Now that 12.13 stable is out, are there going to new levels covering the New Objects?
Of course! Patience! 12.13 has only been out for 1.5 weeks and you're already on Icho about this. Considering Icho's busy schedule, the levels will get made and done when they get made and done.
Not only that, Icho will also need to send them to Armani and me for some pre-testing if he decides to go that route.Along with the above, the structure needs to be determined. As there are 5 new objects, perhaps the following could work for the O&F rank?
- A level introducing both the skill-adder and skill-remover together. Currently the first level with pre-assigned pre-placed Lemmings is O&F 8.
Perhaps there can be a level introducing hatches with pre-assigned permanent skills as well?- A level introducing both the neutralizer and de-neutralizer together
- A level introducing the portal, though maybe it can be introduced alongside the teleporter as well? To show bi-directional vs one-directional, respectively, but if this isn't important then just a level with the new portal alone can work.
First teleporter level is currently O&F 11Also, O&F 5 is currently the first level with tileset mixing, but the following level, O&F 6, also has tileset mixing, but here it's more justified thanks to the lesson the latter teaches about one-time traps vs infinite traps.
So, perhaps these two levels can swap in the order? Either way, perhaps a brief mention of tileset mixing in the pre-text for either level can be put in?
And of course some training levels will be needed with the new objects after their introduction levels. Again structure as to where they go in the pack to be determined.
Also something
@chrisleec728 mentioned a while back, and I'm kind of in agreement with him here:
Something I've been thinking about recently: Have you considered at least mentioning talismans, perhaps at the end of the "Objects & Functions" rank?