Author Topic: Level Design Contest #24 - Playing Phase (Discussion Topic)  (Read 2785 times)

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Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #60 on: November 22, 2021, 03:47:57 PM »
Sadly, I have to disqualify a level due to violation of rule 1c (https://www.lemmingsforums.net/index.php?topic=2246.0):

Eric Derkovits's "Save Me Once More"


I was made aware that said level had a public prior release in "Angry Lemmings" as "Mayhem 29": https://www.lemmingsforums.net/index.php?topic=4965.msg90037#msg90037

There were some changes: The decorations changed, buttons, traps and extra steel were introduced, but it shares the exact same skillset and general layout and apart from the decoration changes the changes fell more like backroute fixes.

As a result:

I will leave the level inside the contest pack, but it won't be accounted for in the voting.

Sorry for only catching this only now and not before the start of the playing phase, but sadly I cannot know + remember every single level in every pack release.

Thanks to the person who made me aware of this and sorry for the inconveniance.

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #61 on: November 22, 2021, 05:22:36 PM »
Due to a personal request I also removed the level from the pack now.

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #62 on: November 24, 2021, 03:28:34 PM »
As things seem to slow down a bit, I will try and record my playthrough of the contest levels this weekend. :)

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #63 on: November 28, 2021, 04:29:13 PM »
Alright here is my playthrough of all contest levels. :)

Videos will be released in about 1 hr 30 min (6 pm UTC).

Rule 1: https://youtu.be/CuKf_YHQyZo

Rule 2 Part 1: https://youtu.be/h8_73xvOwUo

Rule 2 Part 2: https://youtu.be/7dLYZqJxiQs

Rule 3 Part 1: https://youtu.be/qgJAjiISFhM

Rule 3 Part 2: https://youtu.be/bVNBYRtit2o

Icho's Own Levels: https://youtu.be/D_7IY72GoC0

Replays are also attached! :)

One remark regarding KingShadows R2 level (the library one):

It seems the level unintentionally uses a currently bugged slider mechanic. This will be patched out with the next big NL release.

It revolves around a slider not turning around after an attempted slide at the edge of a builder, because the gap in which he should go into is quite small and right above the ground.

See the following topic for details: https://www.lemmingsforums.net/index.php?topic=5826.0

I also highlighted and explained in the video how to easily fix this by extending/moving a few terrain pieces by a couple of pixels. So no big hassle fixing this. ;)

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #64 on: November 28, 2021, 07:00:46 PM »
I've patched my levels again, removing backroutes as well as fixing my R2 level so that it should (hopefully) work with future NL releases.

Offline kaywhyn

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #65 on: November 28, 2021, 09:35:01 PM »
@Icho

R1: The first solution is indeed 100% intended, the second one is a backroute as you correctly guessed. For V3, I added some terrain to block off what you did at the end :P A confirmation that you can't do what you did in your backroute solution in this new version would be nice ;)

Spoiler (click to show/hide)

R2: Your solution is 100% intended. Well done! :thumbsup: I am curious if you think this is a hard level despite the pickups, though ???

Spoiler (click to show/hide)

R3: Acceptable solution. As you might had guessed, this is an open-ended level, so I will accept almost any solution here,

Spoiler (click to show/hide)

The level title is a reference to Insane Steve's level "The Annoying 1-Pixel Gap," as if you are provided even 1 builder it will be an automatic solve by simply building over the gap due to how the entrance and exit are on opposite sides of the gap. Thus, it is a no builders level. The rule here was "make a level with no constructive skills, i.e, no builders, platformers, and stackers." I decided to make a level with a similar concept, just with about half the amount of each skill. Only thing is that it's not exactly on the floor, as it's in the air, and so the title doesn't quite fit here :laugh:

This was originally a 5-of-everything level, similar to your Temple of Escher level from a few contests ago, but based on feedback I got from Armani I decided to reduce it to a 4-of-everything. In this way, there isn't as much degrees of freedom that the former skillset allows while increasing the challenge somewhat. There are ways to save plenty of skills on this level.

Yes, I agree with you that the Dirt tileset is one of the harder ones to work with, especially in regards to making levels look nice with it. Even by my admittance I don't like the appearance, as it looks quite bare without all the grass, roots, and bones, for example. At the same time, I did hastily put the level together, and at some point I got annoyed with putting in the decoration, so that's on me there :P 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Apjjm

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #66 on: November 29, 2021, 01:01:55 AM »
I did a bit of an impromptu stream and had a go at the Rule 1 Levels and was able to solve 4 of 5 so far. I enjoyed all the levels I played so great job :thumbsup:

Lemmings In a Rave - Armani
Spoiler (click to show/hide)

Starstruck - Ichotolot (not solved yet)
Spoiler (click to show/hide)

OttoLicho's Sprudel Squires - Kingshadow3
Spoiler (click to show/hide)

And now, the Incredible Shimmier - The Tomato Watcher
Spoiler (click to show/hide)

Shimmier Lab Rules - Kaywhyn
Spoiler (click to show/hide)
My Level Packs: Quartet

Offline kaywhyn

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #67 on: November 29, 2021, 01:23:50 AM »
@Apjjm Your solution is 100% intended. Nice job! :thumbsup: I'm happy to hear that you enjoyed this level. I only wish I had been able to see the entire stream live when you were playing it. If it's still available later, I'll likely take a look.

Spoiler (click to show/hide)

Regarding Icho's R1, yea, from my pre-testing of his levels, I found it to be a difficult one, but his hardest one is his R2. Again, I didn't see any of your attempt at his R1, so I can't see how far or how close you were in getting it solved. Nevertheless, the fact that you solved every R1 except for one is quite impressive. Very well done! :thumbsup: Looks like you haven't lost touch for one bit in your solving prowess :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #68 on: November 29, 2021, 01:43:59 AM »
@ichotolot

R1-backroute / R2-100%intended :thumbsup: / R3-100%intended for Red solution and close enough for Green solution :thumbsup:

R1 : The laserer have to be used in more useful and creative way :( Hopefully this updated will be able to enforce that.
R2 : 100% intended ;) I watched the vids and it seems like you figure out the solution even before you actually tried the level! Impressive logical deduction as always! :thumbsup:
R3 : Red solution is perfectly intended. You used every skill in correct position and timing! Green solution is acceptable. Your solution is identical to kaywhyn's. My solution include clumping up the two lemmings to pass the trap and you managed to solve the level with out doing that hence you was able to save one more than required.



@Apjjm
Wow you successfully ignore the entire bottom part of the level :lem-mindblown:
No! I cannot allow that :XD:

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #69 on: November 29, 2021, 04:08:02 PM »
@Armani

I mentioned in the very first part that this time I took like 5-15 mins to take a look at and think about every level before recording. Not playing but just messure out the situation and plan a bit. This way there is less "downtime" in my playthrough. Especially with many hard levels it will otherwise turn out to be quite a lengthy drawn-out series. ;)

And especially in your R2 this has helped a lot!

Examples:
Spoiler (click to show/hide)



Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #70 on: November 29, 2021, 06:51:33 PM »
I've updated my rule 1 again.

Offline Apjjm

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #71 on: November 30, 2021, 02:09:42 AM »
Had a play through the first 5 levels of rule 2, some first impressions:

Gotta Swim Fast - Armani (solved)
Spoiler (click to show/hide)

Violent Changes - IchoTolot (not solved)
Spoiler (click to show/hide)

Silence in the library - Kingshadow3 (not solved)
Spoiler (click to show/hide)

BoLEMian RhapsoLEMdy - Mantha16 (solved)
Spoiler (click to show/hide)

Aerial Antics - NieSch (almost solved)
Spoiler (click to show/hide)
My Level Packs: Quartet

Offline Armani

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #72 on: November 30, 2021, 04:01:02 AM »
@Apjjm

That's a slight variation of the intended solution well done :thumbsup:
You can compare your solution to mine. See the attachment ;)
Spoiler (click to show/hide)

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #73 on: November 30, 2021, 05:38:45 PM »
I got some resolves for all the updated levels here. ;)

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #74 on: November 30, 2021, 06:31:03 PM »
@IchoTolot

For Rule 1 and 2. The resolves are acceptable ones. My rule 2 has a few cases where skills can be used interchangeably.

For Rule 3, I've changed the shape of the Robot Clown heads so it shouldn't be possible to get over them anymore.