Author Topic: [NeoLemmix] GrentLems demo (16 levels)  (Read 5891 times)

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Offline Calamity

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[NeoLemmix] GrentLems demo (16 levels)
« on: June 13, 2017, 08:14:06 AM »
I might make a full pack of 80 levels soon. These are 16 of my favourite levels that I have made.

The pack was originally intended for Lemmini but I just got NeoLemmix and am updating the levels; the original Lemmini version can be found on the lemmings level database. Instant bombers have required me to change one of the levels significantly and the increased builder length has made Lemming Sold Separately backroutable (which it still is in RotL, you can see namida backroute it in a video). There are also random holes in the terrain on marble levels which is annoying and I'll fix it if I ever make a final version.

The .nxp file should be attached.

EDIT: The newer version should be up which fixes many, many backroutes
« Last Edit: June 16, 2017, 03:27:22 AM by Calamity »

Offline namida

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #1 on: June 13, 2017, 09:44:57 AM »
Just played some of this. :)

General (click to show/hide)
Breezy 1 "Foreshadowing" (click to show/hide)
Breezy 3 "Complacency" (click to show/hide)
Breezy 4 "Lem waz here" (click to show/hide)
Stormy 1 "Christmas Chill" (click to show/hide)
Stormy 2 "Abandoned Palace" (click to show/hide)
Stormy 3 "Seperate The Crowd" (click to show/hide)
Stormy 4 "Lemming Designer" (click to show/hide)

Replays attached. Press L in-game to load a replay (or if you're using the regular skill panel rather than the compact one, there's a "Load Replay" button on it).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Nepster

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #2 on: June 13, 2017, 05:48:26 PM »
Very nice levels, even though quite a few will need backroute-fixing.

General Remarks (click to show/hide)

Comments on single levels (click to show/hide)

Offline mobius

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #3 on: June 13, 2017, 09:02:22 PM »
I played some of your levels from the Grenti Lemmini pack from the database way back. They were very good, in both appearance and puzzle :thumbsup:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Calamity

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #4 on: June 15, 2017, 06:33:04 AM »
Thanks for playing my levels!

I didn't know the convention on time limits and I just ported these from Lemmini, so I'll get rid of them on the ones where it doesn't serve a clear purpose.

The levels aren't particularly well ordered by difficulty as I rushed this demo out.

I also had no idea how many backroutes there would be; I think 3/16 of nepster's replays were intended which is insane and it's mostly due to me not putting steel everywhere. My brain is so used to the intended solution that I just assume I can't dig/bomb through certain bits of terrain and so I miss somewhat obvious backroutes.

Sorry for bad formatting for the next bit, idk how to use this text editor. Backrouted replays:
Complacency:
Spoiler (click to show/hide)

Christmas Chill:
Spoiler (click to show/hide)


Abandoned Palace:
Spoiler (click to show/hide)

Separate the Crowd:
Spoiler (click to show/hide)

Lemming Designer:
Spoiler (click to show/hide)

Caught in the symmetry:
Spoiler (click to show/hide)

Tiptoe through the factory:
Spoiler (click to show/hide)

Cosmic Junk
Spoiler (click to show/hide)

It's raining Lem
Spoiler (click to show/hide)

All at once
Spoiler (click to show/hide)

A double rotation
Spoiler (click to show/hide)

(I also have all the Lemmini replays recorded for intended solutions, which I just need to edit together).

Again, thanks everyone for playing and exposing all the backroutes, and thanks for the feedback! :)


EDIT:
lem waz here's basher is awful because in Lemmini bashers stop very easily
« Last Edit: June 15, 2017, 06:46:31 AM by Calamity »

Offline namida

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #5 on: June 15, 2017, 09:25:56 AM »
"UGH NEOLEMMIX BASHERS ARE HARD TO STOP" is a common outburst in NeoLemmix playthrough videos. It's not just Lemmini ones stopping easily.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Calamity

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #6 on: June 17, 2017, 03:44:08 AM »
Forgot to mention I have updated the levels so that hopefully everyone can reach the intended solution

Offline Nepster

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #7 on: June 30, 2017, 07:50:52 PM »
I resolved the updated levels. Some solutions feel intended, some not yet.

Detailed comments (click to show/hide)

Offline ericderkovits

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Re: [NeoLemmix] GrentLems demo (16 levels)
« Reply #8 on: March 09, 2021, 10:19:54 PM »
ok, I got this one downloaded. Works for 10.13.18

Seems like I have to get some missing packs in the Developement board that I didn't have.

Of course, I want only packs(old and new formats), not individual levels.