Another update to the Freezer skill has been implemented for 2.6.
It's an edge-case which is primarily a bugfix, but is also something of a new feature that has only been worth doing because we now have the Ballooner.
In 2.5.x, if a Freezer is assigned with their foot position below the bottom edge of the level, the Freezer lem immediately unfreezes and falls out of the bottom of the ice cube (the ice cube remains in place). This is because terrain is not rendered outside of the level borders, so there is nothing for the frozen lem to "stand" on; this satisfies one of the conditions for a lem to begin unfreezing, and so they go ahead and unfreeze.
As of 2.6, a Freezer in this position must now have at least 5px removed from the
top of the ice cube (this reduces to 4, 3, 2 and 1 if there is less than 5px of ice cube showing) in order for the lem to unfreeze, at which point they still fall from the bottom of the level...

...However! As of 2.6 we will also have the Ballooner skill, which can be assigned to the unfrozen lems in order to bring them back up into the level area.
All of this is, in practice, much simpler than it sounds and makes visual sense when you try it out. I might do a video demo at some point, since it showcases a unique feature of the Ballooner skill as well as the Freezer.
Implemented in Commit 48fd40208, with revisions in Commit 5f3c433bb.