Author Topic: Lemmix Level Pack Topic  (Read 146801 times)

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Offline chaos_defrost

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Re: Lemmix Level Pack Topic
« Reply #120 on: December 27, 2009, 06:35:55 AM »
@ Yawg, I'll definitely play your levels soon. I've gotten back into poker so I haven't been playing as much Lemmings recently.

I have been making levels, though, because I want to make a 120 level "pack" of my levels similar to nadima's recent pack. A lot of my recent levels have been Cheapo conversions (though aside from geoo and Proxima I'm not sure how many people have played them) -- so far I have functionally working replicates of "Having Your Cake...", "Obscene Polarisation", and "Tribute to Benny Hill" but with different names and slightly different terrain sets (and for Tribute, a much lower time limit, 32 minutes is a bit excessive :P)
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline chaos_defrost

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Re: Lemmix Level Pack Topic
« Reply #121 on: January 05, 2010, 05:54:37 AM »
I just made a new level but I'm not all sure where in difficulty it'd fit in my packs. Right now I have "Rhapsody" as Mayhem 1,  "The Duct Rise Lemmings." As Mayhem 9 and "Jumping the Shark" as Mayhem 20*, for the curious if you have an idea as to how hard those are relatively. Where would this fit given those benchmarks?

I have a fairly tricky solution to it but unless there's a hilarious backroute other solutions will not be fixed.

*If this seems too easy, remember this is more for non-Lemming forumers, and there's no other "reverse basher/digger stairway" levels in any of the levels I plan to add to this.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline -H0ru5-

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Re: Lemmix Level Pack Topic
« Reply #122 on: February 12, 2010, 08:27:31 PM »
I may return to my old mappacks to eliminate the backroutes, but for now...

Here is the beta for elfpak03 which is based on an unusual idea (you'll see what i mean unusual  ;) ). I hope i didn't reinvent other's levels... Enjoy  :D

Critiques welcome.

Offline GigaLem

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Re: Lemmix Level Pack Topic
« Reply #123 on: February 15, 2010, 12:03:15 AM »
Here are my seven Giga packs

Giga pack 01
http://camanis.net/lemmings/levelpacks.php?info&pack=173
My favorate ones are all work and no play.. and out away from the crowd

Giga pack 02
http://camanis.net/lemmings/levelpacks.php?info&pack=175
Insert name here is based off watch you step (part 2)

Giga pack 03
http://camanis.net/lemmings/levelpacks.php?info&pack=176
One of the levels are Nuke based

Giga pack 04
http://camanis.net/lemmings/levelpacks.php?info&pack=178
You'll see a NES level in there

Giga pack 05
http://camanis.net/lemmings/levelpacks.php?info&pack=180
You'll like avast ye arteys

Giga pack 06
http://camanis.net/lemmings/levelpacks.php?info&pack=181
birthday pack Part 1 Look at the first level my fav is Lemtendo DSi

Giga pack 07
http://camanis.net/lemmings/levelpacks.php?info&pack=182
You'll see another NES level in there Birthday pack part 2

Offline geoo

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Re: Lemmix Level Pack Topic
« Reply #124 on: February 16, 2010, 06:47:17 PM »
Finally got around to playing various of the recently released levels.

Insane Steve's Bomb Shelter (5th private revision, after a dozen of backroutes):
Took me a while to get below 7 builders, but after finding the main trick (which I actually already used in a level of mine, yet it took me that long) I managed to even get down to 5 builders.

ClamSpamXMas09:
First level of the pack was a ice (nice typo) puzzle of moderate difficulty, but the second one, 'Spiralling Snowstorm', was awesome. Very clean and efficient solution, while with any approach not making use of details of the level you'll end up at least one (usually multiple) builders short.
Last one ended up not quite as insane as I initially suspected, execution turned out doable. Kinda beat me to using that idea in a level...  ><img src=" title="Angry" class="smiley" />

elfpack03:
Interesting idea there, and kinda good choice of the level, as it's not builder-reliant, not overly long, and yet allows for a variety of paths. And you came up with varied and quite non-trivial solutions to it. Didn't like the one going up from the bottom that much though, and my solution is accordingly ugly.
Notably I didn't feel the difference in any of the levels of that name, as my solution of the previous level worked for the follow-up in both instances.

I sent my solutions to everyone in private.

A few of Giga's levels look quite neat design-wise.

Offline geoo

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Re: Lemmix Level Pack Topic
« Reply #125 on: February 17, 2010, 02:56:34 PM »
Made two more levels for my next pack, they are the second and third in the file.

C&C welcome, and if you suspect you found some backroutes, I wouldn't mind to know.

