Author Topic: Lemmix Level Pack Topic  (Read 75145 times)

0 Members and 1 Guest are viewing this topic.

Offline Dullstar

  • Posts: 1826
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: Lemmix Level Pack Topic
« Reply #300 on: April 09, 2020, 03:08:17 am »
Here is my new Lemmix level, called "The Crystal Coves".

Opened this level in SuperLemmini - it looks great, but I'm wondering if it is supposed to include skills that aren't available in SL:

Spoiler (click to show/hide)

Just for reference in case you weren't aware:

Vanilla Lemmix is designed to mimic DOS Lemmings physics, including bugs and glitches. As a result, the possible skills are limited to the classic 8 (climber, floater, blocker, bomber, builder, basher, miner, digger).

Offline WillLem

  • Posts: 1095
  • Octopus 9 and the Flying Colours
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #301 on: April 09, 2020, 09:59:41 pm »
Ah, cool! Thanks for the hints guys. I've seen the solution now as Turrican's posted the NL version with its replay. It's as I thought:

Spoiler (click to show/hide)

The first replay is for NeoLemmix, the second is for SuperLemmini.

Offline Turrican

  • Posts: 103
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #302 on: April 12, 2020, 09:57:59 pm »
This is my new Lemmix level . It's called "Now you're stuck ( part 2 )"

The level is homage to the "Now you're stuck" level by Clam (but it requres a completely different method in order to  be solved , compared to the method , I used to solve the original level).

The level requires the use of a glitch in order to be solved.

Traps appear a little misplaced in Custlemmix ( I plan to fix this issue ).

The replay for vanilla Lemmix doesn't work in Custlemmix , so I have attached a replay for Custlemmix too.


I have tested the level on "custom lemmings" viewing style.

Also both the replays are viewable on  "custom lemmings" viewing style.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Turrican

  • Posts: 103
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #303 on: April 14, 2020, 05:03:33 pm »
Here is another small modification of a level from the Lemmix beta version of Revenge of the Lemmings v1 , that I have done in the past.

The level is ''The Giant's Leap'' by Gronkling . The modification is : I have fixed the steel properties of the level.

The level requires the use of a glitch in order to be solved.

I have tested the level on "custom lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on custom lemmings viewing style.

My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Turrican

  • Posts: 103
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #304 on: April 21, 2020, 02:21:13 am »
This is my new Lemmix level. It's called "The squares fight back (part 2)" .

The level is homage to the "The squares fight back" level by Clam.

It requires the use of some glitches in order to be solved.


The replay for vanilla Lemmix doesn't work in Custlemmix , so I have attached a replay for Custlemmix too.


I have tested the level on "custom lemmings" viewing style.

Also both the replays are viewable on  "custom lemmings" viewing style.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Ron_Stard

  • Posts: 273
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #305 on: May 03, 2020, 12:15:55 am »
I know I'm late to the party: almost all the players now use NeoLemmix, with new physics and new skills. Also, there is a lot of pretty good levels scattered all along he forums and the Camanis site. But anyway, I want to share this level. Despite being very simple, I think it's virtually impossible to get 100% without the Pause -at least for me. I didn't mean it to be THAT difficult: I was planning to put it in a (Neo)Lemmix pack, in a Fun rating or so, but after testing it in Vanilla Lemmix (the ericLang engine, not Lemmix or CustLemmix) and SuperLemmini, I think it's not as easy as I expected.

But perhaps I am wrong and it's way too simple to achieve the 100% without Pause. Perhaps I overlooked something. In that case, I hope at least you enjoy the design. Or at least the title: I always wanted to name something after the other place in Hades, the one not so famous.

TL;DR I made this level, hope you like it!
« Last Edit: May 03, 2020, 01:00:58 am by Ron_Stard »

Offline Turrican

  • Posts: 103
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #306 on: September 03, 2020, 01:05:51 am »
This is my new Lemmix level. It's called "Spaces within spaces" .

The level requires the use of a glitch in order to be solved.

I have tested the level on "custom lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on custom lemmings viewing style.

My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline ericderkovits

  • Posts: 463
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #307 on: September 03, 2020, 07:58:08 am »
Personally I don't like glitches at all, I'm glad NL and Superlemmini don't allow them, I think skills should act appropriatly. Also since I converted Pimolems from Lemmini to Superlemmini,
I had to recreate 6 ot those glitch levels. Glitches make it difficult to port levels into NL or Superlemmini(annoying quite honestly). Too bad lemmini and custom lemmix allows them otherwise
glitches wouldn't appear in levels(which would be better for the game).

Offline Turrican

  • Posts: 103
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #308 on: September 03, 2020, 02:07:34 pm »
  Personally I don't like glitches at all, I'm glad NL and Superlemmini don't allow them, I think skills should act appropriatly. Also since I converted Pimolems from Lemmini to Superlemmini,
I had to recreate 6 ot those glitch levels. Glitches make it difficult to port levels into NL or Superlemmini(annoying quite honestly). Too bad lemmini and custom lemmix allows them otherwise
glitches wouldn't appear in levels(which would be better for the game).
  Personally , I really like glitches! I design also non-gltch levels , but glitch levels are my favourites! Large reason for that is because when I started browsing the forums (back in 2012) ,  the challenges board is what got my attention the most! Also some of my favourite Lemmings youtubers back in the day were into challenges! Glitches had a major , and often a vital role in challenge and record solutions! Also some of my all-time favourite custom levels of all time are glitch levels ( like "More steel works" by Tseug , "Now you're stuck" by Clam , or "Don't stop me now" by Geoo ) ! 

  Aditionally ,  I like to explore physics in Lemmings! Most players/designers are here for the puzzles , I am here for the physics! For my glitch levels , I want them to be technical and experimental! I want them to expriment with physics , push them and even break them! I want these levels , to explore what is possible with physics!

  So due to their nature ,  these levels can't be converted to other engines without changing their solution! You have to practically transform them into different levels!  But the same thing applies also to non-glitch levels that use tricks that are not possible to another engine , due to differences in physics! Each engine has it's own physics model , so there is always a possibility , that a level that is very technical , to have tricks that don't work in other engines! And sometimes , if you try to convert some of these levels to other engines , you may have to alter or remove a vital trick from them , something that may open the possibility of backroutes on them , or have them with a drastically altered solution , that misses a vital trick of them!

  There is one of my glitch levels , that I have also made a non-glitch version of it! That is a modification of my first level "Unreachable Heights" , that I made a non-glitch version of it , called "Reachable Heights"!  That allowed me also to make a Neolemmix  version of "Rechable Heights" , which I have posted it , in in the "Random level sharing topic" and "Levels by Turrican" threads! "Reachable Heights" is a pretty good level , but it misses the entire first half of the solution of the original level , which is the most vital part of it ( the original level is science) !  I also have made a modification of "All that a basher can do"  by Dodochacalo ( the original level used two Lemmini specific glitches , but I turned it into a non-glitch level ) , that I have posted it in the previous page of this thread!
« Last Edit: September 03, 2020, 05:16:01 pm by Turrican »
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

Offline Turrican

  • Posts: 103
    • View Profile
Re: Lemmix Level Pack Topic
« Reply #309 on: September 13, 2020, 08:45:51 pm »
Here is another modification of a level from the Lemmix beta version of Revenge of the Lemmings v1.

The level is "Blocked Bridge" by Gronkling.

The original version for Lemmini , required two different glitches , in order to be solved , and one of these was a Lemmini specific glitch. But in lemmix you can avoid that glitch , by using a non-glitch trick instead , so this version of the level , requires only the second glitch , the original solution required , in order to be solved , which is also exists in Lemmix.

Adittionaly , I needed to add a steel piece in the middle of the level, to prevent a backroute that had appeared in Lemmix , due to a difference in steel physics , between the two versions.

I have tested the level on "dos original lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on "dos original lemmings" viewing style.



My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q