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Messages - IchoTolot

#2236
Quote from: Strato Incendus on October 13, 2018, 12:38:26 PM
Ah, okay, thanks for the info! I guess a lot of my levels with the standard release rate of 50 are going to end up with some odd number like 52 or so now :D .

No. ;)

The old RR rates are now the values 50-99. While 1-49 are the new, slower numbers.

The conversion for smooth numbers is the following: 50+(Old RR)/(2)      While for odd numbers you can use the closest smaller smoooth number, as Proxima already mentioned that these are the same.

Old RR 50 (and 51) is therefore: 75    (50+(50)/(2))

Old RR 1 is 50 (50+(0)/(2)),  RR 2 and 3 is now 51 (50+(2)/(2)), RR 4 and 5 is now 52 (50+(4)/(2))..... and so on.   (This also works with 99 = 50+(98)/(2))

As already mentioned, no worries:

Quote from: Proxima on October 13, 2018, 11:52:27 AM
The converter does take this into account.
8-)
#2237
Only 1 day of voting remains in the final round! Don't forget to get your votes in! ;)
#2238
I'm just going to link the graphic set conversion topic here again, as it explains the whole translation table thing ;P: https://www.lemmingsforums.net/index.php?topic=3393.0
#2239
Hi and welcome to the forums. :)

Quote from: chris on October 11, 2018, 08:44:30 PM
The other problem I was never sure about years ago... The cannons sometimes through the firing animation but the lemming stayed inside. When another lemming came along they were both fired at once. Is that supposed to happen? It gave me great trouble on one of the Highland levels where there were cannons and trampolines, because the trampoline would only catch one lemming at a time and the other would splat.

This is a glitch that happens sometimes with the cannons (double load). I can't tell though if there are version in which this is more prominent.

Quote
Playing the floppy disk version on a 386, the levels don't advance. I complete a level, and it doesn't let me move to the next one. This seems like a bug. It is the same set of disks that worked years ago, on nearly the same type of computer. Any ideas please? Fixes? Possibly just different memory settings or something, although I'd have hoped the game would warn me. I can't play the game properly any more.

I would recommend using a DOSBOX version. DOSBOX is a DOS emulator for old DOS games and I had no problems playing through Lemmings 2 with this. (dosbox.com)

If the games runs a bit slow there is a hotkey in DOSBOX to increase the cycles, which should fix the issue.

I still have the L2 game files here (with my save file included :P): https://www.dropbox.com/s/ffakcyijnkjcpf8/Lemm2%20Icho.zip?dl=1

Run "L2-FIX.com" with the DOSBOX emulator and it all should work out (I think dragging "L2-FIX.com" onto the DOSBOX executable should work out, so no need for extra DOS commands). The fix is there to make savegames work again, which were bugged.

I have a full gold medal playthrough through the L2 DOS version uploaded on my Youtube channel as well ;): https://www.youtube.com/watch?v=uBUTSHlISmM&list=PLKR1N9oJTTlIgaYxWoepL79bdwartclzY&index=2&t=0s

I hope this was helpful. :)
#2240
The final round is up! :)
#2241
LOTY 2017 has finally ended and the winner is: Flopsy's "Band of Merry Lemmings" (SEB Lems Stormy 1)

The runner up level was: Flopsy's "Medieval Mystery Zone" (SEB Lems Murder 17)

As in order to determine the next placed person I would need to set up a completely new big voteoff round between all other remaining Phase 3 contestants, the 2nd place money (7,50 USD) will be donated to the site to benefit our cause. :)

See you soon in LOTY 2018. ;)
#2242
1 level goes to the finals, while we need another tiebreaker to determine the 2nd one. ;)
#2243
Ok, the tie has been removed and another level has dropped out. Onto the next round! :)
#2244
The final round is up.
#2245
NeoLemmix Levels / Re: [NeoLemmix] DoveLems
October 01, 2018, 12:06:32 PM
V 1.9 is out! :)

The following levels have been backroute fixed:

- 4 07 backroute fixed with an ice blower
- 4 16 backroute fixed with some OWWs
- 4 18 backroute fixed with a slight terrain alteration
- 4 21 backroute fixed (slight terrain alteration, -1 blocker, -1 climber, +1 save requirement)

- 5 01 backroute fixed with some pick-up-skills
#2246
NeoLemmix Levels / Re: [NeoLemmix] PimoLems
October 01, 2018, 10:43:47 AM
And a quick V 2.6. ;)

- 2 19 locked the RR, as it was possible with RR changes solving it without bombing at the intended position.
#2247
We had a complete tie. :lem-shocked:

So let's change the number of votes you get this time to try enforcing a decision. ;)

Instead of your favorite 2 levels you can now vote for your top 3. This should change up the end result away from a 100% tie. ;)
#2248
The next round is up.
#2249
NeoLemmix Levels / Re: [NeoLemmix] PimoLems
September 29, 2018, 10:40:43 PM
V 2.5 is out! :)

- 3 10 had a little backroute fix.