Immediate turn-offs

Started by Strato Incendus, July 21, 2018, 07:06:45 PM

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MASTER-88

Posted my answer 1 and half year ago. My new progress pack i´ll avoid make some those type levels which i did lemmings world. I´ll agree those few levels in lemmings world was way too sharp ones and not that cunning at all.

Work new pack i´ll bit more fair about precisions.  There will be still some levels which forced me make precise level avoid backroutes. Overall i´ll more fair with this time.

Lemmings world no really got many loads like my custom +series. This pack was overall maybe way too sharp and too hard overall. I´ll make better levels with this time.

Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

Lemmings World 150 Levels
https://www.lemmingsforums.net/index.php?topic=6751.msg102567#new

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

hrb264

Quote from: Dullstar on April 03, 2020, 03:35:33 AMIt's not a total turn-off, but a minor pet peeve of mine is levels where a bunch of lemmings die in vain. Bombers are a useful destructive skill that can often justify the loss of the lemming, and sometimes a lemming performs a task but can't turn around to save itself because the skills necessary to do that would create backroutes. But then there's levels where you lose a bunch of lemmings off a cliff simply because they slip through gaps before they can be closed, and there's absolutely nothing you can do about it.

Examples from original game: From the Boundary Line, Pillars of Hercules, Poor Wee Creatures, Cascade intended solution (the 100% one seems pretty frame precise and I suspect it wasn't intended, though it wouldn't surprise me if the devs were at least aware of it based on the skillset)
I agree, it's kinda sad :(

Crane

Though not a turn off in themselves, I would say that levels where you're allowed or at least expected to lose a number of lemmings I find the hardest since you're not sure where you have to sacrifice them.  One example that springs to mind is "Stroke at Retirement Age" by geoo, where you are allowed to lose 4 lemmings but only have one Bomber and Blocker (and it's very obvious where you have to use the Blocker).  On top of being very precise it's very hard to know where you can and should make sacrifice.

Sometimes though, sacrifices are the name of the game, like with the aforementioned Cascade (I'm pretty sure the developers were aware of being able to save 100% or at least more than 10 because of being able to dig through the steps to make a wall, even if a few slip through into the abyss.  I myself have taken advantage of mass death in some of my own levels, my most famous probably being "Mincemeat" (go to 1:59):