Author Topic: [Lemmings 2] Tribes of Steel - WIP Thread (12 tribes complete, needs testing)  (Read 10123 times)

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Offline Ste Woz Ere

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And now onto the next build:

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Version 13.9 has been released
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Sports 5 (Dynamic Duo) - lengthened the runner pit near the end and added a block to ensure that the climber has to go through first. Also -3 shimmiers, to prevent both lemmings from jumping there & back across the water. (these measures should make it a bit tighter)
Sports 6 (A Mountain to Climb) - reworked the top area, to make the opening puzzle more obvious. Also added metal down the shaft to fix a backroute.
Sports 7 (The Gulf in Class) - slight changes to the first 2 areas, to disable and re-enable certain solutions.

Shadow 10 (Pockets of Resistance) - slightly enlarged the central building and lined it with metal, to fix a very clever backroute. Also shortened the hanging building and moved the clouds to maintain the gap.

Cavelem 2 (Land vs. Sea vs. Air) - added metal to the top ledge, put a hole in the basin, changed a few skills to prevent backroutes.
Cavelem 4 (Ruined Temple) - removed some rock at the temple exit, -2 builders, +1 stacker.  (this increases the difficulty slightly)
Cavelem 5 (Lem of the Dump) - more changes to prevent shortcutting.

Space 8 (Beam Me Somewhere Shotty) - removed the airlock by the trapdoor, -2 builders, +1 glue pourer. (this makes it more difficult and more appropriate for it's slot)
Space 9 (Space Glue Factory) - minor terrain changes for easier execution.

Polar 2 (Piste Off) - added metal underneath the top area and reworked the bottom to fix backroutes.
Polar 3 (Icy Races) - replaced the leftmost water with a pit and slope, +1 flamethrower, -1 stacker. (changing the solution slightly)
« Last Edit: August 02, 2022, 11:00:00 PM by Ste Woz Ere »
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!


Offline Ste Woz Ere

  • Posts: 59
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Spoiler (click to show/hide)
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!

Offline Ste Woz Ere

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Re: [Lemmings 2] Tribes of Steel - WIP Thread (12 tribes complete, needs testing)
« Reply #63 on: September 04, 2022, 10:21:41 PM »
Time for a new build, with various random things:

====================
Version 13.10 has been released
====================


Highland 10 (Ten Brown Barrels) - shortened all the ledges down the centre, to prevent ropes from reaching across to any of them above the exit ledge.

Circus 10 (Deca-Dance) - moved some terrain up/down and added some metal, in order to add a 2nd twister.

Classic 3 (A Race of Halves) - extended the metal block near the exit downwards, to fix a backroute.

Medieval 3 (Hack & Slash) - removed an erronious trapdoor. (ugh)
Medieval 9 (Tower of Maidens) - removed a fencer and 2 rollers.
Medieval 10 (The Siege of Lemcastle) - reduced platformers & stackers to 3 each. Added 4 miners, 5 archers and some wooden blocks, as a result. (unfortunately this makes the level even harder, but it was the only way to prevent bridging all the way across to the castle)

Egyptian 6 (Tomb of Ikea) - added metal to the ledges in the puzzle area. (it was possible to backroute after the stomper was added)
Egyptian 9 (The Plunger's Tomb) - added metal to fix a very clever backroute. (that I found myself)

Outdoor 2 (Race for Life) - added more metal above the exit.
Outdoor 6 (Not Mushroom Out There) - changed the face plant at the bottom, so it can't be blown up anymore.

Beach 3 (Fall & Rise of Reg Lemmy) - moved the small clam ledge up a bit. (possible glider backroute)
Beach 4 (Everybody Do the Flop!) - reverted the previous change to the sand pile at the foot of the cliff.
Beach 6 (Little Fluffy Clouds) - removed a couple of skills, to tighten the management even more.
Beach 7 (Beach Hut BBQ) - extended the metal on the slope all the way down to the water. (to fix a backroute that starts by the exit)
Beach 8 (Sandy Cove) - removed an erronious test trapdoor. (ugh)

Sports 3 (Letting Off Steam) - lowered part of the bottom section, as the fencer could get up unaided before.
Sports 8 (Switcheroo) - added a metal block to prevent the miner from finishing up too high.
Sports 9 (Remote Control) - altered the top section and -1 rock climber, to make the runner mandatory.

Shadow 6 (Scraping the Sky) - added a small block to the upward indoor section. (it was still possible to backroute)
Shadow 10 (Pockets of Resistance) - moved the top right trapdoor back to it's proper location. (ugh)

Space 8 (Beam Me Somewhere Shotty) - removed 2 builders, after discovering they weren't needed to go over the purple teleporter.

Polar 8 (The Crevasse) - added metal to the thinnest section (another self-discovered backroute fix) and a new puzzle to the bottom section. (the level wasn't really hard enough)

« Last Edit: September 24, 2022, 11:08:12 PM by Ste Woz Ere »
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!