Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 70724 times)

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Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #165 on: February 28, 2020, 12:26:48 PM »
I think I found the solution!

Both needs to happen:

1.) Inclusion of the missing objects.

2.) Renaming inside the alias file.

I attached a fixed L2_shadow version that has both of these changes the arrows now have the new borders as well. Test it out and see if it works for you.

I would propose immidiate inclusion to the standard styles download. :8():

Offline namida

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #166 on: February 28, 2020, 05:49:52 PM »
Files with the original names shouldn't need to be present as well. That's the whole point of the alias system - to redirect for pieces that have been renamed / merged / etc.

This suggests to me that either (a) the alias is configured incorrectly, or (b) alias capability broke somehow, I'll investigate it this weekend and release a styles or player update as necessary.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #167 on: February 29, 2020, 04:03:04 PM »
V 9.8 is out!

Backroute fixes based on Armani's replays:

- 3 13 (added terrain and steel)


- 1 39 (small visual error fixed - not related to the current tileset error)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #168 on: February 29, 2020, 07:35:49 PM »
The l2_shadow style in the standard library has been updated to address the error.

The level can be played normally after it has been updated, although the editor will still give an error upon loading the affected levels.

I will upload a pack update tomorrow that will fix that as well (it will just be a simple mass level cleanse). :)

Offline namida

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #169 on: February 29, 2020, 08:25:12 PM »
A few more solutions.

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My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #170 on: March 01, 2020, 12:55:40 PM »
V 9.9 is out!

Levels cleansed.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #171 on: March 02, 2020, 04:28:09 PM »
V 10.0 is out!

Backroute fixes based on Armani's replays:

- 3 13 (changed the position of the pick-up skills)
- 5 37 (added a trap)
- 5 41 (added some terrain)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #172 on: March 03, 2020, 06:02:38 PM »
V 10.1 is out!

Backroute fixes based on Armani's replays:

- 3 13 (removed some terrain)
- 5 37 (added and moved some traps, -1 glider)
- 5 41 (the recently added terrain is now steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #173 on: March 10, 2020, 09:03:28 PM »
The first person has solved every level of the pack with 100% intended or at least acceptable solutions!

Congratulations to Armani for this amazing achievement! :thumbsup:

The promised prize will be sent out soon. ;)


From what I could make out, the prize for the hardest level of the pack goes to 5 37 "Gate To The Inner Sanctum". Which is also the poster boy level for the "Genocide" rank in the first post.

Hope to soon see the next solver to achieve this! ;)

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #174 on: March 30, 2020, 06:27:17 AM »
Hello,

Attached are my replays of levels 19, 23, and 36, and my best attempt at 41 of Neutrality.

Spoiler (click to show/hide)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #175 on: March 30, 2020, 01:37:39 PM »
V 10.2 is out!

Backroute fixes based on kaywhyn's replays:

- 2 19 (changed up the terrain at the start to not have 2 pixel steps anymore)
- 2 23 (the fencer is now a pick-up skill)
- 2 36 (removed some terrain)
- 2 41 (smoothen the left steel wall)

I smoothen the steel walls in the rank finisher to stop any ideas that would include those. Your solution itself is still quite far away. Very general thing about my rank finishers:
Spoiler (click to show/hide)
« Last Edit: March 30, 2020, 01:48:29 PM by IchoTolot »

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #176 on: March 30, 2020, 08:33:47 PM »
Replays attached again for 2 19 and 2 23

EDIT - oops, forgot to attach 2 36.

Spoiler (click to show/hide)
« Last Edit: March 31, 2020, 05:12:17 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #177 on: March 31, 2020, 01:15:10 PM »
V 10.3 is out!

Backroute fixes based on kaywhyn's replays:

- 2 19 (flattened the starting area's terrain completely)



The other 2 levels are indeed intended now! :thumbsup:

Online kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #178 on: March 31, 2020, 05:57:40 PM »
Resolved 2 19.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #179 on: March 31, 2020, 10:24:32 PM »
And that's intended! :thumbsup: