Author Topic: Cancelling skills with Shimmiers vs. with Walkers  (Read 2598 times)

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Offline Strato Incendus

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Cancelling skills with Shimmiers vs. with Walkers
« on: November 01, 2019, 10:24:44 AM »
Walkers have been dubbed by several people as the most overpowered skill in NeoLemmix, due to their versatility. Too many advanced puzzles revolve around questions such as limiting the number of times a given lemming can turn around, or how a Blocker can be freed, and the Walker takes care of both.

Shimmiers, in contrast, can cancel skills - but not Blockers - without having the additional potential of easily turning lemmings around either. Of course, depending on the structure and position of certain ceilings, they can introduce other backgrounds that Walkers couldn't. But so far, a regular, shimmiable ceiling appearing by accident seems to be the exception rathe than the rule.

What's you experience on this so far? Have you been using Shimmiers as a mere cancel skill instead of Walkers? ;) Maybe it's also easier to hide the availability of such solutions, because this option is still less familiar to people at the moment, whereas for Walkerrs, canceling skills is one of their main intended uses.
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Offline namida

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Re: Cancelling skills with Shimmiers vs. with Walkers
« Reply #1 on: November 01, 2019, 05:04:09 PM »
Not yet. I have created one level where...


And another trick I've used a couple of times...


I think those are the only actual tricks (rather than just "you have to figure out where / when to use it") I've used with the Shimmier.
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Offline namida

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Re: Cancelling skills with Shimmiers vs. with Walkers
« Reply #2 on: November 01, 2019, 05:08:59 PM »
Actually no, thought of another one, although it's a bit borderline calling this a "trick". Basically - you create a crowd containment setup of some kind under a low ceiling, then use a shimmier on an incoming crowd lemming before he gets into the containment area, so that lemming doesn't get contained. My only use of this one so far is simply a "get a second worker, but not until you actually need him" situation.

Although - this trick comes to mind only in relation to a level that I made, then later forgot how to solve and didn't have a replay for. I've re-solved it since and now have a replay saved, but don't actually remember the solution off the top of my head. This trick might not have been part of the actual solution, and just something I tried when trying to figure it out again.
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