Author Topic: [BUG][PLAYER] Cannot assign to stacked pre-placed lems  (Read 877 times)

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Offline WillLem

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[BUG][PLAYER] Cannot assign to stacked pre-placed lems
« on: February 11, 2021, 04:45:59 AM »
In the following level, I am only able to assign 1 floater; the other 4 lems fall to their deaths.

I tried opening the level in the editor, and if I separate them out by 1 pixel, I can assign all 5.

Proxima reported that the level works fine in 12.10, so I'm wondering if it may be a 12.11 thing.

Offline Dullstar

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Re: [BUG][PLAYER] Cannot assign to stacked pre-placed lems
« Reply #1 on: February 11, 2021, 06:47:22 AM »
Does priority invert have any effect? Does this also occur if they are non-preplaced lemmings stacked Compression Method 1 style?

Offline namida

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Re: [BUG][PLAYER] Cannot assign to stacked pre-placed lems
« Reply #2 on: February 11, 2021, 08:10:07 AM »
Ah - I think I know why this is happening, and if I'm right, it is indeed specific to preplaced lemmings that start on the same spot (whether or not they're still on it at the time of assignment). I'll sort out a fix tomorrow.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: [BUG][PLAYER] Cannot assign to stacked pre-placed lems
« Reply #3 on: February 11, 2021, 06:29:11 PM »
Fixed, and will have a 12.11.2 update for this up shortly.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)