This could just be me being unfamiliar with the new format, but I'll ask anyway.
When setting the trigger width for an object in the new Graphics Tool, it seems you can only enter numbers between 1-100. Normally, this isn't an issue since very few objects would ever be that large, but I was putting together a style featuring a very long water object (288 pixels long). I was able to work around the limit by just editing the text file for the water object after I exported the style from the Graphics Tool, so no big deal.
I was just wondering if this was working as intended or if it was a bug. The levels using the water object seem to work just fine after my edit, but I didn't want it causing bigger problems down the road once I've invested a lot of time making levels with this style. Is there anything wrong with using objects with triggers larger than 100 pixels?
Side note: working with the new tools so far, I'm loving the new version of NeoLemmix. The new format is making development go a lot swifter.
Anyways, thanks for the help!
Using V12.00.01