Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 70727 times)

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Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #45 on: April 07, 2019, 07:39:04 AM »
Looked at the next three levels - I say "looked at" because I only actually solved one of them.

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Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #46 on: April 07, 2019, 09:49:34 AM »
Re: 0222 (click to show/hide)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #47 on: April 07, 2019, 09:59:17 AM »
Re:

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Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #48 on: April 08, 2019, 10:09:49 PM »
V 3.1 is out!

The following levels have received a backroute fix:

- 4 37 (some terrain changes)
- 4 40 (solution heavily altered - this includes terrain, skill, timer and save requirement changes)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #49 on: April 09, 2019, 07:37:42 AM »
V 3.2 is out!

The following levels have received a backroute fix:

- 4 37 (added a climber pick-up skill and therefore -1 climber)
- 4 40 (readded the OWW)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #50 on: April 09, 2019, 06:21:49 PM »
V 3.3 is out!

The following levels have received a backroute fix:

- 4 41 (made the solution more efficient --> -1 climber, -1 builder, -1 basher, added a walker and a builder pick-up skill and therefore -1 walker and -1 builder)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #51 on: April 09, 2019, 10:00:43 PM »
V 3.4 is out!

The following levels have received a backroute fix:

- 4 41 (-1 glider, also a time limit of 4:00 has been added [The level is even possible to solve in just under 3:00])

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #52 on: April 11, 2019, 09:18:16 AM »
Resolved 0208, solved 0221. I haven't yet looked at 0223 again (or anything after it).

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« Last Edit: April 11, 2019, 09:56:49 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #53 on: April 11, 2019, 10:18:20 AM »
V 3.5 is out!

The following levels have received a backroute fix:

- 2 21 (added the builder as pick-up skills and so -1 builder) I also hope this fix will also reduce the entropy on this level as you won't have builders anymore at the start.

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Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #54 on: April 14, 2019, 09:33:28 AM »
0221 resolved.

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« Last Edit: April 14, 2019, 09:51:02 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #55 on: April 14, 2019, 01:53:30 PM »
Then I will reconsider the positioning, but probably wait after you solved the rest of the rank to maybe find a suitable swap with a level that might be too easy for it's positioning. :)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #56 on: April 16, 2019, 08:53:07 PM »
Solved up to 26; 27 has me stumped again. I think I've figured out one of the major tricks on it, but still can't see how the rest of the solution fits together.

Already given feedback on 21 and 22; for the rest:

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My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #57 on: April 17, 2019, 06:53:04 AM »
V 3.6 is out!

The following levels have swapped their position:

- 2 07 <--> 2 24

The following levels have received a backroute fix:

-2 25 (-1 stacker, +1 basher, some terrain changes; this was a little problem child during testing and I think the stacker is the cause here --> let's get rid of it ;))
-2 26 (some terrain changes)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #58 on: April 18, 2019, 11:00:10 PM »
Resolved.

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My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #59 on: April 19, 2019, 08:33:01 AM »
V 3.7 is out!

I've added the standard music rotation in case a person doesn't have the music tracks.

The following levels have received a backroute fix:

-2 25 (added some steel)

The following levels have received a little terrain fix:

- 1 28
- 2 26 (in both cases it was possible to walk under a set of spikes)

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