Author Topic: Lemmix Level Pack Topic  (Read 65297 times)

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Offline Dullstar

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Re: Lemmix Level Pack Topic
« Reply #300 on: April 09, 2020, 03:08:17 am »
Here is my new Lemmix level, called "The Crystal Coves".

Opened this level in SuperLemmini - it looks great, but I'm wondering if it is supposed to include skills that aren't available in SL:

Spoiler (click to show/hide)

Just for reference in case you weren't aware:

Vanilla Lemmix is designed to mimic DOS Lemmings physics, including bugs and glitches. As a result, the possible skills are limited to the classic 8 (climber, floater, blocker, bomber, builder, basher, miner, digger).

Online WillLem

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Re: Lemmix Level Pack Topic
« Reply #301 on: April 09, 2020, 09:59:41 pm »
Ah, cool! Thanks for the hints guys. I've seen the solution now as Turrican's posted the NL version with its replay. It's as I thought:

Spoiler (click to show/hide)

The first replay is for NeoLemmix, the second is for SuperLemmini.

Offline Turrican

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Re: Lemmix Level Pack Topic
« Reply #302 on: April 12, 2020, 09:57:59 pm »
This is my new Lemmix level . It's called "Now you're stuck ( part 2 )"

The level is homage to the "Now you're stuck" level by Clam (but it requres a completely different method in order to  be solved , compared to the method , I used to solve the original level).

The level requires the use of a glitch in order to be solved.

Traps appear a little misplaced in Custlemmix ( I plan to fix this issue ).

The replay for vanilla Lemmix doesn't work in Custlemmix , so I have attached a replay for Custlemmix too.


I have tested the level on "custom lemmings" viewing style.

Also both the replays are viewable on  "custom lemmings" viewing style.

Offline Turrican

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Re: Lemmix Level Pack Topic
« Reply #303 on: April 14, 2020, 05:03:33 pm »
Here is another small modification of a level from the Lemmix beta version of Revenge of the Lemmings v1 , that I have done in the past.

The level is ''The Giant's Leap'' by Gronkling . The modification is : I have fixed the steel properties of the level.

The level requires the use of a glitch in order to be solved.

I have tested the level on "custom lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on custom lemmings viewing style.


Offline Turrican

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Re: Lemmix Level Pack Topic
« Reply #304 on: April 21, 2020, 02:21:13 am »
This is my new Lemmix level. It's called "The squares fight back (part 2)" .

The level is homage to the "The squares fight back" level by Clam.

It requires the use of some glitches in order to be solved.


The replay for vanilla Lemmix doesn't work in Custlemmix , so I have attached a replay for Custlemmix too.


I have tested the level on "custom lemmings" viewing style.

Also both the replays are viewable on  "custom lemmings" viewing style.

Offline Ron_Stard

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Re: Lemmix Level Pack Topic
« Reply #305 on: May 03, 2020, 12:15:55 am »
I know I'm late to the party: almost all the players now use NeoLemmix, with new physics and new skills. Also, there is a lot of pretty good levels scattered all along he forums and the Camanis site. But anyway, I want to share this level. Despite being very simple, I think it's virtually impossible to get 100% without the Pause -at least for me. I didn't mean it to be THAT difficult: I was planning to put it in a (Neo)Lemmix pack, in a Fun rating or so, but after testing it in Vanilla Lemmix (the ericLang engine, not Lemmix or CustLemmix) and SuperLemmini, I think it's not as easy as I expected.

But perhaps I am wrong and it's way too simple to achieve the 100% without Pause. Perhaps I overlooked something. In that case, I hope at least you enjoy the design. Or at least the title: I always wanted to name something after the other place in Hades, the one not so famous.

TL;DR I made this level, hope you like it!
« Last Edit: May 03, 2020, 01:00:58 am by Ron_Stard »