Author Topic: Holiday GigaLems 2015 - First Complete Beta  (Read 19924 times)

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Offline GigaLem

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Holiday GigaLems 2015 - First Complete Beta
« on: January 02, 2016, 09:32:12 PM »
This Alternate solution will have to do
this is a late release i know that but maybe i should have done this sooner
anyways
the only thing missing are the i/pxxxx file witch i though i have saved for some reason the disappeared i cant find them anywhere
anyways
i almost forgot the password
Spoiler (click to show/hide)
So any hints i had are not in there yet so read this
Spoiler (click to show/hide)
What will you deal with you may ask? well....
First rank - Very Merry

"Going pass donation goals"
This is to ease you in to the pack with the near abundance of skills (Range Original Scale:Fun-Tricky, X scale: :) :) :) :) )
Second rank - Ba Hambug

"You need to have a good strato-gy"
You'll need to learn a few things from this rank because it will trip you up (Range Original Scale:Tricky-Taxing, X scale: :) :) :) :) :) :) :) :) :) )
Third rank - Naughty

"Snowdin Town"
Allow the last rank to teach a few skills to use in this rank  (Range Original Scale:Taxing-Mayhem, X scale: :evil: :evil: :evil: :) :) :) :) :) :) :) )
Fourth rank - Sub Zero

"Three wise lemmings"
Take what you learned so far and put it in full force, it aint getting easier from here (Range Original Scale:Mayhem+ , X scale: :evil: :evil: :evil: :evil: :devil: :) :) :) :) :) )
Last rank - Hypothermic

"Ghost of Christmas Future"
Bring everything to keep you warm because this is the hardest rank of the pack (Range Original Scale:HAVOC , X scale: :evil: :evil: :evil: :evil: :devil: :devil: :devil: :) :) :) )

Thanks to
Namida - For the engine and tools
Plom510 - for the four remixes in the pack
TheEternalSushi for the snowdin town remix (Listen here https://www.youtube.com/watch?v=G9uKGSUuqK4)

Download here
http://www.mediafire.com/download/juqxu091tq6t3h3/HolidayGigaLems_v1.52.zip

Offline mobius

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #1 on: January 03, 2016, 10:17:53 PM »
the artwork on these sample levels looks really good :thumbsup:
the third one especially; the houses are very nice

When I'm finished with my pack I might try these out.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline namida

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #2 on: January 04, 2016, 12:11:09 PM »
Looks nice - I'll be trying it out at some point soon. :)

"Three Wise Lemmings" very strongly reminds me of SEGA Three, though... :P
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Offline GigaLem

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #3 on: January 04, 2016, 07:46:13 PM »
Looks nice - I'll be trying it out at some point soon. :)

"Three Wise Lemmings" very strongly reminds me of SEGA Three, though... :P

Exactly where i got the inspiration from
Writers block(er) hurts sometimes

Offline Nepster

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #4 on: January 06, 2016, 11:26:29 PM »
I tried some of the levels today. Before the feedback on the individual levels, two general remarks:
1) You force people to download a 102MB game, consisting out of 2MB actual game and 100MB music data! Pretty pretty please split it into two parts with a big music file and a small games file. With my non-optimal internet connection, I waited about 15 minutes before the download was finished! On top of that, I have to say that the remix music is absolutely not my style...
2) Make double sure that all objects (except perhaps some water) is set to no-overwrite, e.g. the pickup skills in VM5 or the exit in BH5. People want to see the stairs they build.

So now for the individual levels:
VM1-5: Good introduction levels. There just are a few places, where the lemmings need to walk a long distance and the player has to wait and watch. I find this slightly annoying.
VM 6: Extremely long builder stairs. I will not solve this level and wait for the cheat code to continue with VM.
BH 1: Good level. The only drawback is the first miner+last builder, which have to be placed pixel-precise. I temporarily was under the impression, that the last builder cannot fill the gap and my solution therefore cannot work :evil:. Come on, this is the first level in the second rank. Is it not possible to give players a bit more leeway with the execution?
BH 2: Good short level. (Hopefully this is the clockwork level. Otherwise swap my comments for BH 2 and BH 3)
BH 3: I see only two traps, but somehow three lemmings died? IS THERE A HIDDEN TRAP???
BH 4: A nice clever level :lix-smile:. Problem is again the last builder/blocker (similarly to BH 1). Is it not possible to make the last house slightly longer to allow for more leeway when placing the miner?
BH 5: Without already knowing the correct placement for the long stair, one spends 100 tries to figure it out :devil:. Please give us either visual hints, or make the required stair much shorter.
N1: The idea is excellent :). However the completely unnecessary trouble with the correct digger placement takes away all the fun. The first three diggers have to be placed pixel-precise, with essentially no way for the player to know this beforehand. When placing the last digger, one often creates a holding pit for the lemming horde. Given the terrain-object overlay at this place, one cannot even properly plan the correct placement in advance, but has to try and try and try...

Overall impression: You have some very good level ideas, but you really have to take into account that players will NOT place skills perfectly and therefore allow for some leeway whenever possible.

Offline GigaLem

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #5 on: January 07, 2016, 12:59:50 AM »
My biggest issue about music files
I dont know how to make a music file that is separate from the game, there no program(none that i know of) that puts the song in a different file
oh and update, code has been added

Offline namida

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #6 on: January 07, 2016, 02:57:17 AM »
My biggest issue about music files
I dont know how to make a music file that is separate from the game, there no program(none that i know of) that puts the song in a different file
oh and update, code has been added

The same program you used to put this game together can do that (ie: the Flexi Toolkit). You put normal musics (or custom, but low-size ones - use MOD or IT files) on the built-in list, and the fancy ones in the Music Pack list. I have explained this in general, and even specifically to you, many times.

Honestly, I'm somewhat tempted to outright block OGG files from being included in the built-in musics for this exact reason... but I could see this causing problems for people who want to include a couple of musics that are only available as OGGs, and have the sense to save the built-in ones in low quality...
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Offline GigaLem

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #7 on: January 07, 2016, 04:44:17 AM »
My biggest issue about music files
I dont know how to make a music file that is separate from the game, there no program(none that i know of) that puts the song in a different file
oh and update, code has been added
I'll have to look into this next time, or at the very least remember that i can do that

The same program you used to put this game together can do that (ie: the Flexi Toolkit). You put normal musics (or custom, but low-size ones - use MOD or IT files) on the built-in list, and the fancy ones in the Music Pack list. I have explained this in general, and even specifically to you, many times.

Honestly, I'm somewhat tempted to outright block OGG files from being included in the built-in musics for this exact reason... but I could see this causing problems for people who want to include a couple of musics that are only available as OGGs, and have the sense to save the built-in ones in low quality...
I'll have to look into this next time, or at the very least remember that its there
on another note this was my first time assigning songs to certain tilesets
(Luckily the song pack for Valetines GigaLems is going to be very small like maybe 4 or 6 songs)

Offline WYSIWYG23

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #8 on: January 07, 2016, 01:41:19 PM »
What will you deal with you may ask? well....
First rank - Very Merry

"Going pass donation goals"
This is to ease you in to the pack with the near abundance of skills (Range Original Scale:Fun-Tricky, X scale: :) :) :) :) )
Second rank - Ba Hambug

"You need to have a good strato-gy"
You'll need to learn a few things from this rank because it will trip you up (Range Original Scale:Tricky-Taxing, X scale: :) :) :) :) :) :) :) :) :) )
Third rank - Naughty

"Snowdin Town"
Allow the last rank to teach a few skills to use in this rank  (Range Original Scale:Taxing-Mayhem, X scale: :evil: :evil: :evil: :) :) :) :) :) :) :) )
Fourth rank - Sub Zero

"Three wise lemmings"
Take what you learned so far and put it in full force, it aint getting easier from here (Range Original Scale:Mayhem+ , X scale: :evil: :evil: :evil: :evil: :devil: :) :) :) :) :) )
Last rank - Hypothermic

"Ghost of Christmas Future"
Bring everything to keep you warm because this is the hardest rank of the pack (Range Original Scale:HAVOC , X scale: :evil: :evil: :evil: :evil: :devil: :devil: :devil: :) :) :) )

Those. Levels. Look. HOT! :evil::evil::scared:

Gosh, I must say though my favorite one is "Snowdin Town"... I've always had a knack for onml's rock tile set with the mossy green stuff +tree branch things -- But mixed with the colorful Holidlem tile-set just makes it look awesome beyond belief! :3
Hunt the Nessie  :3

Offline namida

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #9 on: January 07, 2016, 01:53:43 PM »
Artistic levels are definitely one of GigaLem's strong points - though don't be fooled, he's made a lot of challenging levels too. In particular, one from GigaLems called "It's Not Time For Flying Toast!" stumped me for a very long time.
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Offline GigaLem

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #10 on: January 08, 2016, 07:05:21 AM »
If anyone wants to use these Chistmas themed tilesets
i've posted an attachment
Applying is simple
1.Extract
2.put them in the Neolemmix folder for styles
3.Copy the files and put them in the same  place as the Custom lemmix neo player
4.Enjoy

Offline namida

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #11 on: January 16, 2016, 08:33:35 AM »
For those who want it as an NXP: http://www.neolemmix.com/old/levelpacks/HolidayGigaLems2015.nxp

The NXP does not include the musics that came with this pack originally, as that'd blow the file size up well over 100MB. Instead, I just built in the musics that Holiday Lemmings Plus uses, and put the original musics from Holiday GigaLems into a seperate music pack file (the way it should've been done from the start): https://www.dropbox.com/s/g4ai5huztzck7h1/HolidayGigaLems2015_Music.dat
My Lemmings projects
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3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #12 on: December 03, 2017, 06:20:30 PM »
I think this would be very interesting to GigaLem: https://www.youtube.com/watch?v=C8WR9JvWbJQ

The playthrough is in German, but I am sure you can still extract good feedback information from the video. ;)

Offline Flopsy

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #13 on: December 08, 2017, 09:52:50 AM »
I think this would be very interesting to GigaLem: https://www.youtube.com/watch?v=C8WR9JvWbJQ

The playthrough is in German, but I am sure you can still extract good feedback information from the video. ;)

Or you could tell us what the person said in the videos :P

Nice find though :)

Offline Nessy

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #14 on: December 08, 2017, 03:48:10 PM »
These levels look amazing :thumbsup:! I love the use of the green bricks in "You need to have a good strato-gy" and the detail in the buildings in "Snowdin Town" (also love how you included the Grillby's building by the way ;)).

Offline ericderkovits

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #15 on: November 23, 2020, 10:40:16 AM »
I have this pack downloaded. I notice it's a special player one, but it does match the very old(1.43 type player) since to access other levels it uses passwords(like the 1.43 player ones do)
Along with your Resident Gigalems and Resident Gigalems 0 pack which also uses the 1.43 player.

so your 4 very old ones are: Standard Gigalems, Resident Gigalems, Resident Gigalems 0 and your holiday 2015 pack(based on 1.43)
Edit: from your OP download link it looks like it's based on 1.52 which is still very old

Your 2016 holiday pack though is for 10.13.
« Last Edit: November 23, 2020, 04:44:23 PM by ericderkovits »

Offline kaywhyn

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #16 on: November 23, 2020, 12:15:36 PM »
I have this pack downloaded. I notice it's a special player one, but it does match the very old(1.43 type player) since to access other levels it uses passwords(like the 1.43 player ones do)

This is not 100% correct. It depends on the pack. Some level packs for very Old Formats have all levels unlocked at the very start if the designer has decided to enable that setting. Lemmicks is an example where you can access any level via the left and right arrow keys on the preview screen. In the case of this pack, it is indeed correct that other levels can only be accessed via password or by beating the previous level first.


Quote
Edit: from your OP download link it looks like it's based on 1.52 which is still very old

Also not correct. The 1.52 is referring to the version number of the pack, not to any NL player. Historically, there never was a NL v1.52. The last one after 1.43 was 1.47n-D.
« Last Edit: November 23, 2020, 12:58:42 PM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
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Offline kaywhyn

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Re: Holiday GigaLems 2015 - First Complete Beta
« Reply #17 on: December 12, 2020, 05:16:16 AM »
Happy early Christmas, everyone! I have finished this pack, so my complete set of replays are attached. The first one is for very Old Formats NL, while the second set is the .nxp that namida made for the pack with FlexiTool. My v1.43 replays should work for the v1.52 of the pack as well. Again, these replays probably won't be of interest to anyone, but I'm doing this for historical reasons and for completeness, since my plan is to eventually post all my replays to the level pack topics for the ones I play. Note that the levels are the same in both, but the music is different. The v1.43 one plays Christmas music, while the FlexiTool one plays other music. Also, some of the sounds are different. For example, in the FlexiTool version, swimmers play the drowning sound when they hit water when they are swimmers, and the disarmer makes a clinking sound when disarming, instead of the sounds we are familiar with in the newest NL versions.

This is quite an excellent pack with the many great puzzles and some very nicely decorated on top of it! :thumbsup: I definitely can recommend giving this pack a go, although beware it starts off very easy and gets quite difficult as you progress. Even some of the very well-designed levels aren't easy, so don't be fooled into thinking those will be easy when they actually aren't. Not to mention that plenty of levels rely on extreme precision for the skill assignments, which seems to be something that Gigalem is quite fond of. I'm not sure if this still holds with his Millas packs, as I haven't played them yet.

Feedback on the Very Merry Rank

This is a very well-done first rank. Except for a few levels, the levels in this rank are very easy and quite open-ended. Don't get too comfortable, though, because the later levels get quite difficult, even for a relatively medium in length pack. I especially liked the last three levels of the rank. They were really good puzzles, although Very Merry 11 is the easiest one of the three. The last two get bonus points for being very well-decorated and very pleasing to the eye, especially Very Merry 12 for being a really great puzzle! :thumbsup:


Feedback on the Ba Humbug Rank

Things get slightly more difficult in this rank compared to the previous rank. Both Ba Humbug 1 and 12 are found in Gigalem's ghost pack. The former features ghosts, while the latter features the Superlemming gimmick. The hardest levels in the rank were Ba Humbug 4 - The first snow of Lemtropolis, Ba Humbug 6 - You need to have a good Strato-gy, and Ba Humbug 7 - SnowBall Wall-Fillers. 4 and 6 were difficult due to the extreme precision needed. 4 seems to refer to forum member Strato, although in what way I'm not sure. Or maybe it's just a play on words. This was also true with many levels in his ghost and zombie packs. Gigalem seems to be a fan of tight pixel precision. In 7, I kept running into problems in trying to formulate a solution in my mind and running out of skills, but ultimately I came up with a solution that spares a few skills.

My favorite levels of the rank were Ba Humbug 3 - A Naughty Trap and Ba Humbug 10 - A naughty level. Funny how my favorites happen to have the word "naughty" in the title. I didn't have to resort to highlighting a lemming for the former, though. Very nice compression level. The latter

Spoiler (click to show/hide)


Feedback on the Naughty Rank

A little more difficult in this rank, although all the easy ones seemed to have been at the end instead of at the beginning. Both Naughty 7 and 8 are levels from Gigalem's ghost pack. The former features the turn on assign gimmick, while the latter features the ghost gimmick obviously, as indicated by the title. The hardest level in the rank would probably have to be Naughty 1 - Digging Yourself out of the list. like Nepster said, this requires a lot of pixel precision with the diggers. It's a really nice level to start off the rank, but the extreme precision really ruins the level. Naughty 3 - Faking out, & Frozen Shut looks difficult, but it's really not. There's a lot of fake exits here, although I think it's more to how the trigger areas are buried, but I'm not sure. Naughty 9 - Breaking the ice! is somewhat difficult, although certainly the hardest entrance to deal with is the right entrance, which is a preassigned climber hatch. There's also some extreme pixel precision needed.

My favorite levels of the rank are Naughty 10 - Snowdin Town and Naughty 12 - Shakunestu Pyrotechnic Lemmings. The former gets bonus points for being extremely nicely decorated :thumbsup: It is a somewhat difficult level, but I think it's more due to the huge size of the level. There is one very extreme pixel precise assignment near the beginning, but other than that the rest have some leeway. The latter is easier than it looks despite the huge size of the level. I spotted the

Spoiler (click to show/hide)


Feedback on the Subzero Rank

This rank felt much easier than the previous 3 ranks. The only levels that were difficult when first playing them were Subzero 6 - Presents of eveyone (sic) in mined and The last place to stay warm. The former is difficult to figure out despite the hint in the title suggesting the way of miners to get up the level. It took me a very long time to figure out the stacker's use, but once I did figure it out the rest of the level was a bit easier. The latter is also a bit difficult to figure out, and there's also a lot of extreme precision needed. More than anything, the major drawback of the v1.43 NL player is how it's very difficult to select a particular lemming in a crowd, since that lemming isn't highlighted by changing color. The way around this is with the highlight right-click, but I almost never use it. The only other level that looks difficult but it's easier than it appears is Subzero 3 - The Meeting of Calinca Island.

Pretty much all the other levels in the rank I really liked.

Spoiler (click to show/hide)


Feedback on the Hypothermic Rank

A lot of the levels in this rank were quite difficult. It is the final rank of the pack, after all. Both Hypothermic 6 and 10 are levels found in Gigalem's ghost pack. This is also the only rank to have 13 levels, whereas the other ranks have 12 levels each, therefore the pack has 61 levels total. The hardest levels in the rank for me were Hypothermic 9 - Piping Cold! and Hypothermic 11 - The Journey of December 24th. I pretty much had the solutions almost all figured out for both. In the former, I kept having problems with saving enough, as I kept being 1 short. Then I came up with the fiddly solution in the replay, especially in the beginning with the RR fiddling. In the latter, for a long time

Spoiler (click to show/hide)

There's other things that make 11 difficult on top of being an already very hard level with a very difficult to figure out solution. There's good timing needed, and the builder to set up the miner, as well as the miner itself, are also quite precise. One final thing is that Gigalem seems to have gotten inspiration from Icho's Hurt Me Plenty rank finisher of Reunion for this level, especially since I later recognized the steel pit resembling the one Icho uses in his level.

There were plenty of levels in the rank that are easier than they appear. I felt this was the case with Hypothermic 2 - Lolipop'd, Hypothermic 3 - Lets make a chimney!, and Hypothermic 12 - The great sleigh launch!. The first one isn't difficult, but was a level that I kept running into the save requirement problem, as I kept being one short. Turns out

Spoiler (click to show/hide)

I thought Hypothermic 3 was going to be extremely fiddly due to the radiation, but it turns out to be much easier than I thought it would be. Very nice level. Finally, Hypothermic 12 is another level that can be difficult, but I think it's intimidating more than anything due to the very large level size. Perhaps another reason is due to how you're never sure if you're wasting or using any of the skills in the wrong place until it's too late, when you start seeing that you're a skill or two short in the end.

Hypothermic 8 - At least the switches still work seems to have been inspired from a Pimolems Hurricane level, as the start and most of the terrain is extremely similar to it. Too bad I seemed to have backrouted the level, though. I remember that level from Pimolems being one of the most difficult of the pack. Then again, I first played the pack on Lemmini.

Hypothermic 13 - Epilogue-New Years@Lemtropolis isn't anywhere near the hardest level of the pack despite being the final level of the pack. It's a very nice, somewhat easy level to finish off the pack, though! ;) The save requirement is quite lenient, although I suspect it's this low due to

Spoiler (click to show/hide)


Well done with this pack, although some of the levels would be better than they are now if you allow some leeway in the skill assignments. With this pack done, I will be looking at your 2016 Holiday pack soon! I'm wondering if that follow-up pack will offer me a much better challenge than this pack did. Don't get me wrong, this pack still challenged me in plenty of places, but I'm sure you mentioned that the 2016 pack is harder. If so, I'm looking forward to it and seeing how badly it can stump me.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0