which executable I run, and no matter which fork I use. Will update when I figure out a way to get that working. I have not tested the pre-packaged version yet; perhaps it works just fine.

I'm not sure which file you used for this download. I did the 7th part and as I kind of expected, once again no dice for me.

Quote from: jkapp76 on June 09, 2025, 10:07:19 PMMy portable version of Lemmings 3 plays all the movies properly. I just fixed it. The link above will download the newest version.

Thanks for this, as well as for explaining that you could swap out the movie file but then the flicker returns. Indeed, I have tried that with your portable copy and can verify the flicker issue with the larger movie files.

Thanks for letting me know that you've submitted a bug report to the Dosbox-Staging Github. I've linked it above for Simon and The Tomato Watcher if they wish to keep a watch on it. Thanks again! :thumbsup: 
#9
@Icho

R1 - Your solution for "Oh Yes" is now acceptable and is pretty much Armani's acceptable alternative, with the only difference being that you were more efficient and hence was able to spare a skill. These variants I deem acceptable solutions for my level are a bit more complicated than the intended way IMO, but it's fine. Well done! :thumbsup:

Spoiler
The blocker you spared is for the builder, where you can stop and hold him in place after he walks back to the left, who will later get freed by the miner who uses the builder staircase to continue downward. I didn't account or test for the possibility of the miner and builder being able to meet at the right moment when I made the level, hence I don't require any heavy timing in the intended solution anyway! ;)

In short, you can think of the leftover blocker's purpose is to make the solution easier to execute and also just as a way to avoid any heavy timing shenanigans players might resort to. If that happens, then well, it's on them :P Think your Mr. Lemmy R3 level from LDC 30, where I spared that same blocker in my solution to your level ;)   
#10
Bug filed against Dosbox-Staging: Lemmings 3 (CD Version) has bad flickering video animation. #4370



All right, let's give this a try and see if either kieran or Simon or anyone knowledgeable enough about Lemmings 3 can advise me here. So the good news is that I'm able to get the L3 game running on Dosbox by following the instructions in either post for the CD version, though yea I agree that Simon's post is the much easier way to go about it since it doesn't require or recommend installing the game. The game runs fine, but there is a problem with the intro movie sequence: It flickers between a black screen and showing the movie. Perhaps this is what kieran meant by "the opening video might be messed up"? ??? I'm not sure why it happens and whether there's a fix for it. I've tried researching it online but I haven't found anything, and it doesn't seem to be a problem in general for the game.

The other alternative is to run the floppy version of the game instead of the CD version, which doesn't have the opening video messed up flickering issue, but instead the problem is now there's no moving at all in the movie, i.e, you don't see the Lemmings Ark moving and flying in the movie. This seems to be very common, as pretty much nearly every video of the opening L3 sequence I've seen on Youtube have this no movement in the opening video.

So yea, any suggestions or know of a fix for the flickering for the CD version?

edit: jkapp76 has provided a working portable copy in reply #7 here: https://www.lemmingsforums.net/index.php?topic=7137.msg106293#msg106293. I can confirm that everything works fine, including the intro movie with no flickering and the screen also moves. Many thanks for your time and commitment in getting the issue solved! :thumbsup: As such, I have tagged the topic as "solved." 
#11
@Icho

R1 - "Oh Yes" is nearly an acceptable solution, with the only part of your solution that's backroute-y is the way you dealt with the fissure trap. I would like it to be dealt with in a different manner! For V4, I've added OWAs.

"Oh No" on the other hand is an acceptable solution! Well done! :thumbsup: If I wanted to, I could cull the leftover skill in an update, or I could also make it a talisman, similar to how you made my solution a talisman for your R1, but this would be a bronze one since it's quite an easy challenge solution! However, I'll just leave that extra skill in, as so far I haven't seen or been sent any solutions that backroute the level because of it. Hence, no harm and therefore so far so good! ;)

Both R2 and R3 are intended! Great job! :thumbsup: So just the "Oh Yes" R1 needs resolving, but it should be no problem for you at all :)

Thanks as usual for playing my levels! :thumbsup: 
#12
V4 of R1's uploaded!

Changelog History of R1:

V2 - Added some traps to fix backroutes thanks to Crane.

V3 - Shifted a fire trap and a minor terrain change to fix a backroute thanks to Armani

V4 - Added OWAs to fix a backroute thanks to Icho.


