V12.7.0 Release Candidate planned release date: 2019-10-05In accordance with the
release plan schedule, NeoLemmix V12.7.0 is currently aimed for release in mid-November (with a release candidate build in mid-October).
Planned new major features for V12.7.0 are:
- Reintroducing anti-splat pads
- Official support for custom pickup skills
- Neutral lemmings
- Recoloring for lemming sprites
- Slight tweaks to file formats to have more consistency. Auto-update tools will be available for this, as it's generally not "something is no longer supported", but just that the format will be tidier.
- "Cleanse levels" - a feature that will go through a pack and re-save all the levels as latest-format NXLV files. This can be used to keep levels in an up-to-date format, as well as (up until V12.10.0) being useable as a way to convert any remaining old-formats levels.
Deprecations planned for V12.7.0 are:
- Use of "_mask.png" files in custom lemming sprites (but the same
effect can be achieved a new way)
- Support for files which have not been given the V12.7.0 updates as mentioned above
- Additionally, anything deprecated prior to V12.7.0, will be treated as if it were deprecated
in V12.7.0 for the "three major versions deprecated, then it gets culled" rule.
Culls planned for V12.7.0 are:
- The "orig_dirt_md" style. Code will be in place until V12.10.0 to automatically use "orig_dirt" in its place. (We have a large enough number of styles without palette swaps, and the "orig_" in the name implies it's an officially-supported style when it's not.)
Part of the reason for the format tidyup, as well as the freeze on non-important editor features, is that I'm writing a new editor. I don't intend for this editor to become stable at the same time as V12.7.0, but these changes are in preparation for it, so that I don't need to include heaps of backwards-compatibility code in it.