Author Topic: [NeoLemmix] Builders & Bashers ONLY!  (Read 630 times)

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Offline WillLem

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Re: [NeoLemmix][ANY PACK] Builders & Bashers ONLY!
« Reply #15 on: November 18, 2020, 07:59:28 am »
There is one 3-skill combination that might potentially be able to solve all original levels, but it would be unbearably painful and tedious.
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Imagine playing Hunt the Nessy with that challenge!!! :lem-mindblown: :scared:

Offline WillLem

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Re: [NeoLemmix][ANY PACK] Builders & Bashers ONLY!
« Reply #16 on: November 18, 2020, 08:05:24 am »
Added records for Lemminas - Sensational. Most noteworthy in this bunch is Falling Forever, which I didn't think would be possible initially due to its layout and inherent reliance on Floaters. However, it turned out to be possible with a little bit of tweaking!

Please note that I have now updated the challenge rules and the previous records so that any levels which require any other skills to pass are considered impossible for this challenge. This is due to the fact that, whilst the original levels are all possible with either Floaters or Diggers in addition to Bashers and Builders, custom packs (such as Lemminas) are far more likely to rely on new skills such as Gliders, Swimmers and Cloners, which creates more unnecessary nuance to this challenge if other skills are "allowed" purely for the sake of creating a record. Instead, the reasons for a level's impossibility will be noted, so that it's still possible to use these records to determine which skills are "essential" for solving a pack's level maps.

It should also be noted that some levels in custom packs feature pre-assigned skill hatches. It's up for debate as to whether such levels ought to be classed as "possible" for the purposes of this challenge, since they essentially do feature "use" of other skills. However, since these skills are permanent, it could be argued that these levels are "athlete" levels, and therefore not subject to the same rules as levels for regular walkers. Feel free to chip in if you have a view on this, for now I'll keep them as "possible" (if they are indeed possible to solve with only Builders & Bashers in addition to the pre-assigned skills).

Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #17 on: November 19, 2020, 01:05:18 am »
ONML - Wild results posted. Most notable here was THE SILENCE OF THE LEMMINGS, clocking in at a whopping 100 skills (52 Builders, 48 Bashers) and only just making the time limit!

Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #18 on: November 23, 2020, 04:15:41 am »
Lemminas - Tricksy and ONML - Wicked results posted!

Quite a few impossible ones this time, and some gems as well, including my favourite levels of the challenge so far!

Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #19 on: November 23, 2020, 06:26:49 am »
Lemminas - Pandemonium results posted. Another load of impossible ones (including level 15, ironically!), with level 10 I'll Just Wait Here, Shall I? being a particularly disappointing "impossible" level due to having quite an interesting solution - it is possible to create a safe passage for the lems with just Builders & Bashers, but a Cloner is required to meet the save requirement, which is the only thing making it impossible.

I'll likely come back and do the "requires Cloners" levels again at some point; it might be worth doing a separate post just for these levels. Those requiring Diggers, Floaters, Gliders or Stackers are that bit more definitive in their impossibility, due to requiring a skill which affects terrain and/or lemming movement rather than just a cloned lemming to meet the save requirement.


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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #21 on: November 23, 2020, 01:26:54 pm »
Pandemonium 8 - Staircase To Nowhere III, clocking in at a colossal 173 Builders and 52 Bashers!!!!!!! :lem-mindblown:

Almost certainly improvable :lemcat:

Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #22 on: November 23, 2020, 04:06:58 pm »
Bonus - Lemminas "Requires Cloners" Levels

For the purposes of this challenge, I've decided to change the save requirement for levels requiring Cloners to 100% (instead of more than 100%, which is the only thing making it "impossible" to complete the levels with Builders & Bashers).

Probably the most interesting of these, solution-wise, is Pandemonium 10, which doesn't seem possible at first, but makes full use of the terrain to delay the worker and create a safe passage for the crowd.

Rank#LevelBuildersBashersTotal
Magical7Lemminas Luv M.C. Escher21340/40 Saved
Sensational1Worra Lorra Lemminas022300/300 Saved
Sensational10The Strange Boutique0001/1 Saved (Becomes a Self-Solve)
Tricksy7Easy Peasy Lemmina Squeezy941316/16 Saved
Pandemonium1Lemmina City Steel Facility21930100/100 Saved
Pandemonium10I'll Just Wait Here, Shall I?28836300/300 Saved

Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #23 on: November 24, 2020, 10:15:54 am »
GeoffLems

Please note that the following records have yet to be completed:
Levels in blue are of particular interest - replays provided

N.B. Results shown are for Maximum Possible Saved (100% unless noted).

Contributors: WillLem

Fun (click to show/hide)

Tricky (click to show/hide)

Taxing (click to show/hide)

Mayhem (click to show/hide)

Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #24 on: November 25, 2020, 05:04:29 am »
Table template:

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Offline WillLem

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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #25 on: November 25, 2020, 06:21:15 am »
ONML - Havoc results updated, plus some new replays from Proxima 8-)

Also uploaded initial results for GeoffLems - Fun, I'm sure some of these may be improvable!


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Re: [NeoLemmix] Builders & Bashers ONLY!
« Reply #27 on: November 26, 2020, 07:53:38 pm »
It turns out that Tricksy 5 Lemmina Drops is possible! Results updated :lemcat: