Poll

Would you use this feature?

Yes, I would use it in my packs
1 (20%)
No, I think it would be cool if it existed but I wouldn't use it myself
4 (80%)
No, I don't like this idea
0 (0%)

Total Members Voted: 5

Author Topic: [Suggestion][ALL] Option for separate menu backgrounds for each level  (Read 687 times)

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Offline Strato Incendus

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This is something that namida told me would most likely not be too hard to implement - it's more of a question how much demand there would be for such a feature:

In level files, there are a bunch of things we can adjust for that particular level only, by simply writing them into the text file - the background, the music, also things that don't have editor support yet, like pre-level texts or moving background objects.

What I'm suggesting here is: Let's add the background for the level title menu to this! ;)
Ideally separately for level menu, pre-level text, and post-level text, so that each of these could have separate backgrounds as well.


So far, you can pick a custom menu background for each pack by inserting a file named background.png into the level folder. namida told me it might also work on a rank-by-rank basis, i.e. separate menu backdrops for each rank, but not for each level yet.

Why would we need that? Well, namida has told me we have images of the Lemmings 3D menu backgrounds - those are different for each tileset. We could probably use them in NeoLemmix, but they would have to vary on a level-by-level basis to fulfill their purpose.

Since a lot of people have made custom levels featuring references to Lemmings 3D, or using tilesets that have equivalents in Lemmings 3D (such as Medieval, Circus, Egyptian, Candy etc.), I thought maybe others here would like to customise the menu backgrounds for individual levels, too? ;)

On a more general level, this would also enable level designers to show any type of image as a pre- or post-level screen, without any text added to it.

This might come in handy when words would give away too much - or for tutorial purposes, like in the new NeoLemmix introduction pack IchoTolot is working on. Showing e.g. a screenshot of a specific skill interaction as a pre-level screen might make it easier to convey this knowledge to a new player than describing it just verbally.

Of course, we could also decide to create graphic-set backgrounds for some of the other, non-L3D-graphic sets, if this feature gets implemented. We already have level backgrounds for the original Lemmings tilesets anyway, so we could either use those backgrounds or create similar ones to have specific menu screens for Dirt, Marble, Fire, Pillar, Crystal, and so on.

According to namida, this presumably wouldn't be too much effort - the question is: Would you want to use or at least try out such a feature? ;)

I for one know I will, for sure! :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline namida

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Re: [Suggestion][ALL] Option for separate menu backgrounds for each level
« Reply #1 on: October 15, 2019, 09:29:12 am »
Added a poll to gauge people's feelings on this feature.

Offline namida

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Re: [Suggestion][ALL] Option for separate menu backgrounds for each level
« Reply #2 on: October 29, 2019, 05:42:49 am »
Okay so, looking at the poll, it doesn't look like there's much interest in this.

I'll leave the topic open, in case this changes in the future (or a variant of it spawns more interest than the original version), but it looks like this won't be happening for now.

EDIT: On closer inspection, I'm closing it, because it's a duplicate of this one: https://www.lemmingsforums.net/index.php?topic=4461.0
I will leave this other one open.
« Last Edit: October 29, 2019, 05:55:49 am by namida »