Author Topic: [DISC][PLAYER] Sound effects for new objects  (Read 371 times)

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Offline namida

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[DISC][PLAYER] Sound effects for new objects
« on: December 10, 2021, 10:35:56 PM »
Current sound effects are placeholders. Let's talk about what might be suitable to replace them with.
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Offline WillLem

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Re: [DISC][PLAYER] Sound effects for new objects
« Reply #1 on: December 13, 2021, 04:55:30 AM »
A lot of this will depend on the appearance of the objects. The portal in particular lends itself to quite a wide variety of design concepts.

Maybe it will be easier to find a sound once a visual design has been more or less decided upon for each object. Here's what I'd suggest for each:

Assigner/de-assigner: archway with a circular emblem at the top, upon which the relevant skill appears. This could have any number of electronic-style sounds, but I definitely like namida's idea of the sounds being equal and opposite, so that the de-assigner's sound is essentially a reverse of the assigner's.

De-neutraliser: an egg-shaped pod big enough for a lemming to step into. I imagine this having a "scanner" sound followed by a microwave-like "ding" - I'd suggest that both of these sounds be fairly soft and un-intrusive, since multiple lems are meant to be able to use the pod and it could get quite noisy.

Portal: my own preference for portal design is some sort of swirling vortex. This sound could be a soft "swoosh" or similar, I'm thinking unpitched white noise essentially. Again though, the sound here depends so much on what is decided upon to be the appearance of the default portal.

Having said all this, maybe the sounds could come first and the visual appearance be decided upon second. This may result in some interesting designs! :lemcat:

Offline namida

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Re: [DISC][PLAYER] Sound effects for new objects
« Reply #2 on: December 13, 2021, 05:08:11 AM »
In order to reduce the burden of having to make the perfect decision now, I'm going to make a decision about reviewing these. Specifically - whatever sound effects are picked now, we'll review them and possibly change them in NL 12.16.X (or if for any reason the skills get brought forward / delayed to a version other than 12.14.X, then two major versions after they're introduced).
My Lemmings projects
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3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline WillLem

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Re: [DISC][PLAYER] Sound effects for new objects
« Reply #3 on: December 14, 2021, 05:47:49 PM »
In order to reduce the burden of having to make the perfect decision now ... whatever sound effects are picked now, we'll review them

Good shout :thumbsup:

I'd like to get some other input from people before I do anything sound-wise. I do have a few ideas (detailed above), but maybe someone already has something ready-to-go, or has other ideas which might be more suitable as a starting point?

In any case, discussion around this is a good idea since people do seem to have quite strong views about the sounds. I'm guessing most people will be happy with pretty much anything as long as it's not too loud, harsh or otherwise obtrusive.

With most (all?) of the new objects being "multiple-lem-compatible," there is the potential for whatever sound effect is used to play again and again in quick succession, which can cause a bit of a sonic mess. This is also worth considering.

Re: [DISC][PLAYER] Sound effects for new objects
« Reply #4 on: January 12, 2022, 11:26:48 PM »
For the portal in particular, I think either one of the teleporter sounds from PS3 Lemmings could work pretty well. I've attached them below. I think I'm leaning more toward number two, since it's more of a swoosh sound like WillLem mentioned, and I could see #1 being a bit annoying/grating. But I could see either one working.