Since I'm currently stumped real badly in United, I decided to come back to this pack and try out the newest version, as well as to give feedback. I been meaning to give you some feedback for the levels in this pack, but I haven't gotten around to doing so until now due to solving United. I think it was forgotten to state that levels after the new levels were put into the pack were moved by 1 position further. Thus, my replays for Skills 12 still passed the mass replay checker even though they don't solve the "new level" in its position that resulted from the new jumper level in Skill 11. As a result, the Skills rank now has 13 levels instead of 12. In this case, the replays for Skills 12 is for Skills 13, but since that's too chaotic, I just decided to remove the old Skills 12 replays and resolve both Skills 12 and Skills 13 by scratch, but they're both really quick and are over in 5 seconds, so not a problem.
edit: Ugh, just found out that I could had used the text file from the mass replay checker I ran a few days ago for the pack to match up the replays! Man, all that unnecessary time wasted resolving when I had already completed the pack from a few months ago and I thought I couldn't find the replays.
Well, at least I know for next time now so I'll be using that to send the remaining replays for the last two ranks. I should have them, I just need to match them up and change the file names. Still, it was annoying finding the right replays for each level due to how a lot of the levels have changed positions due to new levels being added to the pack.
Skills 1 - Just Digging Into Neolemmix I like how the title is a nod to the very first original Lemmings Fun 1 level. Regarding the pretext, I don't like the way the last paragraph is written. Perhaps a better wording is something like, after the colon, change "Press <Middle-click> <P> <F11>" to "Pause the level by pressing the middle-button, the P key, or F11 key." This is a series of 3 items, so commas are needed. The rest of the paragraph is fine.
Skills 2 - Let's Take a Bash at It! In the pre-text, you mentioned "as with diggers, the basher stops when there is no more terrain in front of it." Yet, you didn't mention in the pre-text of the previous level that diggers stop when there's no more terrain. Perhaps you can add that? At the same time, it might cause the text to not look as nice, and I'm not sure if it will still make it all fit.
Also, the skill shadow shows when hovering the mouse over a lemming AND when the skill is selected, so that needs to be added somewhere in the 3rd paragraph. Wording could be a bit better, like maybe, "In the last level, with the digger skill selected, you may have noticed a gray skill shadow indicating the effect of the skill while hovering the mouse over a lemming." Since skill shadows was mentioned, perhaps you can mention that it also happens with bashers for this pre-text. However, since it does get redundant mentioning skill shadows for the other skills, maybe not and just mention that the skill shadows show when the skill is selected in addition to hovering the mouse over a lemming.
Skills 4 -Climb Up, Hang On, Get Along! "Climbers can climb straight walls" - Take out the word "can." For the shimmiers paragraph, I would mention that if they encounter the 2 pixels or more that they fall straight down. So maybe the sentence can read, "If they are successful, they go along the ceiling until they reach a two or more pixel height difference, where they will fall straight down."
Skills 5 - Block and Blow in the Snow The level can still be completed with just 1 blocker. For the pre-text, since the last sentence of the first paragraph is a fragment, you can combine it with the previous sentence so that it reads "They do their duty until the very end, like when they are exploded by the the bomber skill, for example!"
Skills 6 - A Float, a Glide, Puts Any Abyss Aside! In the pre-text, I would also mention that a lemming cannot be assigned both a floater and a glider. For comedic effect and not really needed, "Try all you want, it's just not possible." Otherwise, no other problems in it.
Skills 8 - Stacks and Stones Saved Our Bones I would mention that stackers make a vertical wall of 8 bricks. So, the sentence should read, "Stackers create a vertical wall of 8 bricks right in front of them."
Skills 9 - Amphibious Engineer Squad Remove period, lowercase "unless." Also, instead of "inactive" maybe "harmless" is a better word, and I would mention that it becomes harmless "once the disarmer starts its task," so the sentence should read "Disarming a trap takes a few seconds, but the trap immediately becomes harmless once the disarmer starts its task." Or instead of "task," perhaps "job" can be used instead.
Skills 10 - Walking on The Cloner Cliffs Change "to" to "in." Also, maybe a sentence like, "When assigned to a blocker, the blocker will resume walking in the direction it was walking before it was assigned a blocker." However, since blockers aren't given in the level, perhaps we can just take out the information on releasing blockers with walkers.
Skills 11 - Jumping Lem Flash Good jumper introduction level. This is the very first level I have ever played in NL that has the jumper skill, so honestly I'm quite surprised at how high and far jumpers go with a single skill assignment. For pre-text, in the second paragraph add a comma after "arc." Similarly, in the third paragraph add a comma after "jump." In the same paragraph, immediatly is a misspelling. The correct spelling is "immediately." "infront" is not a word and should be separated by a space. Also, add a comma after "him."
Skills 12 - They Can't Mash Us All! The nuke level was previously here, but now it's this level. The first sentence can probably be changed to, "You may have noticed a number above the + and - signs in the bottom-left of the skill bar." After all, the release rate is mentioned in the sentence afterwards, and the way it is now it seems to say that the + and - signs themselves are the RR. That's not correct. The number itself is the RR/spawn rate.
Also, in the second paragraph, change the last sentence to, "Every level has a starting release rate which you cannot go under."
Objects and Functions 1 - Up For a Walk? Add a comma after <Middle-Click> and a comma after <P>. Also, add "and" after the comma after <P>.
Objects and Functions 2 - Time Crime Second sentence - not true anymore since the newer NL versions simply allow lemmings to not exit anymore after time runs out. So, we'll need to change that sentence a bit. Also, add a comma after "point," add a comma after "detours," and add a comma after "things."
