Mac Graphics From Ultimate Lemmings

Started by UltimateLemmings, October 12, 2026, 12:07:17 AM

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UltimateLemmings

Hi, I am the author of the Ultimate Lemmings project for MacOS and iOS, which aims to port all 2D Lemmings official and unofficial under one app. A major part of that is including the the Macintosh port graphics which were 2x the resolution of the DOS and AMIGA artwork, and are beautifully handcrafted. Unless you go to the lengths of emulating classic macos or were a classic Mac gamer it is unlikely you have ever even seen these before.

It contains all the sprites and terrain from Lemmings, Oh no, and the xmas/holiday releases.

Because Ultimate Lemmings already incorporate and support NeoLemmix/CE/SuperLemmings levels with these graphics, I thought I'd donate them back to the community. I have packaged them all up and notarised them for you to use in any fan project: Lemmings Macintosh Graphics (apologies for x-posting)
Preserving Lemmings for Future Generations

WillLem

Moved this post from the Community Edition release topic.

Perhaps Ultimate Lemmings should have its own board? I haven't had a chance to fully test it yet, but from what I've seen so far it looks incredible.

namida

I think the main focus of his post is the ripped Mac graphics he's offering for use...
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

lemmkeev20

#3
and its all (kinda) thanks to me and ultimatelemmings! :thumbsup:

the big issue is that the folders are not fully done but are kinda done :forehead:  :forehead:  :forehead:

i tried however we need a tutorial or something to how to finish the folders :'(

WillLem

Quote from: namida on October 12, 2026, 08:39:44 AMI think the main focus of his post is the ripped Mac graphics he's offering for use...

Yeah, thanks for pointing that out. I've updated the title.

Quote from: lemmkeev20we need a tutorial or something to how to finish the folders :'(

What are you struggling with?

lemmkeev20

#5
Quote from: WillLem on October 12, 2026, 09:38:08 PMWhat are you struggling with?

finish up the folders

for example:

the style folders aren't too complete

i want it to look like the finished folders like the original lemmings ones or the oh no more lemmings ones

you know like with the objects and all of that done :thumbsup:

WillLem

Wow, yeah...

Looking at the folders, it would take a while to get those sorted into proper styles. Also, the images are all hi-res so wouldn't be supported in NeoLemmix or CE without low-res counterparts. We could of course use the existing gfx, but what would be the point? - this is a style that's meant to be seen in hi-res.

Which brings me to an idea: maybe we could support hi-res-only styles in CE. If a level uses them, temporarily switch to hi-res whilst that level is playing.

I'm currently looking at implementing a low/hi-res on-the-fly debug switch anyway, so... this could be even more of a reason to go ahead with it.

namida

Quote from: WillLem on October 12, 2026, 11:11:56 PMWhich brings me to an idea: maybe we could support hi-res-only styles in CE. If a level uses them, temporarily switch to hi-res whilst that level is playing.
This would break 12.14 compatibility.

But, could they be used (at least as a starting point) for supplied, rather than upscaled, high-res graphics for the default styles?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

lemmkeev20

Quote from: namida on October 12, 2026, 11:28:01 PMBut, could they be used (at least as a starting point) for supplied, rather than upscaled, high-res graphics for the default styles?

yes they can! (just that they can only be used as proper styles :forehead: and thats what i want :forehead:  :forehead:  :forehead:  :forehead:  :forehead:  :forehead:  :forehead:  :forehead: )

UltimateLemmings

Quote from: WillLem on October 12, 2026, 03:33:40 AMMoved this post from the Community Edition release topic.

Perhaps Ultimate Lemmings should have its own board? I haven't had a chance to fully test it yet, but from what I've seen so far it looks incredible.
Would love for UL to have its own board. I am just about to start iOS testing, including special modes for the iPhone Duo and even Apple TV support. This is unlikely to get out of testing and on to the App Store, unless I can find a workaround using non IP protected graphics and / or maybe supply your own ROMs/sources like other ports around.

If you need help sorting the graphics in a format better suited to NL I am happy to assist.
Preserving Lemmings for Future Generations

Proxima

Quote from: namida on October 12, 2026, 11:28:01 PMBut, could they be used (at least as a starting point) for supplied, rather than upscaled, high-res graphics for the default styles?

That was the idea when Will and I started doing exactly that a couple of years ago, with a copy of the Mac graphics sourced from, I believe, ccexplore. We got through most of the pillar style, and I still have those graphics on my installation of NL.