I have decided to rule out one such object on technical grounds - the Zombie-to-Normal variant is ruled out
In that case, how about an
exit which only admits zombies. Such an exit could also be fatal to non-zombies.
They could simply add to the existing save counter (i.e. no need for an additional "zombie save" counter, IMHO).
With the many gadgets in NeoLemmix, it's certainly often doable to replicate X with Y
But not always aesthetically elegant, and certainly not always without additional issues (backroute possibilities, timing issues, etc).
can you trap the lemmings to be portalled in a pit with a slow-consuming teleporter
No - this would mean that the lemmings would ungroup at the other end. The level design may require the lemmings to remain as grouped as they were upon entering the portal.
Also, time is a factor when having to wait for many lemmings to enter a teleporter.
Personally, I predict that the portal will become much more used than the teleporter for lemming transportation if it does get implemented
I have a hunch that the portal will pull more weight than I see at first glance
Concurred; I predict that the portal will become much more used than the teleporter for lemming transportation if it does get implemented
I'm still waiting for a smash hit: An idea so good that namida reacts with "oooooh" and where I'm envious because I didn't think of it first
Me too, to be honest. It seems that a
lot of ideas have already been suggested and tried, so the chances of a smash hit seem less likely as time goes on and the deadline for ideas approaches. I still think moving platforms, trampolenes and any other object which offers more movement potential has "good idea" engrained into it.