Author Topic: Teleporter Sound Query...  (Read 273 times)

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Offline WillLem

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Teleporter Sound Query...
« on: November 24, 2019, 12:24:35 am »
Hi all,

I'm editing an xmas level and I'm finding that the teleporter sound defaults to the same electric "bzzzt" sound as the electricity trap in the Crystal tileset.

When I navigate to NeoLemmix 12.7>sound>teleporter it's a more pleasant "bloop-de-bloop" type sound, and there's even a nice "cha-shwang" sound called fpteleporter.

I'm guessing the sounds are linked to the theme and can be edited from within an nxml file, but I can't figure out which one it is, and thus whether I'm even correct about this. ???

Anyone know how I can make the teleporter go "cha-shwang" instead of "bzzzt!"? :thumbsup: ;P

Offline namida

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Re: Teleporter Sound Query...
« Reply #1 on: November 24, 2019, 12:28:11 am »
The sound is set by the individual object; so check the NXMO file for the object in question.

Offline WillLem

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Re: Teleporter Sound Query...
« Reply #2 on: November 24, 2019, 02:56:52 am »
The sound is set by the individual object; so check the NXMO file for the object in question.

Brilliant! Thanks Namida, sorted it.

When releasing the level, do I need to include this change as a mod?

Offline namida

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Re: Teleporter Sound Query...
« Reply #3 on: November 24, 2019, 03:57:56 am »
That kind of mod is probably best kept for your own personal use, rather than released. Let style creators decide on the canonical sound for their objects, where NL allows for it.

Offline WillLem

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Re: Teleporter Sound Query...
« Reply #4 on: November 25, 2019, 02:38:14 pm »
That kind of mod is probably best kept for your own personal use, rather than released. Let style creators decide on the canonical sound for their objects, where NL allows for it.

Good shout. I've invented a Christmas-themed teleporter to go with the pack! :)
« Last Edit: November 25, 2019, 03:45:46 pm by WillLem »