Oh Yeah More Lemmings by MASTER-88 (100 levels) D: Medium/Grand Master UP 6.1.26

Started by MASTER-88, January 04, 2026, 02:18:14 PM

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MASTER-88

Thanks. Hope you you liked this torture round. Okay Fossi Canyon. I´ll explain it little bit later quote. There is no special trick about it.

Thanks, MASTER-88, for the pointer to the Stoner trick. This was new to me.
On your YouTube channel I see solutions for rank 4 of Custom Plus 3. Have you posted any for rank 3, or for the harder ranks of Oh Yeah More Lemmings?
I'm still making slow progress with the Wild Wreck Way rank of OYML. Have done 14 of the first 16 levels. One of the uncompleted levels is just an execution problem, the strategy is clear. But I'm struggling with level 9 "Rampage In Fossil Canyon":
Fossil Canyon

Spoiler
Did you see this mark left side to screen, its will help you completed this solution, there is no special tricks about it

Nice job again. Yes if you find some levels too hard just skip and moved next. This Stoner Trick i already show will be very important. There will be also several different variatin about this. Few thanks Armani who figured those.

Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

MASTER-88

Sorry my mistake quote tagsn first and spoiler tags later. I think its only reveal few minutes. Yes fixed and my fault. Sure its not help too much.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

MASTER-88

Okay finally find it. Its again Change place. New uptates. This trick you will need Step 4 & 5. Learn it

Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

MASTER-88

2nd is here. This tricks is extrmely unique. Its first time founded me when attempt Crane pack.Later figured used it my pack.

Yes its will usefull later levels. Just very useful when attempt my Step 4 & 5 levels. Those ones are some called advance tricks.

GL Steo 4 & 5. :thumbsup:  Hope you know all trick now.

Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Plodderuk

#19
I've completed 18 of the Wild Wreck Way levels, but am still struggling with Fossil Canyon.
Thanks for the further pointers re tricks. I have not figured out the Quick Zig Zone trick yet. Re the 'Perform miner cloner boost' when I open the .nxlv file I get 'Level 07 (Clones 2) Bomb Miner Boost.' Is this the one you intended, and is it a training level from one of your packs?

I'll post my Wild Wreck Way solutions separately.

