Author Topic: [NewFormatNL] Clammings  (Read 3763 times)

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Offline mobius

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[NewFormatNL] Clammings
« on: December 26, 2017, 12:45:46 am »
Just in time for Christmas and the new year! ..............


 /¯¯¯¯\ |¯¯¯¯|  '      /¯¯¯¯¯| |¯¯¯\/¯¯¯| |¯¯¯\/¯¯¯|      O     |¯¯¯\|¯¯¯|  /¯¯¯¯¯\  /¯¯¯¯¯/
|   (\__/||       |__   /     !      | |              '| |              '| |¯¯¯¯| |              |  |  (/¯¯¯\°\ __¯¯¯\
 \____\ |______| /___/¯|_'| |.__|\/|__.| |.__|\/|__.| |____| |___|\___|  \_____/' /______/

                      
...a NeoLemmix [custom Lemmings] level pack by Clam.
maintained by mobius and Wafflem.

Version: 5 (5/30/2018)
Clammings is a new format Neolemmix levelpack of 75 levels

FOR USE WITH THE LATEST NEW FORMAT VERSION OF NEOLEMMIX.

These levels were compiled from Lemmix, Lix and some contests from 2008 onward.

DOWNLOAD / INSTRUCTIONS:

see attachement

music: https://www.dropbox.com/sh/ioxluplrfbx4xmj/AAAe1E-rFqu4mHjiX90IjRB7a?dl=1 (cannot attach music)

-If you don't already have the correct version of NeoLemmix:
after following this link; download the "Latest experimental NeoLemmix Player V11.15.24"
https://www.neolemmix.com/?page=neolemmix

-extract the Clammings folder and place it in NeoLemmix/levels/
extract the "clammings_music_pack" folder separately and put it's contents in your Neolemmix/muisc/ folder. (If don't want custom music playing simply skip this step)

NeoLemmix Styles Download
Includes all the graphic sets needed for the pack, including Insane Steve's IS World and Johannes's Droidlings City. Place the styles folder in the NeoLemmix folder.

-Start NeoLemmix and press F2; select "Clammings" from the list and select a level to begin playing!

-------------------------

Feel free to leave comments or post replays. If you have problems please post with questions. We will continue to update this pack when back-routes are found or issues are fixed. Intended solutions to every level can be found in the "solutions" folder.


DIFFICULTY this pack has three ranks of 25 levels each;

Humane
fun 10 of everything levels to some simple to slightly challenging puzzles


Arcane
more challenging puzzles; be prepared to use your brain in creative ways


Insane
total insanity! This rank will give seasoned veterans to the game a challenge


This pack has no talismans.


CURRENT KNOWN ISSUES:
1. a glitch in NL causes the marquee on the main page to not display properly.
2. OH NO! MORE WEE CREATURES has a backroute that cannot be fixed.

::::::::THANKS TO::::::::::

namida and Nepster for creating and maintaining NeoLemmix
Wafflem for sharing a lot of the workload; making fonts, background and sign images,  music, converting and fixing graphics, testing, level creation and fixing, and being very helpful and encouraging for this project.
IchoTolot and Nessy for making/converting graphic sets and testing.
and of course: Clam for making the levels!


:::::::CHANGE LOG::::::::::

12/25/2017 - version 1: initial release

1/6/2018 - version2: typo fixed to Insane 4.

2/24/2018 - Version 3:
-Replaced level "Brick Replacement Therapy" with lix level: Over and Under and Out
-changed level order:
a. Coming down alive and Sand Me Down Swapped.
b. Over and Under and Out moved to Arcane 14; A step two far moved to Arcane 5; Interval Training moved to Arcane 4.
-Lem Squared, Square Squabble, Pick Me Up and Training Zone Alpha have been redone and should work correctly without any extra tilesets.
-Changed the music in "Catch Your Death" and "Lem Squared".

3/30/1028 - Version 4
fixed typo in "Advanced Altitude Training"
backroutes fixes:
Humane: 21
Arcane: 4
Insane: 4,6,10,17,18,21

5/30/2018 - version 5
backroute fix to Insane 4
a number of music changes in the music pack and in levels. And some minor graphical changes.

9/21/2018 - version 6
graphical fix and some backroute fixes; see post from 9/21
« Last Edit: September 22, 2018, 12:58:12 am by mobius »
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Wafflem

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Re: Clammings
« Reply #1 on: December 26, 2017, 05:36:29 am »
Clammings also uses a custom graphic set that has not yet been released with the latest experimental version of NeoLemmix: Proxima's Minesweeper set. You can download it in the attachment below; extract this ZIP in to the same folder as the styles folder.
Minesweeper attachment removed as Proxima needs to make a fix to his Minesweeper set.

Also, a minor typo I found: Insane 4 "Altitude Training" should be titled "Advanced Altitude Training".

Thanks again for letting me work with you on this pack, mobius! It was a lot of fun helping you out! :laugh: :thumbsup:
« Last Edit: February 22, 2018, 02:58:44 am by Wafflem »
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline IchoTolot

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Re: Clammings
« Reply #2 on: December 26, 2017, 12:09:26 pm »
Are all the levels possible now? ???

As I was solving myself through the last rank of the pack I got stuck on impossible levels due to the changed ceiling behavior! I checked them out in Lix, because I had a feeling and noticed they have a solid terrain ceiling there -- the now deadly ceiling made the NL conversion impossible as the solid ceiling was used actively here.

(Also the [NeoLemmix] classification before the topic title is missing ;))

Offline mobius

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Re: [New NeoLemmix Format] Clammings
« Reply #3 on: December 26, 2017, 04:41:39 pm »
@Wafflem; thank you for the style; I forgot this wasn't released yet. I fixed the initial post so you may download the style there too.

@Icho; yes all levels are possible. When you played the pack it wasn't finished and it's been worked on quite a bit since then. You can run the mass replay checker to make sure. The folder "solutions" has a replay for every single level.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #4 on: January 06, 2018, 08:47:06 pm »
updated to fix the typo. I don't know how to fix "Oh no more wee creatures"; I'm not real concerned with it atm; Icho's solutions isn't trivial.

Also I added pretty pics to the main post! :D
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #5 on: January 25, 2018, 03:15:03 am »
wafflems streamed a little bit of this pack: some people wanted to see it (video available for 14 days)

https://www.twitch.tv/videos/222041089
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Wafflem

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Re: [NewFormatNL] Clammings
« Reply #6 on: February 24, 2018, 08:40:44 pm »
Version 3 is now out!

mobius decided that since the Minesweeper graphic set is currently unavailable that we remake the levels using that set into ones that are available with NeoLemmix.

Changes:
-Replaced level "Brick Replacement Therapy" with lix level: Over and Under and Out
-changed level order:
a. Coming down alive and Sand Me Down Swapped.
b. Over and Under and Out moved to Arcane 14; A step two far moved to Arcane 5; Interval Training moved to Arcane 4.
-Lem Squared, Square Squabble, Pick Me Up and Training Zone Alpha have been redone and should work correctly without any extra tilesets.
-Changed the music in "Catch Your Death" and "Lem Squared".
« Last Edit: February 25, 2018, 12:56:04 am by Wafflem »
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Proxima

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Re: [NewFormatNL] Clammings
« Reply #7 on: February 25, 2018, 01:40:48 am »
mobius decided that since the Minesweeper graphic set is currently unavailable that we remake the levels using that set into ones that are available with NeoLemmix.

Thanks for keeping me informed. I had intended to talk to mobius about this, but we never managed to find a time when we were both online in between your stream and now.

I'm a little annoyed that the set was originally posted here without consulting me, but that's in the past now. The important thing now is to finish the set so it's ready for release and okay to be used, especially as I know you and Flopsy are using it in MegSEGABytes (if I have that name right) and I'm anxious not to spoil that.

So, I'll get the set fixed up as soon as I can. Flopsy has sent me the level in question, so I'll tweak it so it works with the fixed set (this will not be a problem, mostly just replacing the single-piece frame with separate pieces) and send it back to Flopsy privately; I hope that's okay with you two. As for the Clammings levels, I'll speak to mobius when I can, but I hope he will reconsider, although I accept that ultimately it's his and your decision.

Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #8 on: February 25, 2018, 05:40:18 pm »
I apologize for all the confusion; I should have made a topic about the minesweeper set, apart from just uploading it in this thread to make things clearer. And thinking about it; it's better than nobody has to download a new style from this topic here. Now it's working without needing to download anything extra, or new styles. As the ISWorld set is also available elsewhere. And for anyone who read through the whole thread; since this pack was uploaded here, it was never incomplete/unsolvable; all levels were solvable and working with what was downloadable here.

mobius decided that since the Minesweeper graphic set is currently unavailable that we remake the levels using that set into ones that are available with NeoLemmix.

Thanks for keeping me informed. I had intended to talk to mobius about this, but we never managed to find a time when we were both online in between your stream and now.

I'm a little annoyed that the set was originally posted here without consulting me, but that's in the past now. The important thing now is to finish the set so it's ready for release and okay to be used, especially as I know you and Flopsy are using it in MegSEGABytes (if I have that name right) and I'm anxious not to spoil that.

So, I'll get the set fixed up as soon as I can. Flopsy has sent me the level in question, so I'll tweak it so it works with the fixed set (this will not be a problem, mostly just replacing the single-piece frame with separate pieces) and send it back to Flopsy privately; I hope that's okay with you two. As for the Clammings levels, I'll speak to mobius when I can, but I hope he will reconsider, although I accept that ultimately it's his and your decision.

For the record: I distinctly remember asking you about it on IRC and I thought you were okay with it. Sorry if I misunderstood.

Except for "Pick Me Up" These levels I had already made in another set previously so it wasn't really any work to remake them. And I didn't want the set to be in an incomplete state, nor anyone else to have to hurry/work to fix my mistake.
We can change the levels back if the set is released on it's own (like the other sets have been) and is stable. I personally don't mind if changes are made to it later; I'm willing to fix/make changes to any levels that would need them.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline joshescue18

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Re: [NewFormatNL] Clammings
« Reply #9 on: March 22, 2018, 01:23:09 am »
I finished Humane and Arcane.

Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #10 on: March 22, 2018, 09:58:05 pm »
I finished Humane and Arcane.

awesome, thank you! It will take me a while to look through all these, but I will post in due time about any fixes that may need to be made.
:thumbsup:
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline joshescue18

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Re: [NewFormatNL] Clammings
« Reply #11 on: March 23, 2018, 07:37:51 pm »
I completed the Insane rank.

Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #12 on: March 24, 2018, 07:20:26 pm »
I looked at Insane's replays so far.

the following are backroutes that will be fixed:

Spoiler (click to show/hide)
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #13 on: March 30, 2018, 08:06:25 pm »
UPDATE released with backroutes fixes:

Humane: 21
Arcane: 4
Insane: 4,6,10,17,18*,21

*Santa's Workshop: intended solution has been altered.

@joshescue's replays:
the following weren't fixed; Insane 8 and 14 because I have no simple or clean looking way. The other alternate solutions are allowed.

Also congratulations, Josh, you're the first person (to my knowledge) to have solved From the Brink the intended way! 8-)
« Last Edit: March 30, 2018, 08:23:08 pm by mobius »
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline joshescue18

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Re: [NewFormatNL] Clammings
« Reply #14 on: March 31, 2018, 01:27:26 am »
Here are more solutions.

Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #15 on: March 31, 2018, 02:40:27 am »
@Josh; thanks! will look at these soon
----
The following levels are out of order; [this is how they should've appeared]

Arcane 4 - Interval Training
Arcane 5 - A step two far?
Arcane 14 - Over and Under and Out

I don't know how this happened but I'll fix it for the next update.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #16 on: May 31, 2018, 01:02:23 am »
Update: Some changes to music, and backroute fixes. See first post for full change log. Note that there's been an update to the music pack.

Thanks to joshescue for replays. Only Insane 4 was altered; the others were acceptable alternate solutions.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline joshescue18

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Re: [NewFormatNL] Clammings
« Reply #17 on: May 31, 2018, 04:08:39 am »
How about this?

Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #18 on: May 31, 2018, 10:28:50 pm »
that's intended, nice job :thumbsup:
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Nessy

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Re: [NewFormatNL] Clammings
« Reply #19 on: June 09, 2018, 12:37:25 am »
:8(): I finished Humane and Arcane! :8():

Comments (click to show/hide)

Offline Nessy

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Re: [NewFormatNL] Clammings
« Reply #20 on: June 12, 2018, 09:44:25 pm »
:8(): I finished the first 16 levels of Insane! :8():

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Offline Nessy

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Re: [NewFormatNL] Clammings
« Reply #21 on: June 19, 2018, 10:54:10 pm »
:8(): I finished the last of Insane! :8():

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Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #22 on: September 22, 2018, 01:00:15 am »
Version 6 update:

Fixed an issue with the custom skill panel not displaying correctly. Thanks to Icho and Nessy for pointing this out.

backroutes:

I mistakenly thought I already looked at these latest replays by Nessy (a while ago) but I didn't!!
Thanks to Wafflem for reminding me (and Nessy for these replays)


Spoiler (click to show/hide)
« Last Edit: September 22, 2018, 12:44:35 pm by mobius »
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Akseli

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Re: [NewFormatNL] Clammings
« Reply #23 on: September 25, 2018, 09:33:51 pm »
Thanks mobius and Wafflem for this NeoLemmix pack of Clam's best stuff! :thumbsup:

I attached my solutions so far, solved 70/75, still remaining Insane 10, 20, 22, 24 and 25. I've played Clam's Lemmix packs 5 or so years ago, and now found some of the solutions I hadn't yet solved. :) I haven't touched ClamLix, those levels were new for me.

