Author Topic: [BUG][PLAYER] Portal receive point being calculated incorrectly  (Read 3725 times)

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Offline namida

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On the included portal object in namida_systemtest, the result is the receive point being 1 pixel further to the right than it should be. (Workaround for this in the meantime is to move all portals where this positioning is critical, eg. portals that receive lemmings who are climbing / sliding, one pixel to the left.)

Untested how flipped portals are affected and what the exact cause / impacts are, beyond the observed effects on the sample object.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG][PLAYER] Portal receive point being calculated incorrectly
« Reply #1 on: November 03, 2022, 05:30:53 AM »
Confirmed that flipped portals do not differ from non-flipped ones in terms of this bug.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG][PLAYER] Portal receive point being calculated incorrectly
« Reply #2 on: July 07, 2023, 01:29:07 AM »
Fixed in commit 88b5a66. Just a missing -1.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)