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #126 on: February 17, 2010, 08:46:21 PM »
Cool, some new levels. :thumbsup:

Recurrent Sacrifice: Great dynamic puzzle. While I don't like having to experiment with timing in order to solve a level, I still enjoyed this.
Just as You'd Expect: I found a pretty horrific backroute. Shouldn't be difficult to fix though. :) I haven't looked too hard for the "real" solution yet.

Solutions via PM shortly.

Offline geoo

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Re: Lemmix Level Pack Topic
« Reply #127 on: February 17, 2010, 11:16:42 PM »
Haha, I checked for the top layer and the wall to be thin enough, but I didn't check the edge of it.
Fixed that (I hope), below is the new version.

Yeah, the timing for those relies on some experimenting, but it's pretty much impossible to avoid with this type of level, even taking the slowest trap available. Glad you liked 'Recurrent Sacrifice' nevertheless.


As for 'Christman can't wait', I suspect you did still use some kind of containment at the start? As doing it on the fly I guess it's pretty much impossible the clean up the mess this leaves...

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #128 on: February 18, 2010, 12:03:04 AM »
Actually, now you mention that again, maybe that is a "backroute" of sorts. Must do something about that...

The level as it is may be doable without any blockers, though I'm not 100% sure.

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #129 on: December 25, 2010, 08:36:09 AM »
I had a bunch of cool level ideas, with fleeting thoughts of a full 10-level Xmas pack, and then I went and started up a new challenge thread. (I blame Adam, he egged me on :P) So all you get is a few poorly thought out, barely playtested and completely undecorated levels. Also, the levelpack archive is down so it's attached to this post.
EDIT: the archive's back, go download it from there.

Merry Christmas! :D

Offline Nortaneous

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Re: Lemmix Level Pack Topic
« Reply #130 on: December 28, 2010, 02:19:47 PM »
Here's an alpha of what I've been working on so far, just so you all can get a sense of how clueless I actually am. (and hopefully tell me where the backroutes are; I get the feeling that there's one in the fourth level, but I can't find it) Only five levels, all of which I started back in 2006 or so, except for the fourth, which was originally a one-screen pile of boring with the same basic puzzle idea that appears on the lower bit there. (There was also an incredibly stupid crystal level that consisted mostly of a web and some builder wankery, but I didn't include that, and I recall having more levels than are in the pack that I dug up so I'll see if I can find those and make something hopefully half decent out of them also.) I went back, cleaned them up, and made them so hard that I can only beat them about one time out of ten, but considering I just started playing again after a hiatus of a few years, that probably doesn't mean all that much.

And yes, I'll definitely change the level names before this gets an actual release. I didn't bother to change them from what they were in 2006. Might throw in some useless decoration on the side also, since I know my levels are more than a bit Garyish. The fourth level is just ugly all around; anyone have any ideas for how to fix that?

(edit: checked out some other levels here and it turns out that I am horribly unfamiliar with a lot of ability combinations or whatever, so I'll have to learn a lot more about the engine before I do anything else here)

Offline Gronkling

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Re: Lemmix Level Pack Topic
« Reply #131 on: December 28, 2010, 05:50:08 PM »
All of my packs are for lemmini apart from a few levels which work in lemmix (They have .lvl format). My first pack got deleted due to hard disk drive problems but it wasn't very good. I know a few backroutes but can't think of a way to stop them. EDIT: I forgot that pack 2 was also on the lemmings archive in all lemmix form. 

Offline Nortaneous

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Re: Lemmix Level Pack Topic
« Reply #132 on: December 29, 2010, 01:22:11 AM »
For level 8 in pack 2:
You don't need to do anything with the lemmings from the top entrance. Make the first lemming from the right entrance a blocker and have the next two build over the gap, have a lemming on the bottom build stairs so the ones from the middle two don't splat, and then bash through the wire thing holding the rest in. This is easy enough to fix by making the saves required 8 instead of 7; is that (send a lemming up to bash through the thing, time a bomber to destroy the wire thing) the intended solution?



Offline Gronkling

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Re: Lemmix Level Pack Topic
« Reply #133 on: December 29, 2010, 10:46:56 AM »
That was the intended solution. It was designed to trick you into thinking you have to save them. :P

Offline namida

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Re: Lemmix Level Pack Topic
« Reply #134 on: January 04, 2011, 10:44:13 PM »
The level editor part?  Maybe, haven't tried it.
The playing levels part?  No.  It doesn't work.

Bit out of date now, but the compiled Lemmix Players work fine apart from a glitchy mouse cursor, at least when I tried it. No idea about playing them in the editor.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)