OK, so you've opened an
orig_fire and/or
orig_marble and/or
ohno_bubble and/or
ohno_rock level in SuperLemmix to find that the original water graphics have been replaced with a default water graphic which appears slightly too high...
This is because orig_fire's water object is now a fire object re-tited "lava", and orig_marble's water object is also now a fire object re-titled "poison." The graphics themselves are identical, but lems will now burn rather than drown when coming into contact with them (which obviously means that Swimmers can no longer traverse them!). Similarly, ohno_bubble's water object is now called "blasticine" and ohno_rock's water object is now called "vinewater" - both are new trap objects which trigger different animations (exploder and vinetrapper, respectively).
To counter this, all of these styles now have a default water object included (which
can be traversed by Swimmers), but this will appear slightly out of place
in ported levels because of the difference in size between the water graphics.
Not to worry, it's a quick and easy fix which can be applied to all fire, marble, bubble and rock levels in one go:
(
Note that this fix will not work for levels which require Swimmers to be able to cross the water - apologies for any inconvenience caused by this, but in these cases it's best just to edit the levels manually. The following will work if the water objects are meant to be non-traversable, or if the level doesn't contain Swimmers):
Method 1: Use the SLX QuickMod Tool to modify all water objects in an entire pack.Or,
Method 2:
1) If you haven't already,
download Notepad++2)
Ensure that you have a backup of the levels that you want to change, in case anything goes wrong with the following procedure
3) Place the folder with the levels you want to change into the SuperLemmix/levels directory -
DO NOT perform this procedure with levels in the NeoLemmix directory4) Open Notepad++ and navigate to Search > Find in Files (Ctrl + Shift + F)
5) In "Find what", type or copypaste the following (note the 3 spaces between "\n" and "PIECE"):
STYLE orig_fire\r\n PIECE water6) In "Replace With", type or copypaste the following:
STYLE orig_fire\r\n PIECE lava7) In "Filters", type the following:
.nxlv8) In "Directory", click the button with the 3 dots [...] and browse to the folder containing the levels you want to change (it should be in your SuperLemmix/levels directory, as per step 2)
9) Under "Search Mode" (at the bottom of the form), check 'Regular Expression'
10) At the right of the form, make sure that 'In all subfolders' and 'In hidden folders' are checked
The form should now look like this:
11) Hit [Replace in Files] and wait for the process to complete (it should only take a few seconds)
12) Open one of the relevant fire levels, and you should see that the water object has been replaced by a lava object (which is identical to the original orig_fire water object)
13) Repeat the first 11 steps but type
'orig_marble' instead of 'orig_fire' in steps 4 & 5, and
'poison' instead of 'lava' in step 5.
13b) Repeat the first 11 steps but type
'ohno_bubble' instead of 'orig_fire' in steps 4 & 5, and
'blasticine' instead of 'lava' in step 5.
13c) Repeat the first 11 steps but type
'ohno_rock' instead of 'orig_fire' in steps 4 & 5, and
'vinewater' instead of 'lava' in step 5.
14) Open one of the relevant marble/bubble/rock levels, and you should see that the water object has been replaced by a poison object (which is identical to the original water object from the relevant style)
All done!