Author Topic: Level Design Contest #18 - Playing Phase (Discussion Topic)  (Read 12120 times)

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Offline Armani

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #15 on: September 10, 2019, 01:31:20 PM »

I found a backroute to Rule1 -02, differnt to ichotolot's solution. :)

A climer and a miner is unused.
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Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #16 on: September 10, 2019, 01:34:46 PM »

I found a backroute to Rule1 -02, differnt to ichotolot's solution. :)

A climer and a miner is unused.

Then attach the replay and let Crane know ;)

Offline Armani

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #17 on: September 10, 2019, 02:15:20 PM »
Oh i forgot to attach file...
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Offline Armani

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #18 on: September 10, 2019, 04:13:47 PM »

I'm pretty sure that many of my solutions are backroutes  .
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Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #19 on: September 10, 2019, 04:44:29 PM »
I'm pretty sure that many of my solutions are backroutes  .

At least for my cases no backroutes. ;)

Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #20 on: September 10, 2019, 05:22:42 PM »
Ugh, crumbs, I'm not sure how to patch that Wild 15 Glitch without making parts of the solution painfully obvious.

Your rule 2 solution to my level is intended though - well done.
« Last Edit: September 10, 2019, 06:16:34 PM by Crane »

Offline namida

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #21 on: September 10, 2019, 07:56:57 PM »
Both of the solutions to my level so far are the same minor backroute. I'll have a fix up soon.
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Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #22 on: September 10, 2019, 08:21:30 PM »
Arty, you can't have one-way arrows in Rule 1. (Referring to V2 of Viridian Chapel)

Offline SQron188

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #23 on: September 10, 2019, 08:36:20 PM »
Crane, IchoTolot, Minim, Armani - all of you have done well with with achieving intended solutions to my levels (CAUTION Open Pit is a fairly open-ended level anyway, excuse the pun). Good work and thanks for checking them out!

I'd like to attach my replays to this very post here as well.
While I'm at it, it does seem like I've solved Highland Fling with exactly 5 builders (prior to me even reading about your challenge), yayz

Offline namida

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #24 on: September 10, 2019, 08:58:37 PM »
Your replay for The Embiggening Of The Cromulent (Rule 1 Level 4) doesn't work anymore with the latest update, but based on what you did it looks like your solution was a slight variation on IchoTolot / Armani's backroute.
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Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #25 on: September 10, 2019, 09:05:04 PM »
Resolved Crane's and namida's level and yes Arty's needs a patch ;)

Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #26 on: September 10, 2019, 09:49:32 PM »
Maybe this is more intended @namida

Offline namida

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #27 on: September 10, 2019, 10:43:25 PM »
Maybe this is more intended @namida

Yep, that's the intended solution. :D
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Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #28 on: September 11, 2019, 10:47:50 AM »
Ok, resolved Arty's and Crane's level again. :)

Offline Colorful Arty

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #29 on: September 11, 2019, 07:42:32 PM »
Well done on my level Icho; your solution saves an extra lemming, which means I'm changing the level to enforce your solution. ;) I also made another minor change which improves the level slightly imo.
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