Random level sharing topic!

Started by GigaLem, February 26, 2018, 09:06:24 PM

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92Dexter11

Hey all,

My brother and I came up with a fun concept which we developed into a level.

It's for NeoLemmix, and requires the 'Hoard' tileset from Lemmings Faithful.

Solution is also attached as a separate file.

Let us know what you think!  :thumbsup:

kaywhyn

Hello tan x and Dexter,

I've played and solved your guys' new level. Replay attached. It's essentially the intended solution but I did better by saving a builder ;) Nice level nevertheless! :thumbsup:

92Dexter11

QuoteHello tan x and Dexter,

I've played and solved your guys' new level. Replay attached. It's essentially the intended solution but I did better by saving a builder ;) Nice level nevertheless! :thumbsup:

Nice work and thanks! :thumbsup:

Velixi

#258
Made this level to show off some tricks and to create a very technical and hard level in both execution and solving ability. I know most people arent particularly interested in these sorts of levels, but i hope someone can have fun trying to solve it.

Format: New NeoLemmix
Level Name: Gaps
Difficulty: Extreme
Graphic Set: orig_dirt, orig_fire, orig_pillar, orig_crystal, ohno_bubble

 
(i didnt put much effort into making it look particularly nice, too much backroute risk)

V1 of this level had a backroute in the first section. Please play V2 instead. Note that V2 does not have a replay, so Good Luck!

Mobiethian

That's actually a really awesome level, Velixi! I only got so far in it, but I'll keep trying, even if it takes me a long while. :) I like the combination of tilesets used in this one. Great job!
Level packs developed (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)

Contributions:
Festival Millas 2024 (by GigaLem)

In Development:
Oh Wow! More New Worlds

IchoTolot

#260
Yeah, let's say there is one trick in here I would open a bug topic for, if we were still the the physics cleansing phase of NL.  ;)
That one is more of the bug side rather than the feature side in my opinion and I would not use it in a normal fair level.

It's a very special case so if the situation was not specifically tailored for it like here you probably would not encounter it. (Top right section and I even needed to enter clear physics mode to even check the correct terrain situation)

Spoiler
It has to do with the miner position that jumps ahead a pixel on his positioning while mining, so in a very very specific setup you can disconnect the miner from the crowd. This needs a 1 pixel thick steel plate on the floor and either only 1 row of terrain under it or some extra skills like builder+basher and a digger to seperate in him thicker terrain.

The other things I already knew of, but yeah let's say it's very fiddly and something I would not put on mass in a normal level.

Still a nice concept level for those things  :)

Velixi

since V1 had a backroute in the verry beginning i have updated it, please download the V2 version from the original post showing the level.