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Messages - IchoTolot

#2732
Was trying to convert my United custom level stuff and indeed while converting the nxp an error occured, but this one could be rather simple:

An error occured while loading a new level:
Error loading the level: Could not find object piece: gronkling_beast:o7

On the first Gronkling_beastII (or gronkling_beast in the new formats version) level encountered this error happened. I think this should only be a reference error in the translation tableor so.

Investigation in the old GST: O7 is the exit top, so this should be another exit top merge error. ;P

When this is fixed, I will contiue trying the conversion progress and search for more bugs. :)
#2733
Solved V8 of the level. :)
#2734
Quote from: nin10doadict on October 14, 2017, 01:13:35 AM
Nudged the hazard over in Power Core because you could still sneak around it. I really hope this finishes the job. I'm starting to develop a vendetta toward my own level.

Solution 2 needed resolving, but I still think this is unintentional. :P
#2735
I think having the 1 pixel that turns the miner again is ok comparing to completely overhaul the miner physics again. Also, as nin10doadict siad it really doesn't get in the way of solving levels and one tiny framestep gets you to the desired behavior anyway. I never actively noticed it and just did another framestep instead anyway. ;P
#2736
Ok, all my standard packs are working now + replays (Reunion, DoveLems and PimoLems conversions). Will only need to make the adjustments I have already planned to some of the levels over the next time before releasing a new formats version to the public.

Also my NepsterLems replays are all functional as well.

Will most likely try and convert my United custom levels over the next days and see if any more errors come up during that conversion. As they use the new skills and objects and more custom sets (mostly L2+3, Gronkling, zanzindorf and namida), I bet I'll find something there not working as intended as well. ;P

But I found one more little bug in the pack selection: If you select a pack (not a rank or level) you have already beaten (green checker) in the level selection screen, it will show the standard pack graphics in the main menu + "rank sign not found" signs. Intended would be to show the normal menu in the style of the selected pack.
Also, if all packs are beaten the standard pack graphics + "rank sign not found" signs will become the standard starting pack.
If you try to play when this standard pack is active, you'll get a nice little access violation crash error. :devil:   You first need to specificly select a level and quit that to get a normal menu screen again.
#2737
This should be because of the miner checks for steel/trigger areas. I don't know the exact code but here is my guess ;P:

There is one check right above the ground tunnel shape where the miner checks normally for steel/trigger areas in the way right before the actual lem. This is your normal turn around.
And one check is right under the lemming to check if he is standing on steel or a trigger. ----> And here is your 1 pixel turn!   The lem gets turned around here, because of the check for the actual lem position.
The normal turn area is for the miner forwards check as you expected it.

Hope this explains it right and I am not totally wrong. ;P
#2738
Quote from: nin10doadict on October 12, 2017, 02:09:39 AM
Finally nailed down one of the solutions. Icho placed a stoner slightly differently than I did but still had to use everything so I'm satisfied. But I really thought that adding another flamethrower would stop that one backroute. Apparently on the first frame that a Lemming walks off of a ledge he cannot be burned by fire. Not sure why that is, but so it goes...
V6 takes a different approach to seal this backroute. Hopefully this one works.

This time solution 2 broke while solution 1 was still ok. Only a minimal change had to happen (one stoner needed to be a few pixels lower) to make it work again.
#2739
General Discussion / Re: General Comings and Goings
October 12, 2017, 09:49:20 AM
Quote from: Flopsy on October 11, 2017, 09:49:35 PM
Something horrible has happened sadly.

I'll not be on the forums or IRC for a bit :(

I also don't know what's going on here, but I hope you and Lucia are alright and things will work out just fine for you.
#2740
Quote from: bsmith on October 11, 2017, 06:14:21 PM
Nice job IchoTolot, you backrouted my level so hard I don't know how to fix it.  That steel block was supposed to stop a backroute, not add one.
My intended solution is similar to the solution by joshescue18 earlier in this thread.

Well, as I had skills left over + saved a lem more than needed and the solution is tricky too: There is always the trick in fixing the level by making my route intended and cut the other ones. ;)
I've done that method a few times by now. Cutting 2 platformers and a blocker and raise the save requirement by 1 could even make this harder.

Nepster: You found the intended 2nd solution to my R2 level. :thumbsup:
#2741
Quote from: nin10doadict on October 11, 2017, 03:55:53 PM
I'm going to start calling Icho "Old Reliable" because he's really good at breaking things. By all means, keep it up! ;)
Power Core V5 is ready. I plan to keep tweaking this until it is backroute free.

Only solution 1 broke the other one is still working. Resolved the broken one.
#2742
Solved V7 as well, but this just seems like the old known backroute. ;P
#2743
Quote from: nin10doadict on October 10, 2017, 11:34:54 PM
Updated Power Core again. At least V3 was closer to having the right side solution work entirely as planned... V4 should shut down the trick that's backrouting the left side route and hopefully enforce the right side solution too.

Resolved the level. :)
#2744
Resolved V3 of Proxima's level. :)
#2745
Resolving of both solutions to nin10doadict's R2 level.