In order for this topic to make much sense, you first need to understand the following about laserer physics:
- The laserer has a time limit, of 85 frames (5 game clock seconds)
- If the laserer hits steel, a wrong-way OWW, or empty space (due to leaving level boundaries or reaching max range), the remaining time is reduced to approximately 10 frames (unless already lower)
- This remaining time, including the "reduce to about 10", is copied to a clone, and is kept when turning around, even if the clone / turned laserer is now hitting something useful
- There is no way in which the impact point is tracked. The impact point is calculated from scratch every frame, so that it behaves like a realistic laser in terms of eg. if new terrain is introduced in its path.
The questions that arise here are:
a) Should this behaviour be kept as is, or should it change to "instantly stop when laser is no longer useful"?
b) If this behaviour is kept, should the specifics of it remain as-is, or should the 10-ish frames cutoff be cancelled (returning to the overall remaining time out of the 85 frames) if the laser later becomes useful again (due to terrain placed in the way, or a new Blocker / a Cloner turning the laserer around, etc)?
In case a decision is made to abolish the time limit on the Laserer altogether, this does not automatically mean the 10ish frame cutoff has to be abolished, but the question still remains of if it gets cancelled if the laser becomes useful again.