[STYLES] Updates to secondary animations for OG styles

Started by WillLem, December 30, 2025, 05:00:15 PM

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WillLem

In the style updates topic, I've suggested some updates to a handful of the trap animations from the OG styles. As requested by Icho, here is a list of the proposed updates with viewable comparisons:

ohno_bubble zapper trap has a pulsating electric 'glow' effect.

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ohno_rock chameleon trap has less frequent blink and more natural eye movements.

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ohno_rock weed trap looks like the original and bobs up and down.

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orig_crystal electric trap has an electric 'shine' effect.

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orig_dirt rock trap has fewer drips.

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Plus, here are Proxima's backgrounds (also included in the proposed update as optional background tiles):
Backgrounds
Indigo:


Amiga Blue:


Crystal Blue:


Red:


Brown:


Olive:


Purple:


IchoTolot

Here is my feedback!  :)


- The backgrounds I would say are all good alternatives!  :thumbsup:

For the secondary animations I would say that not all of them are straight upgrades:

- ohno_bubble zapper I would say makes the effect of the trap clearer!  :thumbsup:  Here.

- ohno_rock chameleon Looks more natural and also gets a  :thumbsup:

- ohno_rock weed trap I would classify as a downgrade. The bobs look more unnatural in my opinion and the old one looks more appealing.

- orig_crystal electric trap I would say is now unclearer and would prefer the old one. The electric static on top of it fits better and shows what to expect. I have a suggestion though: Combine the two! First a shine and then the static to finish it off.

- orig_dirt rock trap Here I am for keeping the frequency high! This is one of the more hidden traps and more frequent drips reduce the chance that the trap gets overlooked.

Proxima

My thoughts:

Strongly prefer the original bubble zapper; the rotating blades look cool, and unnecessary flashing is annoying.

New chameleon is good.

New weed is marginally better but neither is good. I'll have a go at making an alternative.

Same with the crystal trap, I think we can do better.

Agreed with Icho about the rock trap; I played through a level and the drip rate is not fast enough to be annoying, so no change was needed.

WillLem

Quote from: Proxima on Today at 03:23:21 AMStrongly prefer the original bubble zapper; the rotating blades look cool, and unnecessary flashing is annoying.

The rotating blades may look cool but they're also misleading. The trap is a zapper, not a blades trap. Icho seems to agree that the new animation is more appropriate for this.

If the flashing is annoying, we can slow it down, make it more gradual and perhaps less frequent.

Quote from: Proxima on Today at 03:23:21 AMNew weed is marginally better but neither is good. I'll have a go at making an alternative.

I probably agree here tbh. My main goal is to have the weed trap look like the original again, I find the NL-revised one scribbly-looking and nonsensical when combined with the actual trap animation itself.

If you can do better, please have at it. My only request would be to keep the vine aesthetic rather than the scribbly grass.

Quote from: Proxima on Today at 03:23:21 AMSame with the crystal trap, I think we can do better.

Again, agreed. I like Icho's idea of combining the two existing animations, but maybe something entirely different again could work better. I look forward to seeing what you come up with.