Okay, seriously dude, stop bagging modern engines over the fact that they're, well, modern.
To be fair, I don't think Eric is having a go at modern engines here, I think he genuinely just wants to see how these levels were intended to be played.
Timed bombers was an utterly awful gameplay mechanic that should never have been in the game in the first place, and NeoLemmix, SuperLemmini and Lix have all done the right thing by getting rid of it.
As you know, I'm right behind the idea of modern engines taking the game in new directions, and it's understandable that with the sheer range of features (both new and old) that NeoLemmix presents, it's impossible to please everyone.
Past versions weren't perfect by any means: most were graphically a bit rubbish and the first games didn't even have a fast forward button! I think we can all agree that the ability to fast forward the slow parts of the levels is a good thing, for sure!
But with something like timed bombers, which was a unique gameplay element requiring practice to get good at, it's always going to be a love/hate thing. If you want to win people over, it's perhaps best to do it by focusing on what's good about NeoLemmix rather than trying to convince people that the things you've removed were bad; that's always going to be debatable.
If you want to play the games as they originally were, play the official versions of the games, rather than complaining that modern engines don't hold themself to poor designs in the official games.
I agree (and I've previously stated) that there's no better way to enjoy the original games as intended than on an emulator. This is obvious.
Again though, I don't think Eric is necessarily complaining about modern engines with his comment about wanting to experience the levels with timed bombers.
I think it's more likely that the inconvenience of finding and running multiple emulators (ZX Spectrum, SEGA, PSP, SNES, Amiga, DOS, etc) rather than a single modern engine which offers an "original game" experience
as well as more updated (and in some cases more preferable) features prompted Eric to point out that it would be nice to be able to
easily experience the levels, in the way he's suggested, on a modern platform.
And furthermore, I think that his comment is specifically in the hopes that SuperLemmini will eventually become that platform - Tsyu did mention a few months back that timed bombers might make an optional comeback in an updated version of SL. I think this would be a good thing, as then modern players will have the choice.
Of course, I could be wrong, and maybe the comment was a slight on modern engines. In which case, well... everyone's entitled to their opinion, I guess, but I think it's already very clear that NeoLemmix is its own game, so slighting it in this way does seem somewhat redundant.
I'm not entirely sure what niche SuperLemmini is trying to target, but NeoLemmix and Lix are both intended for custom content. Play or make some of that instead.
Having been through an "old-Lemmings-to-new-Lemmings" transition of my own, I have to agree with namida here that custom content is where it's at when it comes to these engines. I've made the
Amiga Lemmings pack as a kind of cathartic way of putting that whole thing behind me: it's there, it exists if people want it, but exploring the user-created content is ultimately the main pull of a project like NeoLemmix.
@ericderkovits: definitely have a look at some of the custom packs if you get chance to, it's well worth it. And, maybe have a go at remixing some of the original levels yourself - it's a unique way to enjoy them that only NeoLemmix can easily provide. If you do make a remix pack, I'd love to have a go at playing it.