Author Topic: Level Design Contest #20 - Playing Phase (Discussion Topic)  (Read 23413 times)

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Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #105 on: June 21, 2020, 08:18:55 PM »
Resolved Crane's levels. :)

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #106 on: June 21, 2020, 10:27:39 PM »
Sorry for the absence and weeks of reflection.  Hopefully there's time to patch everything.

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #107 on: June 23, 2020, 09:27:25 AM »
Another resolve of Crane's levels.

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #108 on: June 23, 2020, 09:07:20 PM »
We're getting there!  Thanks for the late playtesting.

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #109 on: June 23, 2020, 10:35:55 PM »
Resolved. :)

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #110 on: June 23, 2020, 11:20:42 PM »
That last one almost broke Splashdown again... but new versions are now up.  I'll get this!

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #111 on: June 24, 2020, 08:55:23 AM »
Resolving of Crane's levels and a solution to namida's level.

Regarding "Angel Wing": I don't know if my solution is intended, but even in this state the level is very enjoyable. :)

Offline namida

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #112 on: June 24, 2020, 10:02:20 AM »
Your solution to Angel Wing is a backroute, though it isn't too far off.

Armani also found the same backroute (on Discord).
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3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #113 on: June 24, 2020, 10:15:30 AM »
Resolved but still seems a bit off.

Offline Armani

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #114 on: June 24, 2020, 12:24:11 PM »
Re-backrouted V3 of Angel Wing. :'(
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About Armani: Armani's Blog
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Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #115 on: June 24, 2020, 02:28:02 PM »
Another solution to V3 of Angel Wing. I feel that this may be a bit less backrouty but I still have a swimmer left over.

Offline namida

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #116 on: June 24, 2020, 07:47:36 PM »
Both of you got the same backroute, again. I've put an update up.
My Lemmings projects
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Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #117 on: June 24, 2020, 09:10:15 PM »
I don't know why I didn't put this trap in before for Splashdown - easiest way to stop that little backroute and all of its variants.  I almost wanted to give you that solution to Wrong-side Failure since you combined the 3 sections quite nicely, but so many tools left over, so... nope!  Updates uploaded.

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #118 on: June 24, 2020, 09:56:06 PM »
Here are the resolves.

I still believe that all are backroutes though.

Offline namida

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #119 on: June 25, 2020, 01:17:39 AM »
Nope - Angel Wing is intended now.

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My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)