Author Topic: [Lemmings 2] Tribes of Steel - WIP Thread (12 tribes complete, needs testing)  (Read 7205 times)

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Offline Ste Woz Ere

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Great to hear from you again:

Spoiler (click to show/hide)

The more I think about it though, the more I think I've actually made this harder than QFK2 - and that's just on the puzzles. (not counting the larger level sizes and skill counts)
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!

Offline kieranmillar

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Here's part 10. I didn't look at your comments before recording this, in fact I've only just seen them.

https://youtu.be/mvgAA9m7KdY

This pack continues to be excellent and a lot of fun. Is it harder than QFK2? I have no idea, I am a poor judge of the difficulty of my own levels, but for sure this pack is quite tough. But I think it's a good difficulty level so far.


Offline Ste Woz Ere

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Nice vids of Shadow so far.  It was one of my favourite tribes to make, due to the setting and the skillset. (the bomber being a lot more flexible than I originally thought, which compensates for having just explosions to tunnel with)

Anyway, onto some notes:

Spoiler (click to show/hide)

And this leads onto a new build - please use this one, as it contains fixes to the remaining Shadow levels. (which you are about to play)

====================
Version 13.6 has been released
====================


Sports 2 (The Stadium Underbelly) - reworked some areas (notably around the trapdoor), changed some skill amounts.
Sports 5 (Dynamic Duo) - reworked the start area to remove the chance of breaking the main concept.
Sports 7 (The Gulf in Class) - reworked the first area, changed some skill amounts.
Sports 8 (Switcheroo) - reworked the bottom left corner and added some skills, altered the release rate. (it was still possible to break the main concept)
Shadow 2 (Urban Gymnastics) - moved the postbox to the right, removed a brick near the weird pit, +1 filler.
Shadow 3 (Filling Station) - removed a few bricks from under the 2nd trap tunnel. (backroute fix)
Shadow 4 (Air Raid) - extended the metal dividers between the underground trapdoors. (backroute fix)
Shadow 5 (Water Works) - added a long metal strip between the two trapdoor areas. (backroute fix)
Shadow 6 (Scraping the Sky) - partly reworked the area around the thin shaft and traps. (backroute fix)
Shadow 8 (Production Line) - added 2 exits, removed some scenery and all the bazookas, +3 bombers. (it was still possible to break the main puzzle)
Shadow 9 (Mission: Impassible) - restored the bazookas, there are now 12 of each explosion.
Shadow 10 (Pockets of Resistance) - carved out a niche in the central shaft, to ensure that no rock climbers can escape. Also +5 bombers, as it was a little too tight.
« Last Edit: June 12, 2022, 09:03:05 PM by Ste Woz Ere »
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!

Offline geoo

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I played Outdoor and Beach (except for Beach 1, because for some reason there was a different level there): https://www.youtube.com/playlist?list=PLJNO01n86P6LXjn6NNxy1EYVWc9LtCYFu
A lot of backroutes again, I think.

As for comparing to QFK2, I think the execution is harder here, but finding the solutions is a bit easier because the levels tend to be a bit more open-ended. Then again, I'm mostly finding backroutes so far, so maybe once they are fixed, it'll be a bit harder.

Offline geoo

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Also played through the Sports tribe now, that was definitely one of my favourites so far.

Offline Ste Woz Ere

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Really appreciate this guys, thanks a lot. :)

I was about to do another update with Outdoor/Beach fixes, now I shall hold off until I've seen the Sports video.

(btw, I checked the 13.6 zipfile and Beach 1 is fine...it must be because the editor uses that level slot and something got corrupted)
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!

Offline Ste Woz Ere

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Nice videos. Outdoor does seem broken in places, and Beach seems to be made of cheese rather than sand. I actually think Sports is one of the hardest tribes in the pack, so glad to hear you enjoyed it.

Spoiler (click to show/hide)

And this leads onto a new build with many changes:

====================
Version 13.7 has been released
====================


Outdoor 2 (Race for Life) - extended the metal above the exit. (to match the metal below)
Outdoor 3 (Under the Growth) - replaced the fence post by the flicker with a metal block.
Outdoor 4 (In Order: Down, Along, Up) - added some metal under the trapdoor area. (safer CC)
Outdoor 6 (Not Mushroom Out There) - replaced the mushroom by the flicker with a metal block.
Outdoor 7 (The Irrigation Pond) - lowered the tree down a touch. (to prevent ballooning directly out)
Outdoor 8 (Sinkhole Rescue Team) - redesigned the middle, removed the 2nd trapdoor, raised the exits, altered some skill amounts.
Outdoor 9 (Swamp Thing) - removed the long vine sticking out of the tree on the left side.
Outdoor 10 (The Plantshaft) - redesigned the buried trapdoor near the exit.

