Author Topic: Level Design Contest #20 - Playing Phase (Discussion Topic)  (Read 23389 times)

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Offline NieSch

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #75 on: May 26, 2020, 02:43:48 PM »
Thanks and well done! That's a nice subtle variation in the use of the fifth sixth builder. :)
« Last Edit: May 26, 2020, 04:01:50 PM by NieSch »
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Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #76 on: May 27, 2020, 02:06:13 PM »
Resolved Dullstar's R2. I still got some bashers left over though.

Offline Nessy

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #77 on: May 27, 2020, 04:17:56 PM »
@Armani: yep your solution is still a backroute.

@IchoTolot: actually your solution on the left hand side uses the intended trick but that right hand side is similar to Armani's solution and still very much not intended :P

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #78 on: May 27, 2020, 04:51:55 PM »
Quote
@IchoTolot: actually your solution on the left hand side uses the intended trick but that right hand side is similar to Armani's solution and still very much not intended :P

I think I finally got it. ;)

Offline Nessy

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #79 on: May 27, 2020, 07:44:40 PM »
Quote from: IchoTolot
I think I finally got it. ;)

Well done that's intended! :thumbsup:

Offline JRT

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #80 on: May 27, 2020, 11:50:30 PM »
I'm still backrouting V5. First one is trivial though, it's pretty much the same as my V4. The second one is a new one I found that saves another skill.


Spoiler (click to show/hide)

It's an extremely enjoyable level to play regardless.
« Last Edit: May 28, 2020, 01:10:59 AM by JRT »

Offline Dullstar

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #81 on: May 28, 2020, 10:45:54 AM »
@Icho: Definitely a backroute. The intended solution has at most one basher left over (one of them's only there to reduce execution difficulty but with optimal skill assignments there is a chance it may not be required). Furthermore, there shouldn't be any excess cloners to burn off at the end.

@JRT: I may have missed yours when checking replays for v4; I remember downloading two, and both replays I watched were essentially the same solution, so it's possible I may have accidentally loaded the same one twice instead of watching both. Also, you managed to use a precise basher placement to save one, though since you didn't use the basher you saved somewhere else it didn't really end up mattering.

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #82 on: May 28, 2020, 01:08:47 PM »
I've used all the Cloners this time, but 4 leftover bashers and 2 leftover stackers are not a good sign. :P

Offline JRT

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #83 on: May 28, 2020, 02:29:34 PM »

@JRT: I may have missed yours when checking replays for v4; I remember downloading two, and both replays I watched were essentially the same solution.

Yeah so in my last post. I have two replays for V5.

V5_JRT is as you said, basically the same as my V4.
V5_JRTb is slightly different and uses a stacker to save the swimmer.

I've had a gander at Tunnel Project. Looks tough, many levels I've played about with for ten mins or so and moved on hoping to be struck by inspiration.

Offline WillLem

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #84 on: May 29, 2020, 07:39:42 AM »
Finally got around to filming the Rule 2 LP.

Please note that I am playing an early version of this pack, so some of these levels may have already had updates. I apologise if I'm playing an earlier version of your level, but you may still find the video informative and/or entertaining anyway (hopefully)! :lemcat:
« Last Edit: May 30, 2020, 05:27:46 PM by WillLem »

Offline mantha16

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #85 on: May 29, 2020, 08:24:05 AM »
Finally go around to filming the Rule 2 LP.

Please note that I am playing an early version of this pack, so some of these levels may have already had updates. I apologise if I'm playing an earlier version of your level, but you may still find the video informative and/or entertaining anyway (hopefully)!

mine has been updated but it wont matter anyway cos you didnt use the thing i had to block anyway.  I really enjoyed watching someone play my level though I would say you way over complicated that :)

Offline WillLem

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #86 on: May 29, 2020, 08:28:50 AM »
mine has been updated but it wont matter anyway cos you didnt use the thing i had to block anyway.  I really enjoyed watching someone play my level though I would say you way over complicated that :)

Does that mean my solution is intended/acceptable, then? :)

Offline mantha16

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #87 on: May 29, 2020, 08:30:49 AM »
not intended but certainly accepted

Offline NieSch

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #88 on: May 29, 2020, 09:02:21 AM »
Finally go around to filming the Rule 2 LP.

Please note that I am playing an early version of this pack, so some of these levels may have already had updates. I apologise if I'm playing an earlier version of your level, but you may still find the video informative and/or entertaining anyway (hopefully)! :lemcat:

I like your videos and LPs a lot so keep 'm coming! :)

Hints for my rule 2 level: you don't have climbers but you do have shimmiers. Use shimmiers as worker lemmings. Also: plan ahead and keep the title of the level in mind.
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Offline WillLem

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #89 on: May 29, 2020, 04:25:18 PM »
Thanks for the kind comment NieSch, and for the hint! I will have another at the level sometime, for sure. :lemcat: