Yes, this is what I've been criticising for a while now - since the topic of moving animations for triggered options was recently created, I thought about bringing it up again there. Because I think before we add such new features, we should get the old ones to work again first, meaning moving background objects like the bees from Honeycomb etc.
I used to manually edit those parameters in for the leaves in my Autumn tileset, because while I can easily create a level with moving leaves in the Old Formats editor, once I convert it, those leaves remain static. So with manual entering of the values, I could only get a rough approximation of their original movement - but what is really annoying is that anytime I change something about the level itself (fix a backroute or something similar), I have to re-enter the values for the moving objects again.
This also explains what happened when I looked at one of Flopsy's Honeycomb levels from SEB Lems for reference:
- opened the level in the player in the context of the pack --> bees are moving
- opened the level in the editor --> bees stand still
- re-opened the level in the player in the context of the pack --> bees do not move anymore if you've previously saved the level while it was opened in the editor