Other Lemmings Projects > Closed Loap Bugs / Suggestions

DireKrow's missing feature list

<< < (3/4) > >>

namida:

--- Quote ---- Main menu.
--- End quote ---

Implemented in commit 321c524.

namida:
Made some more improvements to the level selection yesterday. It still lacks scrolling (instead, splitting over two columns, and just can't handle more levels than can fit on two columns), but it now turns the mouse-overed level title / folder white much like L3D itself does.

namida:
Minimap has been implemented over several commits (in the wip/minimap branch) and merged into the master branch in commit 1e33ecc, for inclusion in the V0.0.21.0 update.

The following commit, cd7595a, makes the minimap hide/show setting carry over between levels, and even between sessions. Unlike in L3D, it cannot be toggled during a level that disables the minimap (L3D would still toggle the visible/hidden setting when the red button in the corner was clicked, even though the minimap would remain hidden if the level disabled it - Loap does not do this, and does not even show the button on minimap-disabled levels).

namida:
Mass replay check has been implemented over several commits (in the wip/mass-replay-check branch) and merged into the master branch in commit f4f9261, for inclusion in the V0.0.23.0 update.

namida:
The remaining things at this point are:

Hotkey menu - I'm hoping to do this for the next update. Been tossing ideas around and have a fair idea of how I'll do it, it's mostly just about actually doing it now.
Go to next shrugger button. - Should be relatively simple to implement, no reason not to look at it soon.
Hilighting currently selected lemming on hover. / Changing climber/floater/etc's color. - Grouped these together as the hard part here is the recoloring code; everything else is trivial. Unfortunately, on-the-fly recoloring isn't nearly as easy with MonoGame's graphics as it is with Graphics32 (library used in NeoLemmix). Proportionally changing RGBA values for an entire sprite is easy enough, but the "search-and-replace" type functionality NL uses for these features is not so easy, even without accounting for the higher complexity in terms of colors used in L3D graphics compared to the DOS sprites NL uses. Given that, I wouldn't consider this too likely to happen.
Clear physics mode equivalent. - This would be nice to have eventually.
Insert mode and replay editor. - Insert mode is easy enough. Replay editor on the other hand would be a lot of work, especially given that Loap can't make use of Windows forms like NL does for that kind of menu. However, possibly a "suspend mode" that can be toggled similar to insert mode, which while active, any replay assignments that would occur are cancelled.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version