Sports 6 - I think that's my fault for not making it obvious that the pole vault is done at the start...although that cheesy backroute is still there too. I think I can sort it though.
Sports 7 - There appears to be several solutions for each puzzle in there...some I can block, others I can't. (at least I can preserve the main puzzle, ie. the pole vault)
And now onto the next build:
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Version 13.9 has been released
====================Sports 5 (Dynamic Duo) - lengthened the runner pit near the end and added a block to ensure that the climber has to go through first. Also -3 shimmiers, to prevent both lemmings from jumping there & back across the water. (these measures should make it a bit tighter)
Sports 6 (A Mountain to Climb) - reworked the top area, to make the opening puzzle more obvious. Also added metal down the shaft to fix a backroute.
Sports 7 (The Gulf in Class) - slight changes to the first 2 areas, to disable and re-enable certain solutions.
Shadow 10 (Pockets of Resistance) - slightly enlarged the central building and lined it with metal, to fix a very clever backroute. Also shortened the hanging building and moved the clouds to maintain the gap.
Cavelem 2 (Land vs. Sea vs. Air) - added metal to the top ledge, put a hole in the basin, changed a few skills to prevent backroutes.
Cavelem 4 (Ruined Temple) - removed some rock at the temple exit, -2 builders, +1 stacker. (this increases the difficulty slightly)
Cavelem 5 (Lem of the Dump) - more changes to prevent shortcutting.
Space 8 (Beam Me Somewhere Shotty) - removed the airlock by the trapdoor, -2 builders, +1 glue pourer. (this makes it more difficult and more appropriate for it's slot)
Space 9 (Space Glue Factory) - minor terrain changes for easier execution.
Polar 2 (Piste Off) - added metal underneath the top area and reworked the bottom to fix backroutes.
Polar 3 (Icy Races) - replaced the leftmost water with a pit and slope, +1 flamethrower, -1 stacker. (changing the solution slightly)