Beach 2 (The Sand Pit) - extended the pit to prevent it being cheesed.
Beach 3 (Fall & Rise of Reg Lemmy) - added a metal block to prevent it being cheesed.
Beach 4 (Everybody Do the Flop!) - raised a ledge up to prevent it being cheesed.
Beach 6 (Little Fluffy Clouds) - removed a little cloud to prevent it being cheesed. Also extended the cloud below the trapdoor, -1 diver, +3 flamethrowers. (a little bit of skill management going in there)
Beach 7 (Beach Hut BBQ) - added another column of beach huts to the left trapdoor to prevent it being cheesed.
Beach 8 (Sandy Cove) - some alterations to the cave itself. Also +2 surfers.
Beach 9 (Dune Climbing Contest) - added some sand and 1 platformer, to make the CC easier.
Beach 10 (Artificial Resort) - added 1 platformer, to make the CC in that area easier. (there was enough sand already)

Sports 2 (The Stadium Underbelly) - slight rework of the trapdoor area (again), this time adding a wall and 2 rock climbers.
Sports 3 (Letting off Steam) - removed the scenery-only steam jets, and added a slight visual clue for the valve.
Sports 4 (Hold the Line) - reduced fencers and archers to 1, miners by 1, added a few shimmiers and tweaked a couple of areas.
Sports 5 (Dynamic Duo) - removed a fencer, as it was the only way to preserve the main concept. (unfortunately that means you now have to fence the right way, but pausing always seems to work)
Sports 6 (A Mountain to Climb) - carved a metal-floored path under the valves, added wedges to enable a rock climber to get up to the top area. (instead of mining down from the valves)
Sports 7 (The Gulf in Class) - altered the ceilings to prevent shimmiers from crossing. (so many great solutions in this tribe, that I have to remove one to protect another)
Sports 8 (Switcheroo) - many alterations to many parts of the level. (it was quite hard to fix this one)
Sports 9 (Remote Control) - +1 min.
Sports 10 (Mastered Doubles) - lowered the top of the pipe area (including the exit) down a touch, for easier execution. Also +5 miners for flexibility.
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!

Offline kieranmillar

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Part 12. Will I finish Shadow Tribe in this video? You'll need to watch to find out!
https://youtu.be/3OAUlmet1zU

Offline Ste Woz Ere

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Didn't expect that:

Spoiler (click to show/hide)
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!

Offline Ste Woz Ere

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Another new build - after fixing a Shadow backroute, I decided to check over the last 3 tribes - just in case anything was wrong. And it was:

====================
Version 13.8 has been released
====================


Shadow 9 (Mission: Impassible) - replaced the gate with metal blocks, leaving only a thin shaft for the rock climber.

Cavelem 5 (Lem of the Dump) - some slight alterations to terrain and skill counts, to prevent any form of CC.
Cavelem 6 (Last Rule of Bash Club) - slightly reduced the skill counts.
Cavelem 7 (The Lemcave) - added some more metal across the top of the cave.

Space 3 (Magno Force) - swapped with L4, weird pit edges removed and renamed "Alien Hideout".
Space 4 (Orbital Bombardment) - swapped with L3.
Space 6 (Laser Quest) - complete redesign of the middle, it's now puzzly instead of pure execution. Skills altered a bit too, and swapped with L7 due to increased difficulty.
Space 7 (JMC Mining Complex) - swapped with L6, slight alteration to one cave.
Space 8 (Beam Me Somewhere Shotty) - blocked the wrong side of the white teleporter. (it was a possible shortcut)

Polar 5 (Eskimo Beat) - a few changes, mainly to make the 2 big drops skier-proof. (I forgot they increase the splat distance a little)
Polar 7 (Research Outpost) - a couple of slight terrain changes, to make the solution a little less counter-contuitive.
Tribes of Steel - a whole new Lemmings 2 game! (120-level pack)
Currently a WIP - all tribes are complete, testing and feedback is welcome!