Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 19290 times)

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Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #285 on: September 08, 2020, 03:34:31 pm »
So where we currently stand: Just 7 levels to resolve (4 Genocide + 3 Bonus levels), and then if everything survives a mass replay check, that's it for me? Sounds good to me! ;)

Bonus 3 - Burning Ships

This level was made in collaboration with Simon where we took the output of the Mandelbrot-Set and made it into a level.


Yea, you're right. Given that I'm a math teacher, I should had recognized the resemblance to Mandelbrot's fractal set in there.

Quote
Bonus 25 - Spires of Mire

Another collaboration effort. Also, an alternative shorter version of the level resulted from this project. Flopsy took an earlier, easier alteration and made it it's own level, it should be in SEBlems.

Yes, I eventually would love to take on SEBlems at some point in the future.

Offline ericderkovits

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #286 on: September 08, 2020, 05:38:09 pm »
well Kaywhyn I deleted your 3 replays that Icho updated for.(since yours are now broken)

Level 12 2 Minutes before the Mall opens(due to added fire and steel)
Level 20 Lemmings in Unison (due to added blockers) Note: I knew your replay was a backroute after comparing it to Icho's, so I knew he was going to change this one.
Level 22 Time for Strongarm Tactics (due to diggers are now pickup skills)

At least only 3 of the Bonus rank levels you have to resolve. Not bad out of 33 levels.

So I went ahead and turned green the other 30 levels or yours that were accepted.

Now all but 4 levels in Genocide and 3 Bonus levels are green in the pack

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #287 on: September 08, 2020, 05:53:32 pm »
3/33 for the Bonus rank is quite good indeed. It helps that a lot of these are LDC levels, as they pretty much were completely all patched up before the playing phase ended. Since I already know the intended solutions to these 3 levels before Icho released the V12 update, these should be extremely quick fixes, so I'm not worried about these levels at all. It's simply a matter of seeing if the intended solution routes are indeed completely enforced now. It's the Genocide levels I'm more worried about, particularly 21 and 28, as these seem way too hard now. Especially 28. 37 seems to only be a minor tweak, so that might be a quick replay fix on my part. 40 might be the same, especially with the 2 minute time limit, even though I will have to drastically change the replay solution. However, I do agree with him that it was best for me to have sent him the Bonus rank replays now just so I can take care of all 7 of these in "one fell swoop" whenever I come back and am ready to take on them again.

Offline kaywhyn

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #288 on: September 14, 2020, 08:05:45 am »
Woo, I did it! I was able to resolve the new version of Genocide 21.

Spoiler (click to show/hide)

6 more levels to resolve, and leaves Genocide 28 as the only one I think might take me a long time to resolve. I feel the other two, Genocide 37 and 40, will be quick resolves. After that, that leaves just the 3 levels from the Bonus rank to resolve, but since I already know the intended solutions to them, they should really only take me a few minutes. Then I think we'll be good to go.