R2 remains V7!

Changelog History of R2:

V2 - More steel to fix a backroute thanks to Crane.

V3 - Reworked my ineligible entry because it had a laser skill. The result is terrain added and some more steel. Many thanks to the user who notified me that I had an invalid entry! :laugh: Can't believe I didn't catch myself, and I came up with the ruleset too! :-[

V4 - More terrain modification to fix a backroute thanks to Crane.

V5 - More steel to fix a backroute thanks to Crane.

V6 - Terrain changes to fix a backroute thanks to Armani

V7 - Massive reworking with the following changes to fix backroutes thanks to Crane and Armani:

  • Terrain changes (including more steel)
  • -1 jumper, -1 miner, and +1 basher
  • RR is now locked and increased Lemming count to 50


R3 remains V7!

Changelog History of R3:

V2 - Added a trap to fix a backroute thanks to Crane

V3 - Extended steel structure and shifted platforms several pixels up to fix a backroute thanks to Crane.

V4 - Added more blocks to a fix a slight backroute.

V5 - Terrain changes to fix a backroute thanks to Crane and from another solution I was PMed

V6 - More terrain changes to fix a backroute thanks to Crane.

V7 - Made the wall by the exit thicker to fix backroutes thanks to Crane
#13
Quote from: Guigui on June 02, 2025, 09:29:44 AMIt looks like the link given in first post gives the MazuLems pack, but for a version of NeoLemmix older than 12.14.0

I think I could convert it successfully to NL 12.14.0, guess it was just a matter of renaming things and putting them in correct folders. Joining this converted pack here, just unzip in levels folder of NL directory. Hopefully it works correctly.

No, that's not a mistake. When namida converted MazuLems to New Formats NL, it was originally for 12.4, but later on he updated the pack again so that it's all solvable on 12.7 when it came out. However, this doesn't matter. You can still play the pack on all versions after 12.7 with the download link in the OP.
#14
Quote from: Simon on May 27, 2025, 07:20:34 PMSnow Way, all right, I'll play it.

My solving strength is moderate. Quirk knowledge about NL comes more from reading on the forums than from playing. Skill combinations that have become second nature for Armani/Icho will not jump to my eye. I'll have to solve those from first principles, which takes time.

-- Simon

Ah, all rightie, thanks for the explanation. In that case, my A-MAZE-ING Brick House Evacuation level stumping you should be less surprising to me as a result. I've always had the assumption that you are really great at solving just like some others here in this community, myself included according to community consensus and the super detailed feedback I tend to give pack authors. I think it mostly just comes from the fact that you're the creator of Lix which is what I based my assumption on. For the most part, it's not intentional on my end to make levels so hard that people will get stumped, but rather to provide levels that are challenging but hopefully still enjoyable! As it turns out, I've been severely underestimating the difficulty of my own stuff, as even Armani and Icho have both been kind enough to tell me they're hard. Even the former has been honest with telling me that my more recent stuff are harder than his more recent levels lately!

I'll also emphasize no worries if you don't get to play any of my levels again for tomorrow's stream. It's not exactly of the utmost importance that you play "Snow Way!" Rather, it is the level of mine I suggest you play over my other 3 levels available in the LOTY2024 collection. I've played all of the levels in the pack before the playing phase opened, and they are all excellent, so lots to go through anyway! It's bound to be tough to choose what to play! ;)

In any case, I wish you the best of luck with tomorrow's stream (at least where I am, since it's still Tuesday), including if you get a chance to play my level! :thumbsup:   
#15
I can't be there, and unless you're only streaming levels by authors who are present watching you play, if you plan on streaming one of mine this time, I suggest you play my "Snow Way!" level. I'm including it in my Lemmings Memories pack and so it would be great feedback for me, especially as I recently upranked it from the third rank to the fourth rank based off the feedback of the user who private streamed it last week and wasn't able to solve it after spending almost 2 hours on it. At least in this case, I've seem to have greatly underestimated its difficulty!

That being said, it still surprises me that my A-MAZE-ING Brick House Evacuation level that you streamed several months ago stumped you, considering that I wasn't even trying for it to be a hard level! :P Granted, IIRC you spent nearly 50 minutes on it before either moving on or ending the stream (I can't remember which now), but then again, Armani and Icho are essentially level solving masters of the game and hence didn't have as much problems with it!