NeoLemmix > Engine Bugs / Suggestions

[Bug][Player]Issues involving Transparent Terrain

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GigaLem:
The first issue involved grouping, when the terrain is grouped in Editor like below


The player instead decides to render it like this


The other issue, overlaying a transparent piece on steel, I don't know weather or not to count this as a bug but it does carry the properties of when a destructible terrain piece is overlayed on steel, all the contents of that piece can be destroyed, I guess it doesn't count as a bug since the terrain is functioning correctly, but at the same time well...

namida:
The editor does not handle semitransparent terrain properly. This is a known issue but hard to resolve with how the editor is written.

GigaLem:

--- Quote from: namida on November 16, 2022, 03:46:22 AM ---The editor does not handle semitransparent terrain properly. This is a known issue but hard to resolve with how the editor is written.

--- End quote ---
Well I knew about the semitransparency problem, but what about the grouping of semitransparent pieces? The other pieces were used to show a example of piece I used.
Why does the grouping for semitransparent pieces result in what's seen in the player?

namida:
I'd have to look into it more closely - haven't had a chance to do so yet. Can you post a pic of them in the player (not grouped) to compare, or tell me which style / pieces these are? Or post a sample level?

GigaLem:

The set being used is early in production, a finished version of the set will be featured in FM22

But since it's needed to investigate the issue, I'll supply the version being used just extract in the styles folder

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