Author Topic: [SLX] Include graphic sound cues from WinLemm  (Read 167 times)

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Offline jkapp76

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[SLX] Include graphic sound cues from WinLemm
« on: March 14, 2023, 03:44:22 AM »
I would love to see the graphic sound cues from lemmings 95. This would allow deaf people to know when the builder was laying his last 3 bricks. (and they're really cool to see)

These images are included in the 95 version. And the (super lemmini too) fork has these and even created a couple extras I believe.
« Last Edit: March 19, 2023, 09:24:09 PM by WillLem »
...Jeremy Kapp

Offline Will

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Re: [SLX] Include graphic sound cues from WinLemm
« Reply #1 on: March 15, 2023, 12:25:13 AM »
Yeah, this is something I can look at adding, for sure.

I'd need some help with it, code-wise. Although the changes I've made to SLX so far might make it look like I'm capable enough of doing pretty much anything, a lot of it has only involved tweaking existing code (or adding old removed code back in). Writing in brand new features is still a little bit beyond me.

I am enjoying learning, though! Plus, the more features I successfully implement, the more I'll want to continue adding in other stuff that people want, so... watch this space :)

---

Thinking about this some more, what do people think of the idea of having more picture/animation-based sound cues (rather than words), in order to further optimise the accessibility potential? Here's an example:

« Last Edit: March 19, 2023, 09:24:21 PM by WillLem »

Offline Simon

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Re: [SLX] Include graphic sound cues from WinLemm
« Reply #2 on: March 15, 2023, 05:32:35 AM »
Very good, and all our games should do it.

-- Simon
« Last Edit: March 19, 2023, 09:24:30 PM by WillLem »

Offline jkapp76

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Re: [SLX] Include graphic sound cues from WinLemm
« Reply #3 on: March 18, 2023, 12:46:27 AM »
I like the idea of adding more visual cues to complete the accessability features. But I really like the original text cues too. I think the best option would be to use the originals but create some new ones like you show here.

A good cue for when a distant lemming falls to his death would be nice...
« Last Edit: March 19, 2023, 09:24:41 PM by WillLem »
...Jeremy Kapp

Offline mobius

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Re: [SLX] Include graphic sound cues from WinLemm
« Reply #4 on: March 20, 2023, 12:12:51 AM »
Yeah, this is something I can look at adding, for sure.

I'd need some help with it, code-wise. Although the changes I've made to SLX so far might make it look like I'm capable enough of doing pretty much anything, a lot of it has only involved tweaking existing code (or adding old removed code back in). Writing in brand new features is still a little bit beyond me.

I am enjoying learning, though! Plus, the more features I successfully implement, the more I'll want to continue adding in other stuff that people want, so... watch this space :)

---

Thinking about this some more, what do people think of the idea of having more picture/animation-based sound cues (rather than words), in order to further optimise the accessibility potential? Here's an example:



I like that idea, over the words in win95, which I always found a bit silly-looking.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline jkapp76

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Re: [SLX] Include graphic sound cues from WinLemm
« Reply #5 on: March 20, 2023, 03:07:35 AM »
I like the look of these non-text cues too. But the Yippie, and No! and maybe others seem to require text. Maybe not?

Here's all the cue images...
Here's also a version of the above pic with the text label... "Chink". The text version is much more visible.
« Last Edit: March 21, 2023, 02:50:59 AM by jkapp76 »
...Jeremy Kapp