Here's Clam's packs in the Lemmings level database with level pictures. Levels from Lemmix packs that aren't in Clammings are:

- The Square Route of Lemmings (1-4)
- Singular Squish (1-9)
- Brick Replacement Therapy (2-7)
- Stay Out of the Pool!!! (2-10)
- RABBIX (3-2)
- Pillars of Hades (3-7)
- Rise Through the Ranks (4-2)
- Dropout (4-8)
- Singular Squish II (6-1)
- Digger convergence (6-4)
- 11 Xmas levels out of 13. Spiralling Snowstorm and Santa's Workshop are there, and they're real puzzles, others seem to be technical levels.
- Both CSTame packs. Ridiculous and technical solutions to already existing ONML levels.

Yeah, I pretty much agree with these levels that didn't make the cut, some of them have solutions that need original game mechanics, but most of them aren't that interesting. One okay level could have been ClamSpamXmas09 level 1: "Happy New Year: The Reversal!" but the three Christmas levels that are in Clammings already are perfect.

____________________

Then, ClamSpam05 and its repeats. Here's Clam's original post for challenge solutions in his pack. Did you mobius or Wafflem take these from here or where did you find them? Pretty nice. Advanced Altitude Training and OH NO! MORE WEE CREATURES, did you come up with these modified names yourselves?

The repeat for Lem Squared is named Square Squabble, that's in ClamLix and has the layout of Clammings Insane21: The Square Route of Lemming. The Square Route of Lemming was the title of ClamSpam01 level 4, that's not in the pack. These issues shouldn't matter too much, I'm just pointing them out if you weren't aware of them.
- Insane 14: Box of tricks - This level title is from a ClamLix level, that's somewhat similar to this (repeat for Circus lemmings in training), I guess.
- Arcane 13: A step two far? - Even 5 blockers are removed (from the original level) which makes this level even more hard and interesting, challenge solution was "just" save 100% with no builders.
- Guns Blazing challenge is seemingly "no bashers". There isn't this repeat in Clammings, but I have to say I don't have the slightest clue how that should be solvable.
- The other challenges aren't that interesting and they don't need to be in Clammings, yep.

More comments:

- Humane9: Web 3.0 - I can't find this from my laptop, but I'd recall it was 3-of-everything level, so it's been changed for Clammings?

- Humane18: Works on so many levels... - The decoration on the sides has been removed, even though all the other levels have most of the decoration.

- Humane22: Altitude Training - The one-way wall is missing, intended?

- Arcane10: About Face! - This level has changed somehow (in addition to welcome decoration), the steel blocks are attached to terrain and the lemmings are climbers by default, are these changes supposed to decrease multitasking?

- Insane7: Spiralling Snowstorm and 17: Santa's Workshop - Ooh, I love the song here and in addition, these two levels are absolutely fantastic! :thumbsup:

- Insane10: Urban-Ledge End - The song doesn't loop, it's all quiet after few minutes. :P

- Insane17: Santa's Work Shop - Why is the time limit 25 minutes, is there a funny story for this? :P

____________________

Finally some spoilery comments on the levels:

Spoiler (click to show/hide)

Oh yeah, and one more question: Do you know Clam's intended solutions for sure?
« Last Edit: September 25, 2018, 09:49:08 pm by Akseli »

Offline mobius

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Re: [NewFormatNL] Clammings
« Reply #24 on: September 26, 2018, 12:09:45 am »
Thanks for all the comments! I will look over the replays when I can. (It may take me a while!)

We used the (or based on) the challenges from that link you posted.
We (mostly wafflem) came up with new names.
It's my belief that the "no bashers" is a typo on Clam's part. His own replays for that pack reveal his challenge solutions and in that level I think he uses no bombers, so he probably meant bombers instead of bashers. In any case I just didn't feel a repeat of this one was worth it.

Yes, Humane9 was changed.

Humane 22: yes; this is the easier version (with multiple solutions).

Arcane 10: these changes were necessary if the level was to be included; in the original there are gaps which bashers avoid but also need to be dropped through in that intended solution. This behavior no longer works in NL.

Insane10: Thanks for pointing that out! I'll look into it!

Insane17: The time limit is supposed to give a subtle hint to part of the solution (having to wait a while for lemmings to sync up). I might shorten it a bit thought since it's way more than necessary.

No; I am not 100% certain of Clam's intended solutions for sure because he's no longer active.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude