Author Topic: [NeoLemmix] Lemmings Stampede  (Read 36180 times)

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Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #15 on: March 09, 2017, 04:38:01 PM »
I played the first three ranks in version 1.2. Replays are attached.

First a general comment: I noticed lots of level with time limits that are way above the actual time needed to complete the level. If they are not actually needed to prevent backroutes, I would prefer to have infinite time on such levels.

Warning: Spoilers ahead!
Tame (click to show/hide)
Crazy (click to show/hide)
Wild (click to show/hide)


Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #16 on: March 09, 2017, 05:19:44 PM »
I played the first three ranks in version 1.2. Replays are attached.

First a general comment: I noticed lots of level with time limits that are way above the actual time needed to complete the level. If they are not actually needed to prevent backroutes, I would prefer to have infinite time on such levels.

Warning: Spoilers ahead!
Tame (click to show/hide)
Crazy (click to show/hide)
Wild (click to show/hide)

Lots of things to change. I will get to this when I get the chance.

For Crazy 8...
Spoiler (click to show/hide)

For Crazy and below spare skills/if you save more than intended is fine.

Is a typical bulletride level a bad thing? Are these types of levels things I should avoid?

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #17 on: March 09, 2017, 05:26:13 PM »
Is a typical bulletride level a bad thing? Are these types of levels things I should avoid?
No, having lots of (misleading) options is great! But they would be even better if the actual solution would be special and more memorable.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #18 on: March 09, 2017, 05:55:45 PM »
Fair enough! I think I removed a cooler/harder way to beat Crazy 1 that I took out because I wanted it to be easy (probably the way you tried it lol). Ill add that back in.

Wild 8 has a bunch of ways to beat it (although they are all similar i guess). I wasn't sure if I was going to include it but you said it was good in the weekly releases so i kept it in lol. Wild 10 is a back route so hopefully the real way is 'slightly' more interesting :p

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #19 on: March 09, 2017, 09:11:23 PM »
Havoc and Wicked resolved :)


Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #20 on: March 10, 2017, 12:49:59 AM »
lol, you sure know how to ruin my dreams :P. Lots of back routes again. Havoc 1 and 2 still backroutes. Level 2's solution was pretty impressive though! Wild 1, 8 (darn gaps), 9, 10 still backrouted as well. I finally have some time to start on fixing all these issues but some will be harder to fix than others (darn that wicked 10 blocker thing). Guess I will start with Nepsters back routes/changes and work my way up! :XD:

Edit: I may swap out a level or 2 since this will be a big update anyway. Any opinions on levels that were bad and are worth removing?
« Last Edit: March 10, 2017, 01:17:55 AM by bulletride »

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #21 on: March 10, 2017, 04:40:32 AM »
My brain hurts but ver 1-5 is complete. There was some level re-ordering as well as time limit removals.

Level Changes:

Tame
Windbreaker: Slight terrain adjustments to require more than 2 builders.

Crazy

Cat Burglars: removed lots of excess skills and slightly tighter save requirement
Clear The Way!: Added more diggers and bashers.
Green Valley: You can now build to the tree by the exit and bash through it without splatting.

Wild
Cool Steel: Removed all but 2 floaters.
The Bubbleless Bubble Level: prevented Nepsters backroute as well as another I found.
Ice Climbers: Fixed Nepsters saved Miner.
Afterthough(part 1+2): Slight terrain adjustment

Wicked
Magma Chamber: Added steel to roof
Shakey Foundations: Wider gap
A Hole in the Wall: removed a floater
Pits and Pitfalls: The easiest way to prevent IchoTolots solution was to remove all the blockers and replaced them with diggers! Hopefully this will not cause even more problems.

Havoc
Acid Washed Lemmings: Adjusted the hook chains over the gap.
Polar Pass: Wider water and narrower bottom cavern.


Thanks for the replays you 2 big help!
« Last Edit: March 15, 2017, 04:45:39 AM by bulletride »

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #22 on: March 10, 2017, 01:14:10 PM »
I resolved Tame-Wild. Replays attached.

Comments with Spoilers (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #23 on: March 10, 2017, 03:26:56 PM »
Same for Wicked and Havoc ;)

Spoiler (click to show/hide)

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #24 on: March 10, 2017, 09:33:31 PM »
And here are Wicked+Havoc.

Wicked spoilers (click to show/hide)
Havoc (click to show/hide)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #25 on: March 11, 2017, 07:09:36 PM »
Have some people over this weekend so I haven't had a chance to check these out yet, but from the descriptions there are definitely a few back routes still. I already know I am going to rebuild A Hole in the Wall from scratch. I have it planned out in my mind already. Ill probably release a new update sometime tomorrow.

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #26 on: March 13, 2017, 10:46:47 PM »
Version 1-6 is complete.

New Level! 'Bobbing for Lemmings' replaces 'A Hole in the Wall'

Tame
Wind Breaker: Probably didn't need to fix this but I did anyway out of spite :p

Wild
Afterthought (part 1): Raised the steel to stop the hack job
The Bubbleless Bubble Level: fixed again!

Wicked

Magma Chamber: Had to add steel to the starting platform. Blocks Nepsters route and also prevents IchoTolot from going where he pleases. The level is probably a lot more obvious now though :'(
Santa's little helpers: This should prevent both of your solutions now.
Pipe Cleaner: Made the pit wider.
Shakey Foundations: I reverted this to the original version. The way I designed it makes it hard to prevent lemming spacing so I might as well accept it as a possible way to beat it lol.
Dante's Inferno: No Changes...
Spoiler (click to show/hide)

I lowered Hot Spring Cove and Pits and Pitfalls a few spots as they are fairly easy I guess. IchoTolot's solution to Pits wasn't intended but is acceptable :P

Havoc:

Rearranged some of the levels.

Acid Washed Lemmings: No changes..
Spoiler (click to show/hide)

Afterthought Part 2: You wanted more lemmings... so I gave you less! You have it mostly right except for the end part (which I thought 40 was low enough to prevent lol)

A Trap Well Spring: Opps. Really sloppy thing I didn't check for when I changed the terrain around. You should not be able to mine and bomb through the rock anymore (I hope).

Wild Canyon: I raised the steel 3 pixels. I think this blocks Nepsters crazy bridge miner blocker thing.

Thanks again!

« Last Edit: March 15, 2017, 04:45:06 AM by bulletride »

Offline Nepster

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Re: [NeoLemmix] Lemmings Stampede
« Reply #27 on: March 14, 2017, 04:02:47 PM »
Everything solved again.

Wild:
Bubbleless Bubble Level: My solution gets uglier and uglier, though not likely more intended. :P
Afterthought (part 1): Looks more intended now. Nice level.

Wicked:
Magma Chamber: Looks more intended now. And don't worry: I think it is still one of the more difficult Wicked levels.
Santa's Little Helpers: This has at least some chance to be intended, even though my solution requires a few pixel-precise skill assignments.
Pipe Cleaner: Very nice level idea! This feels now completely intended, even though I don't use one of the destructive skills.
Bobbing for Lemmings: This should be another backroute.

Havoc:
Afterthought (part 2): I changed the end of my solution, but I still prefer the previous solution to be honest.
A Trap Well Sprung: Sorry to kill your hope, but almost the same solution still works.
Wild Canyon: Nepster's crazy bridge miner blocker thing still works :P. One pixel more steel and I have to think of something different though.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings Stampede
« Reply #28 on: March 14, 2017, 04:07:57 PM »
Will look into the pack again soon, but now my own stuff needs some love as well ;)

Offline bulletride

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Re: [NeoLemmix] Lemmings Stampede
« Reply #29 on: March 15, 2017, 04:43:04 AM »
Version 1 - 7

Changes:
Bubbleless Bubble Level: Fixed again!
Santa's Little Helpers: Kind of cool solution but not a whole lot of helping going on lol. Fixed!
Bobbing For Lemmings: Fixed!
Afterthought (part 2): Changed to 50 lemmings as suggested before
A Trap Well Sprung: Fixed again! I think... probably... maybe?
Wild Canyon: Steel is now 1 pixel higher! :thumbsup:
----

Pipe Cleaner: Not how I intended but it works out so perfectly its almost like I did! I will leave this in!
« Last Edit: March 22, 2017, 06:54:17 PM by bulletride »