Objects and Functions 3 - Index Error Out of Bounds Take out period after "deadly" and put a colon instead. Also, take out period after "immediately," and put a comma instead, and so lowercase "so."
Objects and Functions 5 - Trap Roulette Definitely haven't seen any of these traps before. I wonder who made this tileset. For the pre-text, change "into" to "in." Also, maybe the sentence can read, "One-way fields turn around lemmings in the direction indicated when they walk into it." Partially correct, since if the lemmings are already in the correct direction they will simply walk past it instead of turn around, so maybe another sentence after it saying, "Otherwise, they will walk past it if they're already walking in the direction indicated." Then again, there's no possibility that lemmings can go past the one-way field in this level, so maybe that sentence isn't needed.
Objects and Functions 6 - Follow the Arrow! Take out "here" and capitalize "bashers."
Objects and Functions 9 - Split and Splat Add a comma after "ruler" before "it is deadly." Also, add a comma after "it" before the word "then."
Objects and Functions 10 - Beam Them Up Excellent level that definitely encourages use of CPM, not unless the player is willing to endure trial and error and possibly get frustrated whenever the wrong teleporter is chosen. Recognisable is a misspelling. It should be "recognizable."
Objects and Functions 11 - Gravity Lab I like this level! It clearly demonstrates the differences of the floater, glider, and a normal lemming when they each interact with updrafts. It is somewhat a tricky level, but luckily there's only 3 lemmings and enforces the use of a floater in an updraft just to "delay," not because it won't survive without it, so that the normal lemming has enough time to bridge the first gap before the floater can fall into the liquid pit.
Objects and Functions 13 - Big Steps Through the Snow I use the comma and periods more frequently than the minus key, but this is just personal preference. The comma rewinds 5 seconds, while the period forwards 5 seconds. Also, I use { key more, which goes back to the last skill assigned before the key was pressed.
Objects and Functions 14 - Getting Into Sorting Great puzzle! Not too easy, but also not too difficult. Just the right difficulty.
Objects and Functions 15 - Highlights With a Safety Net I only used the highlight lemming feature once on this level. I don't think the level can be changed to really enforce its use fully after the third builder assignment for the long bridge. In any case, it's still nice to mention it just so players know it's there and available if they want to make use of it.
Objects and Functions 16 - Night of the Living Lems Not too easy, but at the same time not a very hard level either. Since there is an entrance that spawns only zombies, I wonder if this is worth mentioning in the pre-text. At the same time, it's already completely filled up, so maybe not.
Objects and Functions 17 - Neutral Response Nice neutral lemmings puzzle to end the rank! For the pre-text, I would put a period after "them" but before "otherwise." Due to the period, capitalize "otherwise." Just like the previous level, I wonder if it should be mentioned there is also an entrance that spawns just neutral lemmings.
Basic Training 1 01 - Tower of Training Nice any way you want level to start off the rank!
Basic Training 1 02 - With Minimal Efforts Another great puzzle!
Basic Training 1 03 - Headbumper Remove "Although," capitalize "in," change "platformer" to "platformer's," and add a comma after "case." Finally, add a comma after "steel."
Basic Training 1 04 - Blocker Rocker Excellent puzzle! Demonstrates all points mentioned in the pre-text at least once well. Only thing is add a comma after "example."
Basic Training 1 05 - Steely Halls Another nice any way you want puzzle!
Basic Training 1 08 - Spiraling Out of Control Here, it definitely should be mentioned that builders will continue building in the other direction when it hits a blocker, even though it's not required to solve the level.
Basic Training 1 10 - PARKOUR! More fun with the jumper. Excellent puzzle! Only thing is add a comma after "wall" before "then" and add a comma after "this" but before "and."
Basic Training 1 11 - The Guardian I wonder if there should be pre-text here mentioning that the jumper skill can be used as many times as needed on the same lemming "to help isolate a worker lemming and get him far ahead of the crowd to forge a safe path." At least that seems to be the intention here for this level.
Basic Training 1 12 - Backup Wall Remove comma after "walls." For "cover up tunnels," perhaps "seal up" is better, at least it sounds and looks better to me. Maybe the sentence could be, "Builders are also useful to seal up tunnels so that the tunnel-making lemming ends up separated from the crowd."
Basic Training 1 13 - Top-Down Approach Nice puzzle! Add a comma after "slope" and after "ceiling."
Basic Training 1 15 - Reacharound Another great puzzle! I think what will surprise players is the part where the shimmier gives up due to touching the gray pillar with his feet rather than encountering a 2 pixel or greater with his hands mentioned in the pre-text for the shimmier introduction level. At least that caught me by surprise. So, I would suggest lowering the pillar so that it doesn't happen or simply get rid of it. Players can simply press spacebar repeatedly to skip ahead rather than watch the shimmier go all the way across. Also, I would probably change the last sentence to read, "They will just bounce off and glide the other way and not just simply fall down after hitting a wall."
Basic Training 1 16 - Scrap the Buttons! Tricky puzzle due to the limited skillset, but not overly hard
Basic Training 1 17 - Airdrop Incoming! Great puzzle! Add a comma after "gliders."
Basic Training 1 20 - Delaying the Inevitable Your pillar Reunion level from Rank 2 could had done well as a delaying training level too, but then again what fun would it be to reuse levels from your other packs? Also, imo this level works way better as a delaying training one.
Basic Training 1 21 - Chalk Walk Wow, what a great designed level! Great puzzle too!
I will post feedback for the last two ranks next time, as it's already really late where I am.