Plodderuk

Have now completed the 3rd rank 'Wild Wreck Way.'
Spoiler
Level 1 "Room of Levitation": this caused me a lot of trouble. Platform from the bottom, climb and shimmy at the far right, then dig and somehow find a way to get the group up to the exit? Or platform from the top and get over the traps? And how to hold back the masses without using too many skills? My solution to the second issue uses 2 Shimmiers and 2 Stoners; and leaves 3 skills spare, so maybe it's a backroute.
Level 2 "Deep Dark Mineshaft": with so few skills and options available, it should be easy to find the solution by a process of elimination. But the second advance lemming has to be timed just right to reverse the first and get in the right place for a faller from the stone to Bomb the trap without removing too much of the bridge.
Level 3 "Windy Well": A way down is needed for those lemmings from the top trapdoor. But with only 1 Miner, and no Blockers, most of the work has to come from below. There are 2 challenges here. One lemming from the bottom trapdoor has to be really economical in its use of Fencers and Stackers. And at the top, the bridging needed for all but the first 5 spawners prevents the early ones from reaching the shaft, which calls for an alternative way of getting them home.
Level 4 "Diamond Mine": the challenge here is to get 2 Climbers close together – but not too close – so one can be made a Stoner which becomes a platform for the other. The set-up makes this tricky to achieve within the time limit. I ended up with 8 seconds to spare.
Level 5 "Diabolical Run": a breather level. Trial and error identified which lemming had to be made the Digger so that the first could advance well ahead of the others.
Level 6 "Under The earth": this was tough. I thought I'd found a clever Builder-Stoner-Shimmier-Slider trick with the advance lemming, but then realised that being a Slider took that lemming to its doom. So it had to be repurposed and the trick replaced by something simpler.
Level 7 "Sacfrife": it took me a while to ensure that, of the lemmings rescued from the left pit, not a single one goes off to its doom on the left. In the end the solution was easier than I expected. BTW, not sure what the title means – Sacrifice?
Level 8 "Triple Trouble": skills to spare here. Initially I over-complicated things looking for a clever way of rescuing the bottom lemming that can't be made a Swimmer, when actually there is a simple way.
Level 9 "Rampage In Fossil Canyon": a level I struggled with. It's easy to save all but the Blocker, and set up the Blocker to head in the right direction once released. But saving the Blocker needs 4 of the 8 terrain-removing skills, and a Basher is also needed at the top. That leaves only 3 terrain-removing skills to get the crowd up to the bridge; frame-perfect precision and a bit of lateral thinking are needed for this.
Level 10 "ACT FAST!": relatively simple. I managed to save 1 more than the requirement, with a massive 0.24 seconds to spare.
Level 11 "Capital City Web Ville": I usually struggle with webs. This time, I had to decide whether to use one of the Shimmiers to halt a Miner, or use it to follow the first advance lemming – which turned out to be the right option. The Sliders come into play by allowing the advance pair to Bomb in exactly the right places. Then Miners or Diggers are used on the left side of the web to allow a handful to reach the right side where they can help free the group. Once this is worked out, it is straightforward to save 76 and get the talisman. And with a different approach to containing the crowd at the start, 77 can be saved.
Level 12 "Mole Miles": another breather level, and easy to get the talisman.
Level 13 "Extra Steps is Accetable": options are limited here, so it does not take too long to rule out some options and find the one that works.
Level 14 "Meeting Point": by far the most annoying level of the rank, for me. The strategy is clear, but the execution very difficult, with one Digger having to be cancelled by another, timed so the pit is deep enough that the 4th lemming cannot go to the right but not so deep that the crowd falls into the water. It took me ages to find the right combination of release rates, Digger selection and location, and Platformer timing. Though at least there was scope for some calculations to find the combination. Later on, a Basher-Platformer from the right and Basher from the left have to be synchronised perfectly, and this is purely hit and miss – the Platformer's final tile kept on being removed by the Basher from the left, even after that Basher had finished and become a Walker; why is a mystery.
Level 15 "Lagoon of Erruption": it took me a while to decide what route was best for the lemmings on the right. For those on the left, the issue was how to release 3 advance lemmings, suitably timed.
Level 16 "Boiling Climb": I enjoyed this level. Stoners have to be used in 4 different ways: to contain; to reverse, with a Slider; to redirect a Shimmier; and to bridge a gap.
Level 17 "Lemmings Dream Wonderland": another example of the required strategy being clear – because no alternative could be viable – but the execution difficult. It took me ages to achieve the pixel-perfect precision needed for this.
Level 18 "Rules of Freefall": as with quite a few of Master-88's levels, it pays to look very closely at the terrain. The Builder does more than just bridge the gap. I did not find a use for the Climber.
Level 19 "Hot As Loaf": another tough one, as you'd expect from the rank position. The first challenge was how to use the Slider and Shimmiers economically, via the Cloners, to forge an advance path. The second was to ensure the crowd all head left on exiting the shaft – easy enough to arrange with a Builder over the shaft so they can only enter the shaft from the right, but not so easy when that Builder is needed elsewhere.
Level 20 "Frigit Crusade": an enjoyable challenge to finish the rank. Also a very honest puzzle in the sense that the skills provided, plus careful consideration of the opportunity provided by the terrain, lead you to the solution, enabled by precise timing of Shimmiers exiting the pit.
Solutions attached.
I'll probably take a break from OYML before attempting the next rank.

OYMLr3_plukz.zip

MASTER-88

Nice Job. Levels Hot & Loaf there is two very different solution to go it. My and Armani solution. But both was challenge, so im not patch anything about it.

Level Meeting point was actually Armani idea. I did it orginal easier but Armani make its better. So i wanted use Armani strategy here. Thanks Armani with this. Its great trick.

BTW Capital City WEB Ville will includes 3 news talisman 1.01 version. There will be under 1 minute talisman when i update my pack. Also Bronze talisman 76% is changed 78%. Yes i break this level myself later when i public my pack.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

MASTER-88

Im not are check out this channel in few weeks. Is Step 4 goes too hard? ???

If you need some help about tricks or etc.. I´ll answer. Step 4 & 5 contains some unique stuffs all around.

Step 4 is still much easier overall. Step 5 is just Pure hell. :devil:  Its contains maybe most hardest lemmings levels you can ever imagine.  :evil:

Wish luck if anyone could beat this pack. Im not are make 1.01 version yet. I´ll work it. Its will at least patch few backroutes steps 1-3 and add some new talismans.

Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Plodderuk

I've returned to OYML after a diversion to Lemmings Cranium and Lemmings Unchartered to see if I could learn some new tricks - some amazing choreography there.
First, some tidying up. There were 2 levels in the second rank that I failed to complete originally. In level 1, I was just missing an obvious trick. In level 16, as well as the Stoner trick there was another common trick I overlooked. So here is a full set of replays.
OYMLr2full_plukz.zip
Now to the 4th rank 'Wicked Webroad.' I have looked at the first 10 levels. My score so far is 7 solved, 3 unsolved - levels 6, 8 & 9. Detailed comments on all 10:
Spoiler, Levels 1-10.
Level 1 "Rush Hours": a very difficult level to start off with. Needs knowledge of several tricks, some familiar to most NeoLemmix players, others less well known. I wasted some time with complicated manoeuvres at the bottom left before realising there was a simpler approach, and realising the importance of the web. I did not even think of trying for the talisman – managed to save the required 63 but needed 1 more minute and 3 more Miners than the limits set for the talisman.
Level 2 "Go Around Inferno": a much easier level. It's obvious where the Cloner has to be used. The challenge is to get through the obstacles using only 2 Bombers – this needed experimentation with the release rate and careful use of Climber.
Level 3 "Don't Let Walls Stop You": this needed a lot of thought and to work out how to save a Bomber, as it looks like you really need 3 or 4 but have only 2. In the end I turned to Master88's Miner-Cloner-Bomber trick – see https://www.lemmingsforums.net/index.php?topic=6303.75 post #77.
Level 4 "Climbers Escape shaft": another relatively easy level, even to unlock the talisman. The main challenge is to ensure that the brick to seal a gap is laid after the entire crowd have climbed past it but before they fall back down.
Level 5 "Offer a Helping Hand": it did not take too long to figure out the main elements of the required strategy. But it's the difficulty of execution that puts the level in this rank. The only way to access the exit is by using Builder plus Blocker, which obviously needs good synchronisation; but the two lemmings involved also have to be well synchronised for an earlier trick, and this leaves little opportunity for slightly advancing or delaying one of them between the two synchronisations. The clever design of this level means you have to think carefully about: how to route the 1st lemming so the 2nd can loop until its partner is ready to join it; how to set up the 2nd & 3rd lemmings so you can fine-tune their release to within 1 or 2 frames; and how to get some flexibility in the timing and location of the first synchronisation so you can adjust the timing of the Blocker's arrival relative to that of the Builder.
Level 6 "Agoraphobia": not yet solved. As far as I can see, both Platformers – as well as both Builders and a Stacker – are needed to rescue the crowd from splatting. This means that no Platformer is available to get over the traps, so the advance lemmings need an alternative route – which I have not yet found.
Level 7 "Strained Atmoshphere": an attractive puzzle. Some elements of the solution are clear immediately, but it took me a while to see where to deploy the Cloner and Shimmiers. In the end I was able to save 1 more than the requirement.   
Level 8 "Lemmings Are Grounded": not yet solved. I have not spent a lot of time on this, but at first sight it looks like more of each skill are needed. I am assuming that the solution involves an advance lemming going along the top, mining to the right and then being turned by a Blocker.
Level 9 "All Stepping Stones Don't Help": not yet solved. The title says it all. Besides the usual challenges, there are 2 problems I can't see a solution to. First, the top right 'stepping stone' has to be removed so lemmings can slide down the wall, but the Digger cannot slide, it just splats, even if I dig after reversing. Second, how to avoid the 3 non-climbers getting trapped in the trough to the left of the exit – the only solution I can see involves sacrificing 1 lemming, but all have to be saved.
Level 10 "Sky Bridge": I particularly enjoyed this puzzle. The biggest challenge is to combine compressing the group with reversing an advance lemming so it can build a bridge for fallers. After initially falling 1 short, I managed to save 1 more than the requirement.
So I'd appreciate a hint on level 9, and a steer on whether I'm making a false assumption for levels 6 & 8.
My solutions on the other 7 levels are attached.

OYMLr4_123457&10_plukz.zip

MASTER-88

Hey nice job. Yes Lemmings in grounded contains one special thing to beat and its quite unique trick and few others less unique ones.

About level 9 Step 4.


QuoteSo I'd appreciate a hint on level 9, and a steer on whether I'm making a false assumption for levels 6 & 8.
My solutions on the other 7 levels are attached.

Under Spoiler tags.

Level 9
Spoiler
yes there is not any real tricks beat this level, there is actually at least 2 different variation beat this. My and Armani route, if you want i might linked it completion solution, but recommend don´t watch it before you solved it yourself. Level 6 Agoraphobia. There is one trick which are aleready used Crane pack Chaos difficult, when you figured out it its not too hard, linked my completion solution Pm with you, but recommend don´t watch it before solved it yourself.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

MASTER-88

BTW If you are interested try toughest Lemmings level ever and yes im not lie. This level is INSANE HARD. Even Armani give it up and ask me change to other test player. Later he say it was genius but little bit too sharp.

But this level is super genius and super hard. Hardest level you will ever play

Step 5 Level 19 Decimation. Hardest lemmings level ever. If anyone can beat this level he/she is just PRO.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

Oh Yeah More Lemmings 100 Levels
https://www.lemmingsforums.net/index.php?topic=7311.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0